public void CloseCraftingMenu() { PlayerProperties.playerScript.windowAlreadyOpen = false; confirmationModal.Disable(); Time.timeScale = 1; CloseWindow(); PlayerProperties.tutorialWidgetMenu.CloseTutorial(); }
void CraftArtifact() { PlayerUpgrades.numberArtifragments -= priceOfArtifact; UpdatePrice(); // update price GameObject artifactInstant = Instantiate(targetArtifact); PlayerProperties.playerInventory.itemList.Add(targetArtifact); PlayerProperties.playerInventory.UpdateUI(); confirmModal.Disable(); StartCoroutine(animateCrafting()); craftingMenu.CraftedItemVisuals(priceOfArtifact); }