private void CleaningResources() { Art.ClearUnusedTextures(); IO.Resources.Gumps.ClearUnusedTextures(); TextmapTextures.ClearUnusedTextures(); Animations.ClearUnusedTextures(); World.Map?.ClearUnusedBlocks(); }
private void CleaningResources() { Art.ClearUnusedTextures(); IO.Resources.Gumps.ClearUnusedTextures(); TextmapTextures.ClearUnusedTextures(); Animations.ClearUnusedTextures(); World.Map?.ClearUnusedBlocks(); }