コード例 #1
0
        /// <summary>
        /// 读取 RDM 数据
        /// </summary>
        /// <param name="data">ArtNet 二进制读取器</param>
        public override void ReadData(ArtNetBinaryReader data)
        {
            var reader = new ArtNetBinaryReader(data.BaseStream);

            base.ReadData(data);

            RdmVersion = data.ReadByte();                           // RdmVer
            Port       = data.ReadByte();                           // Port
            data.BaseStream.Seek(7, System.IO.SeekOrigin.Current);  // BindIndex 未实现
            Net        = data.ReadByte();                           // Net
            Command    = data.ReadByte();                           // Command
            Universe   = data.ReadByte();                           // 高 8 位 Sub-Net & 低 8 位 Universe
            UIdTotal   = reader.ReadNetwork16();                    // UidTotalHi UidTotalLo
            BlockCount = data.ReadByte();                           // BlockCount

            Devices = new List <UId>();
            int count = data.ReadByte();                            // UidCount

            for (int n = 0; n < count; n++)
            {
                Devices.Add(reader.ReadUId());                      // ToD[]
            }
        }
コード例 #2
0
ファイル: ArtTodDataPacket.cs プロジェクト: NiKiZe/ArtNet.Net
        public override void ReadData(ArtNetBinaryReader data)
        {
            var reader = new ArtNetBinaryReader(data.BaseStream);

            base.ReadData(data);

            RdmVersion = data.ReadByte();
            Port       = data.ReadByte();
            data.BaseStream.Seek(7, System.IO.SeekOrigin.Current);
            Net        = data.ReadByte();
            Command    = data.ReadByte();
            Universe   = data.ReadByte();
            UIdTotal   = reader.ReadNetwork16();
            BlockCount = data.ReadByte();

            Devices = new List <UId>();
            int count = data.ReadByte();

            for (int n = 0; n < count; n++)
            {
                Devices.Add(reader.ReadUId());
            }
        }