public LongRunningAction Pulse(int id, string textureName) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ArtObjectService.\u003C\u003Ec__DisplayClass12 cDisplayClass12 = new ArtObjectService.\u003C\u003Ec__DisplayClass12(); // ISSUE: reference to a compiler-generated field cDisplayClass12.\u003C\u003E4__this = this; // ISSUE: reference to a compiler-generated field cDisplayClass12.lightPlane = new BackgroundPlane(this.LevelMaterializer.StaticPlanesMesh, textureName, false) { Position = this.LevelManager.ArtObjects[id].Position - FezMath.ForwardVector(this.CameraManager.Viewpoint) * 10f, Rotation = this.CameraManager.Rotation, AllowOverbrightness = true, LightMap = true, AlwaysOnTop = true, PixelatedLightmap = true }; // ISSUE: reference to a compiler-generated field this.LevelManager.AddPlane(cDisplayClass12.lightPlane); // ISSUE: reference to a compiler-generated method return(new LongRunningAction(new Func <float, float, bool>(cDisplayClass12.\u003CPulse\u003Eb__11))); }
public LongRunningAction Pulse(int id, string textureName) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ArtObjectService.\u003C\u003Ec__DisplayClass12 cDisplayClass12 = new ArtObjectService.\u003C\u003Ec__DisplayClass12(); // ISSUE: reference to a compiler-generated field cDisplayClass12.\u003C\u003E4__this = this; // ISSUE: reference to a compiler-generated field cDisplayClass12.lightPlane = new BackgroundPlane(this.LevelMaterializer.StaticPlanesMesh, textureName, false) { Position = this.LevelManager.ArtObjects[id].Position - FezMath.ForwardVector(this.CameraManager.Viewpoint) * 10f, Rotation = this.CameraManager.Rotation, AllowOverbrightness = true, LightMap = true, AlwaysOnTop = true, PixelatedLightmap = true }; // ISSUE: reference to a compiler-generated field this.LevelManager.AddPlane(cDisplayClass12.lightPlane); // ISSUE: reference to a compiler-generated method return new LongRunningAction(new Func<float, float, bool>(cDisplayClass12.\u003CPulse\u003Eb__11)); }