コード例 #1
0
ファイル: PickupScript.cs プロジェクト: S00181590/Project300
 private void Start()
 {
     count           = GameObject.Find("UICanvas").GetComponent <ArrowCount>();
     target          = GameObject.Find("PlayerMoveController").transform;
     arrowPickupText = GameObject.Find("ArrowPickup").GetComponent <Text>();
     cam             = GameObject.Find("Main Camera").GetComponent <Camera>();
 }
コード例 #2
0
ファイル: Arrow.cs プロジェクト: S00181590/Project300
    private void Start()
    {
        arrow = GetComponent <ArrowShooter>();
        count = GameObject.Find("ArrowCount").GetComponent <ArrowCount>();
        trail = GetComponent <TrailRenderer>();

        collectable   = false;
        trail.enabled = false;
    }
コード例 #3
0
 private void Start()
 {
     cam         = GameObject.Find("CameraMoveController").GetComponent <CameraMoveController>();
     count       = GameObject.Find("UICanvas").GetComponent <ArrowCount>();
     spawnPoint  = GameObject.Find("ArrowSpawn");
     movecam     = GameObject.Find("Main Camera").GetComponent <Camera>().gameObject.GetComponent <CameraCollision>();
     arrowScream = GameObject.Find("SFX_ArrowScream").GetComponent <AudioSource>();
     target      = gameObject.transform;
 }
コード例 #4
0
    void Start()
    {
        player        = gameObject;
        cam           = GameObject.Find("Main Camera");
        savingText    = GameObject.Find("SavingText");
        arrowCount    = GameObject.Find("UICanvas").GetComponent <ArrowCount>();
        dataHandler   = GameObject.Find("DataHandler").GetComponent <DataHandler>();
        sceneSwitcher = GameObject.Find("LoadTransition").GetComponent <SceneSwitcher>();

        savingText.SetActive(false);
    }
コード例 #5
0
    void Start()
    {
        gameOverScreen = GameObject.Find("GameOverScreen");
        player         = GameObject.Find("PlayerMoveController");
        cam            = GameObject.FindGameObjectWithTag("MainCamera");
        health         = GameObject.Find("PlayerHealthSlider").GetComponent <HealthStaminaScript>();
        gameOverImage  = GameObject.Find("BackgroundImage").GetComponent <Image>();
        arrowCount     = GetComponent <ArrowCount>();
        dataHandler    = GameObject.Find("DataHandler").GetComponent <DataHandler>();
        sceneSwitcher  = GameObject.Find("LoadTransition").GetComponent <SceneSwitcher>();

        gameOverScreen.SetActive(false);
        gameOverImage.color = new Color(0, 0, 0, 0);
        Time.timeScale      = 1;
    }