public void TestSingleBody() { var go = new GameObject(); var rootArticBody = go.AddComponent <ArticulationBody>(); var poseExtractor = new ArticulationBodyPoseExtractor(rootArticBody); Assert.AreEqual(1, poseExtractor.NumPoses); }
public void TestNullRoot() { var poseExtractor = new ArticulationBodyPoseExtractor(null); // These should be no-ops poseExtractor.UpdateLocalSpacePoses(); poseExtractor.UpdateModelSpacePoses(); Assert.AreEqual(0, poseExtractor.NumPoses); }
public void TestTwoBodies() { // * rootObj // - rootArticBody // * leafGameObj // - leafArticBody var rootObj = new GameObject(); var rootArticBody = rootObj.AddComponent <ArticulationBody>(); var leafGameObj = new GameObject(); var leafArticBody = leafGameObj.AddComponent <ArticulationBody>(); leafGameObj.transform.SetParent(rootObj.transform); leafArticBody.jointType = ArticulationJointType.RevoluteJoint; var poseExtractor = new ArticulationBodyPoseExtractor(rootArticBody); Assert.AreEqual(2, poseExtractor.NumPoses); Assert.AreEqual(-1, poseExtractor.GetParentIndex(0)); Assert.AreEqual(0, poseExtractor.GetParentIndex(1)); }