// Start is called before the first frame update void Start() { //queue_Utilities = new Queue_Utilities(); arrivalQueueController = GetComponent <ArrivalQueueController>(); gameController = GetComponent <GameController>(); }
// Start is called before the first frame update void Start() { //queue_Utilities = new Queue_Utilities(); arrivalQueueController = arrivalQueueControllerGO.GetComponent <ArrivalQueueController>(); exits = GameObject.FindGameObjectsWithTag("Exits"); counters = GameObject.FindGameObjectsWithTag("Counters"); }
// Start is called before the first frame update void Start() { arrivalQueueController = GetComponent <ArrivalQueueController>(); serviceController = GetComponent <ServiceController>(); }