/// <summary> /// Returns a random structure. /// </summary> private ExtensionObject GetRandomStructure() { if (m_generator.GetRandomBoolean()) { ScalarValueDataType value = new ScalarValueDataType(); value.BooleanValue = m_generator.GetRandom<bool>(false); value.SByteValue = m_generator.GetRandom<sbyte>(false); value.ByteValue = m_generator.GetRandom<byte>(false); value.Int16Value = m_generator.GetRandom<short>(false); value.UInt16Value = m_generator.GetRandom<ushort>(false); value.Int32Value = m_generator.GetRandom<int>(false); value.UInt32Value = m_generator.GetRandom<uint>(false); value.Int64Value = m_generator.GetRandom<long>(false); value.UInt64Value = m_generator.GetRandom<ulong>(false); value.FloatValue = m_generator.GetRandom<float>(false); value.DoubleValue = m_generator.GetRandom<double>(false); value.StringValue = m_generator.GetRandom<string>(false); value.DateTimeValue = m_generator.GetRandom<DateTime>(false); value.GuidValue = m_generator.GetRandom<Uuid>(false); value.ByteStringValue = m_generator.GetRandom<byte[]>(false); value.XmlElementValue = m_generator.GetRandom<XmlElement>(false); value.NodeIdValue = m_generator.GetRandom<Opc.Ua.NodeId>(false); value.ExpandedNodeIdValue = m_generator.GetRandom<ExpandedNodeId>(false); value.QualifiedNameValue = m_generator.GetRandom<QualifiedName>(false); value.LocalizedTextValue = m_generator.GetRandom<LocalizedText>(false); value.StatusCodeValue = m_generator.GetRandom<StatusCode>(false); value.VariantValue = m_generator.GetRandomVariant(false); return new ExtensionObject(value); } else { ArrayValueDataType value = new ArrayValueDataType(); value.BooleanValue = m_generator.GetRandomArray<bool>(false, 10, false); value.SByteValue = m_generator.GetRandomArray<sbyte>(false, 10, false); value.ByteValue = m_generator.GetRandomArray<byte>(false, 10, false); value.Int16Value = m_generator.GetRandomArray<short>(false, 10, false); value.UInt16Value = m_generator.GetRandomArray<ushort>(false, 10, false); value.Int32Value = m_generator.GetRandomArray<int>(false, 10, false); value.UInt32Value = m_generator.GetRandomArray<uint>(false, 10, false); value.Int64Value = m_generator.GetRandomArray<long>(false, 10, false); value.UInt64Value = m_generator.GetRandomArray<ulong>(false, 10, false); value.FloatValue = m_generator.GetRandomArray<float>(false, 10, false); value.DoubleValue = m_generator.GetRandomArray<double>(false, 10, false); value.StringValue = m_generator.GetRandomArray<string>(false, 10, false); value.DateTimeValue = m_generator.GetRandomArray<DateTime>(false, 10, false); value.GuidValue = m_generator.GetRandomArray<Uuid>(false, 10, false); value.ByteStringValue = m_generator.GetRandomArray<byte[]>(false, 10, false); value.XmlElementValue = m_generator.GetRandomArray<XmlElement>(false, 10, false); value.NodeIdValue = m_generator.GetRandomArray<Opc.Ua.NodeId>(false, 10, false); value.ExpandedNodeIdValue = m_generator.GetRandomArray<ExpandedNodeId>(false, 10, false); value.QualifiedNameValue = m_generator.GetRandomArray<QualifiedName>(false, 10, false); value.LocalizedTextValue = m_generator.GetRandomArray<LocalizedText>(false, 10, false); value.StatusCodeValue = m_generator.GetRandomArray<StatusCode>(false, 10, false); object[] values = m_generator.GetRandomArray<object>(false, 10, false); for (int ii = 0; values != null && ii < values.Length; ii++) { value.VariantValue.Add(new Variant(values[ii])); } return new ExtensionObject(value); } }
/// <summary> /// Returns a random structure. /// </summary> private ExtensionObject GetRandomStructure() { if (m_generator.GetRandomBoolean()) { ScalarValueDataType value = new ScalarValueDataType(); value.BooleanValue = m_generator.GetRandom <bool>(false); value.SByteValue = m_generator.GetRandom <sbyte>(false); value.ByteValue = m_generator.GetRandom <byte>(false); value.Int16Value = m_generator.GetRandom <short>(false); value.UInt16Value = m_generator.GetRandom <ushort>(false); value.Int32Value = m_generator.GetRandom <int>(false); value.UInt32Value = m_generator.GetRandom <uint>(false); value.Int64Value = m_generator.GetRandom <long>(false); value.UInt64Value = m_generator.GetRandom <ulong>(false); value.FloatValue = m_generator.GetRandom <float>(false); value.DoubleValue = m_generator.GetRandom <double>(false); value.StringValue = m_generator.GetRandom <string>(false); value.DateTimeValue = m_generator.GetRandom <DateTime>(false); value.GuidValue = m_generator.GetRandom <Uuid>(false); value.ByteStringValue = m_generator.GetRandom <byte[]>(false); value.XmlElementValue = m_generator.GetRandom <XmlElement>(false); value.NodeIdValue = m_generator.GetRandom <Opc.Ua.NodeId>(false); value.ExpandedNodeIdValue = m_generator.GetRandom <ExpandedNodeId>(false); value.QualifiedNameValue = m_generator.GetRandom <QualifiedName>(false); value.LocalizedTextValue = m_generator.GetRandom <LocalizedText>(false); value.StatusCodeValue = m_generator.GetRandom <StatusCode>(false); value.VariantValue = m_generator.GetRandomVariant(false); return(new ExtensionObject(value.TypeId, value)); } else { ArrayValueDataType value = new ArrayValueDataType(); value.BooleanValue = m_generator.GetRandomArray <bool>(false, 10, false); value.SByteValue = m_generator.GetRandomArray <sbyte>(false, 10, false); value.ByteValue = m_generator.GetRandomArray <byte>(false, 10, false); value.Int16Value = m_generator.GetRandomArray <short>(false, 10, false); value.UInt16Value = m_generator.GetRandomArray <ushort>(false, 10, false); value.Int32Value = m_generator.GetRandomArray <int>(false, 10, false); value.UInt32Value = m_generator.GetRandomArray <uint>(false, 10, false); value.Int64Value = m_generator.GetRandomArray <long>(false, 10, false); value.UInt64Value = m_generator.GetRandomArray <ulong>(false, 10, false); value.FloatValue = m_generator.GetRandomArray <float>(false, 10, false); value.DoubleValue = m_generator.GetRandomArray <double>(false, 10, false); value.StringValue = m_generator.GetRandomArray <string>(false, 10, false); value.DateTimeValue = m_generator.GetRandomArray <DateTime>(false, 10, false); value.GuidValue = m_generator.GetRandomArray <Uuid>(false, 10, false); value.ByteStringValue = m_generator.GetRandomArray <byte[]>(false, 10, false); value.XmlElementValue = m_generator.GetRandomArray <XmlElement>(false, 10, false); value.NodeIdValue = m_generator.GetRandomArray <Opc.Ua.NodeId>(false, 10, false); value.ExpandedNodeIdValue = m_generator.GetRandomArray <ExpandedNodeId>(false, 10, false); value.QualifiedNameValue = m_generator.GetRandomArray <QualifiedName>(false, 10, false); value.LocalizedTextValue = m_generator.GetRandomArray <LocalizedText>(false, 10, false); value.StatusCodeValue = m_generator.GetRandomArray <StatusCode>(false, 10, false); object[] values = m_generator.GetRandomArray <object>(false, 10, false); for (int ii = 0; values != null && ii < values.Length; ii++) { value.VariantValue.Add(new Variant(values[ii])); } return(new ExtensionObject(value.TypeId, value)); } }
/// <summary> /// Returns a random structure. /// </summary> private ExtensionObject GetRandomStructure() { if (_generator.GetRandomBoolean()) { var value = new ScalarValueDataType { BooleanValue = _generator.GetRandom <bool>(false), SByteValue = _generator.GetRandom <sbyte>(false), ByteValue = _generator.GetRandom <byte>(false), Int16Value = _generator.GetRandom <short>(false), UInt16Value = _generator.GetRandom <ushort>(false), Int32Value = _generator.GetRandom <int>(false), UInt32Value = _generator.GetRandom <uint>(false), Int64Value = _generator.GetRandom <long>(false), UInt64Value = _generator.GetRandom <ulong>(false), FloatValue = _generator.GetRandom <float>(false), DoubleValue = _generator.GetRandom <double>(false), StringValue = _generator.GetRandom <string>(false), DateTimeValue = _generator.GetRandom <DateTime>(false), GuidValue = _generator.GetRandom <Uuid>(false), ByteStringValue = _generator.GetRandom <byte[]>(false), XmlElementValue = _generator.GetRandom <XmlElement>(false), NodeIdValue = _generator.GetRandom <NodeId>(false), ExpandedNodeIdValue = _generator.GetRandom <ExpandedNodeId>(false), QualifiedNameValue = _generator.GetRandom <QualifiedName>(false), LocalizedTextValue = _generator.GetRandom <LocalizedText>(false), StatusCodeValue = _generator.GetRandom <StatusCode>(false), VariantValue = _generator.GetRandomVariant(false) }; return(new ExtensionObject(value)); } else { var value = new ArrayValueDataType { BooleanValue = _generator.GetRandomArray <bool>(false, 10, false), SByteValue = _generator.GetRandomArray <sbyte>(false, 10, false), ByteValue = _generator.GetRandomArray <byte>(false, 10, false), Int16Value = _generator.GetRandomArray <short>(false, 10, false), UInt16Value = _generator.GetRandomArray <ushort>(false, 10, false), Int32Value = _generator.GetRandomArray <int>(false, 10, false), UInt32Value = _generator.GetRandomArray <uint>(false, 10, false), Int64Value = _generator.GetRandomArray <long>(false, 10, false), UInt64Value = _generator.GetRandomArray <ulong>(false, 10, false), FloatValue = _generator.GetRandomArray <float>(false, 10, false), DoubleValue = _generator.GetRandomArray <double>(false, 10, false), StringValue = _generator.GetRandomArray <string>(false, 10, false), DateTimeValue = _generator.GetRandomArray <DateTime>(false, 10, false), GuidValue = _generator.GetRandomArray <Uuid>(false, 10, false), ByteStringValue = _generator.GetRandomArray <byte[]>(false, 10, false), XmlElementValue = _generator.GetRandomArray <XmlElement>(false, 10, false), NodeIdValue = _generator.GetRandomArray <NodeId>(false, 10, false), ExpandedNodeIdValue = _generator.GetRandomArray <ExpandedNodeId>(false, 10, false), QualifiedNameValue = _generator.GetRandomArray <QualifiedName>(false, 10, false), LocalizedTextValue = _generator.GetRandomArray <LocalizedText>(false, 10, false), StatusCodeValue = _generator.GetRandomArray <StatusCode>(false, 10, false) }; var values = _generator.GetRandomArray <object>(false, 10, false); for (var ii = 0; values != null && ii < values.Length; ii++) { value.VariantValue.Add(new Variant(values[ii])); } return(new ExtensionObject(value)); } }