コード例 #1
0
        public void TestSingleBody()
        {
            var go            = new GameObject();
            var rootArticBody = go.AddComponent <ArticulationBody>();
            var poseExtractor = new ArticulationBodyPoseExtractor(rootArticBody);

            Assert.AreEqual(1, poseExtractor.NumPoses);
        }
コード例 #2
0
        public void TestNullRoot()
        {
            var poseExtractor = new ArticulationBodyPoseExtractor(null);

            // These should be no-ops
            poseExtractor.UpdateLocalSpacePoses();
            poseExtractor.UpdateModelSpacePoses();

            Assert.AreEqual(0, poseExtractor.NumPoses);
        }
コード例 #3
0
        public void TestTwoBodies()
        {
            // * rootObj
            //   - rootArticBody
            //   * leafGameObj
            //     - leafArticBody
            var rootObj       = new GameObject();
            var rootArticBody = rootObj.AddComponent <ArticulationBody>();

            var leafGameObj   = new GameObject();
            var leafArticBody = leafGameObj.AddComponent <ArticulationBody>();

            leafGameObj.transform.SetParent(rootObj.transform);

            leafArticBody.jointType = ArticulationJointType.RevoluteJoint;

            var poseExtractor = new ArticulationBodyPoseExtractor(rootArticBody);

            Assert.AreEqual(2, poseExtractor.NumPoses);
            Assert.AreEqual(-1, poseExtractor.GetParentIndex(0));
            Assert.AreEqual(0, poseExtractor.GetParentIndex(1));
        }