コード例 #1
0
    //Method is called by flying artifact picked up right before it destroys itself
    public void BestowFlyingCurse(Artifact artifact)
    {
        //print("new flying artifact" + transform.name);
        GameObject newFlyingArtifact = (Instantiate(flyingArtifactPrefab.gameObject, transform.position + new Vector3(0, 1, 0), transform.rotation)) as GameObject;

        newFlyingArtifact.GetComponent <FlyingArtifactScript>().SetTarget(transform);
        ArtifactScript.SetupArtifactObject(newFlyingArtifact, artifact);
    }
コード例 #2
0
    private IEnumerator ArtifactAnimation(Artifact artifact)
    {
        this.GetComponent <PlayerMovment>().enabled       = false;
        this.GetComponent <CharacterController>().enabled = false;
        this.GetComponent <Rigidbody2D>().velocity        = Vector2.zero;
        yield return(new WaitForSeconds(1f));

        GameObject animArtifact = (Instantiate(new GameObject(), transform.position + new Vector3(0, 1, 0), transform.rotation)) as GameObject;

        animArtifact.AddComponent <SpriteRenderer>();
        ArtifactScript.SetupArtifactObject(animArtifact, artifact);
        animArtifact.GetComponent <SpriteRenderer>().sortingOrder = 2;
        yield return(new WaitForSeconds(1f));

        myArtifacts.Add(artifact);
        this.GetComponent <PlayerMovment>().enabled       = true;
        this.GetComponent <CharacterController>().enabled = true;
        Destroy(animArtifact);
    }