private void Start() { count = GameObject.Find("UICanvas").GetComponent <ArrowCount>(); target = GameObject.Find("PlayerMoveController").transform; arrowPickupText = GameObject.Find("ArrowPickup").GetComponent <Text>(); cam = GameObject.Find("Main Camera").GetComponent <Camera>(); }
private void Start() { arrow = GetComponent <ArrowShooter>(); count = GameObject.Find("ArrowCount").GetComponent <ArrowCount>(); trail = GetComponent <TrailRenderer>(); collectable = false; trail.enabled = false; }
private void Start() { cam = GameObject.Find("CameraMoveController").GetComponent <CameraMoveController>(); count = GameObject.Find("UICanvas").GetComponent <ArrowCount>(); spawnPoint = GameObject.Find("ArrowSpawn"); movecam = GameObject.Find("Main Camera").GetComponent <Camera>().gameObject.GetComponent <CameraCollision>(); arrowScream = GameObject.Find("SFX_ArrowScream").GetComponent <AudioSource>(); target = gameObject.transform; }
void Start() { player = gameObject; cam = GameObject.Find("Main Camera"); savingText = GameObject.Find("SavingText"); arrowCount = GameObject.Find("UICanvas").GetComponent <ArrowCount>(); dataHandler = GameObject.Find("DataHandler").GetComponent <DataHandler>(); sceneSwitcher = GameObject.Find("LoadTransition").GetComponent <SceneSwitcher>(); savingText.SetActive(false); }
void Start() { gameOverScreen = GameObject.Find("GameOverScreen"); player = GameObject.Find("PlayerMoveController"); cam = GameObject.FindGameObjectWithTag("MainCamera"); health = GameObject.Find("PlayerHealthSlider").GetComponent <HealthStaminaScript>(); gameOverImage = GameObject.Find("BackgroundImage").GetComponent <Image>(); arrowCount = GetComponent <ArrowCount>(); dataHandler = GameObject.Find("DataHandler").GetComponent <DataHandler>(); sceneSwitcher = GameObject.Find("LoadTransition").GetComponent <SceneSwitcher>(); gameOverScreen.SetActive(false); gameOverImage.color = new Color(0, 0, 0, 0); Time.timeScale = 1; }