コード例 #1
0
 private void Start()
 {
     _currentHealth = _maxHealth;
     if (IsFriendly)
     {
         _artefactSpawner          = FindObjectOfType <ArtefactSpawner>();
         _artefactSpawner.Spawn   += Spawn;
         _artefactSpawner.Fronted += Fronted;
         this.gameObject.SetActive(false);
     }
     else
     {
         foreach (var item in FindObjectsOfType <ArtefactSpawner>())
         {
             if (item._isEnemy)
             {
                 _artefactSpawner = item;
             }
         }
     }
 }
コード例 #2
0
 public void OnEnable()
 {
     _artefactSpawner = (ArtefactSpawner)target;
 }