void Start() { BoxCollider boxcol = GetComponent <BoxCollider>(); magnification = new Vector3(boxcol.size.x, boxcol.size.y, boxcol.size.z); DefaultLayer = gameObject.layer; Debug.Log("アーティファクト『ピンセット』の適用完了\n適用したオブジェクトはアーティファクトフェイズでのみ移動可能"); artefactset = Camera.main.gameObject.GetComponent <ArtefactSet>(); PhaseChange = Camera.main.gameObject.GetComponent <phasechange>(); DefaultPosition = transform.position; camera = GetComponent <Camera>(); StartPosition = transform.position; }
private void Start() { artefactset = GameObject.Find("Main Camera").GetComponent <ArtefactSet>(); }