/// <summary> /// Remove the specified child style. /// </summary> public void Remove(Style child) { if (_children != null) { _children.Remove(child); if (_children.Count == 0) { _children = null; } } }
/// <summary> /// Split a path into its components. /// </summary> public static ArrayRig <string> Split(string path) { ArrayRig <string> split; if (path.Contains(Chars.ForwardSlash)) { split = new ArrayRig <string>(path.Split(Chars.ForwardSlash)); for (int i = split.Count - 1; i >= 0; --i) { if (string.IsNullOrEmpty(split[i])) { split.Remove(i); if (i > 0) { string part = split[i - 1]; if (part.Length > 1 && part[part.Length - 1] == Chars.Colon) { split[i - 1] = part + Chars.ForwardSlash; } } } } } else if (path.Contains(Chars.BackSlash)) { split = new ArrayRig <string>(path.Split(Chars.BackSlash)); for (int i = split.Count - 1; i >= 0; --i) { if (string.IsNullOrEmpty(split[i])) { split.Remove(i); if (i > 0) { string part = split[i - 1]; if (part.Length > 1 && part[part.Length - 1] == Chars.Colon) { split[i - 1] = part + Chars.BackSlash; } } } } } else { split = new ArrayRig <string>(); split.Add(path); } return(split); }
/// <summary> /// Remove a child node directly. /// </summary> public void Remove(Node child) { if (_dictionarySet && _dictionary.ContainsValue(child)) { foreach (KeyValuePair <string, Node> entry in Dictionary) { if (entry.Value == child) { _dictionary.Remove(entry.Key); child._parent = null; return; } } } if (_arraySet) { _array.Remove(child); child._parent = null; } }
/// <summary> /// Parse the specified characters and test against the scheme and it's children. Returns if it's /// requirements are satisfied. /// </summary> public unsafe override bool Next(char[] characters, int start, int end) { // if the result isn't going anywhere - skip if (!_extract.OnSectionSet && _extract.SubExtracts.Count == 0) { // no result method or sub extracts return(false); } // have the results of this parser been satisfied? if (_runSubParsers) { // yes, pass any characters to the sub-parsers foreach (Parse parser in _activeSubParsers) { if (!parser.Next(characters, start, end)) { _activeSubParsers.RemoveQuick(parser); _runSubParsers = _activeSubParsers.Count > 0; } } } // the ultimate result of this parse is whether a result is achieved and // passed to a return method or a sub extract method is similarly successful bool result = false; // the last index to be copied into the current section int lastIndex = start; // are there prefixes and suffixes? if (_prefixesSet && _suffixesSet) { // yes, both prefixes and suffixes // set the current index within the block Index = lastIndex - 1; // loop until the block is complete while (Index <= end) { // are there prefixes or has a match been found? if (Active) { // iterate characters in current block while (++Index < end) { char character = characters[Index]; // if a suffix has been found if (_suffixSearch.Next(character)) { // if current section count + current block is greater than max allowed if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters) { // overflow - reset section stack Reset(); // decrement the index to start searching for the prefix --Index; // revert to prefix search break; } ++Index; // is the current section able to contain the next block of characters? if (_currentSection.Capacity - _currentSection.Count < Index - lastIndex) { // no, resize _currentSection.SetCapacity(_currentSection.Capacity + Index - lastIndex); } // append the block up to the current index fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the current section count _currentSection.Count += Index - lastIndex; // update the last index --Index; lastIndex = Index; // if there are nested requirements if (_reqParsersSet) { // run required nested extracts foreach (Parse reqParser in _reqParsers) { // if required extract wasn't satisfied then not active Active &= reqParser.Next(_currentSection.Array, 0, _currentSection.Count); } } // if any requirements were fulfilled if (Active) { // if there are sub parsers if (_subParsersSet) { // begin running sub parsers for (int i = _subParsers.Count - 1; i >= 0; --i) { if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count)) { _activeSubParsers.Add(_subParsers[i]); } else { _activeSubParsers.RemoveQuick(_subParsers[i]); } } _runSubParsers = _activeSubParsers.Count != 0; } // if section callback is set if (_extract.OnSectionSet) { // run complete section callback _extract.OnSection.Take(); _extract.OnSection.Item.ArgA = _currentSection.ToArray(); _extract.OnSection.Item.Run(); _extract.OnSection.Release(); result = true; } } // pop the last section and check max length if (Sections.Count > 1 && Sections[Sections.Count - 1].Count + _currentSection.Count - 1 < _extract.MaxCharacters) { // get the next session Sections.Remove(Sections.Count - 1); ArrayRig <char> nextSection = Sections[Sections.Count - 1]; // will the next section contain the current sections characters? if (nextSection.Capacity - nextSection.Count < _currentSection.Count) { // no, resize nextSection.SetCapacity(nextSection.Capacity + _currentSection.Count); } // append the last section fixed(void *dst = &nextSection.Array[0]) { Marshal.Copy(_currentSection.Array, 0, (IntPtr)dst, _currentSection.Count); } // update the next section count nextSection.Count += _currentSection.Count; // set current section _currentSection = nextSection; // flag for suffix search Active = true; } else { // reset the section stack Reset(); // decrement index --Index; // move back to prefix search break; } } // has the prefix been found? if (_prefixSearch.Next(character)) { // nested prefix has been found // check max length of current section if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters) { // overflow - reset the sections stack Reset(); } else { // add the current section to the stack Sections.Add(_currentSection); // initialize new nested section _currentSection = new ArrayRig <char>(); } // get the prefix char array char[] prefix = _prefixSearch.Values[0].ToCharArray(); // if the current section won't contain the prefix if (_currentSection.Capacity - _currentSection.Count < prefix.Length) { // resize _currentSection.SetCapacity(_currentSection.Capacity + prefix.Length); } // copy the prefix charcters to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length); } // update the section count _currentSection.Count += prefix.Length; } } // if block is finished if (Index == end - 1) { // check max length if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters) { // overflow - reset Reset(); } else { // if the current section won't contain the block if (_currentSection.Capacity - _currentSection.Count < Index - lastIndex) { // resize _currentSection.SetCapacity(_currentSection.Capacity + Index - lastIndex); } // copy the block charcters to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the section count _currentSection.Count += Index - lastIndex; lastIndex = Index; } // return the result of the current block return(result); } } // search for a prefix // iterate chacters in current block while (++Index < end) { char character = characters[Index]; // if a prefix has been found if (_prefixSearch.Next(character)) { // get the prefix char array char[] prefix = _prefixSearch.Values[0].ToCharArray(); // is the current section collection large enough for the prefix? if (_currentSection.Capacity < prefix.Length) { // no, resize _currentSection.SetCapacity(_currentSection.Capacity + prefix.Length); } // copy the prefix charcters to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length); } // update the section count _currentSection.Count += prefix.Length; // update the last index lastIndex = Index + 1; // catch up the suffix search (for partially overlapping prefixes and suffixes) foreach (char c in prefix) { _suffixSearch.Next(c); } // set to look for suffix Active = true; // go on to find a suffix break; } } // if block is finished if (!Active) { return(result); } } } else if (_prefixesSet) { // no, prefixes only // iterate chacters in current block while (++Index < end) { char character = characters[Index]; // if a prefix has been found if (_prefixSearch.Next(character)) { // get the prefix char[] prefix = _prefixSearch.Values[0].ToCharArray(); // is the parser already active? if (Active) { // yes, a nested prefix has been found // create a new section var newSection = new ArrayRig <char>(_extract.MaxCharacters < prefix.Length ? prefix.Length : _extract.MaxCharacters); // copy the prefix charcters to the new section fixed(void *dst = &newSection.Array[0]) { Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length); } // update the new section count newSection.Count += prefix.Length; /////// copy the current block to the current sections // is the current section going to be full? while (_currentSection.Count + Index - lastIndex >= _extract.MaxCharacters) { /////// yes, complete the current section // resize the current section if needed if (_extract.MaxCharacters > _currentSection.Capacity) { _currentSection.SetCapacity(_extract.MaxCharacters); } // are there null characters in the current section? if (_extract.MaxCharacters > _currentSection.Count) { // yes, append the block to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, _extract.MaxCharacters - _currentSection.Count); } // update the current section count _currentSection.Count = _extract.MaxCharacters; } // are there requirements? if (_reqParsersSet) { // yes, run the required parsers foreach (Parse parser in _reqParsers) { result |= parser.Next(_currentSection.Array, 0, _currentSection.Count); } } else { // no, the parse was successful result = true; } // have the requirements been fulfilled? if (result) { // are there sub parsers? if (_subParsersSet) { // yes, begin running sub parsers for (int i = _subParsers.Count - 1; i >= 0; --i) { if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count)) { _activeSubParsers.Add(_subParsers[i]); } else { _activeSubParsers.RemoveQuick(_subParsers[i]); } } _runSubParsers = _activeSubParsers.Count != 0; } // is the section callback set? if (_extract.OnSectionSet) { // yes, run complete section callback _extract.OnSection.Take(); _extract.OnSection.Item.ArgA = _currentSection.ToArray(); _extract.OnSection.Item.Run(); _extract.OnSection.Release(); result = true; } } // are there more sections? if (Sections.Count == 0) { // no, exit the iteration _currentSection.Reset(); break; } // yes, get the next section _currentSection.Dispose(); _currentSection = Sections[0]; Sections.Remove(0); } // are there any partial sections apart from the new section? if (_currentSection.Count != 0) { ////// yes, copy the current block to all other sections that will not be filled // resize the current section if needed if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity) { _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex); } // append the block to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the section count _currentSection.Count += Index - lastIndex; // iterate all sections foreach (ArrayRig <char> section in Sections) { // append the block to each section fixed(void *dst = §ion.Array[section.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the section count section.Count += Index - lastIndex; } // add the new section Sections.Add(newSection); } else { // no, the new section is the only section left _currentSection = newSection; } // update the last index lastIndex = Index; } else { // no, start the first section // will the section contain the prefix? if (prefix.Length > _currentSection.Capacity) { // nope, resize _currentSection.SetCapacity(prefix.Length); } // copy the characters to the current section fixed(void *dst = &_currentSection.Array[0]) { Marshal.Copy(prefix, 0, (IntPtr)dst, prefix.Length); } // update the section count _currentSection.Count = prefix.Length; // update the last index lastIndex = Index; } // set parser active Active = true; } } ////// copy the remaining characters to the current sections if any // is there a prefix and is the current section going to be filled by the current block? while (Active && _currentSection.Count + Index - lastIndex >= _extract.MaxCharacters) { /////// yes, complete the current section // resize the current section if needed if (_extract.MaxCharacters > _currentSection.Capacity) { _currentSection.SetCapacity(_extract.MaxCharacters); } // is there space in the current section? if (_extract.MaxCharacters > _currentSection.Count) { // yes, fill the block to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, _extract.MaxCharacters - _currentSection.Count); } // update the current section count _currentSection.Count = _extract.MaxCharacters; } // are there requirements? if (_reqParsersSet) { // yes, run the required parsers foreach (Parse parser in _reqParsers) { result |= parser.Next(_currentSection.Array, 0, _currentSection.Count); } } else { // no, the parse was successful result = true; } // have the requirements been fulfilled? if (result) { // are there sub parsers? if (_subParsersSet) { // yes, begin running sub parsers for (int i = _subParsers.Count - 1; i >= 0; --i) { if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count)) { _activeSubParsers.Add(_subParsers[i]); } else { _activeSubParsers.RemoveQuick(_subParsers[i]); } } _runSubParsers = _activeSubParsers.Count != 0; } // is the section callback set? if (_extract.OnSectionSet) { // yes, run complete section callback _extract.OnSection.Take(); _extract.OnSection.Item.ArgA = _currentSection.ToArray(); _extract.OnSection.Item.Run(); _extract.OnSection.Release(); result = true; } } // are there more sections? if (Sections.Count == 0) { // no, exit the iteration _currentSection.Reset(); break; } // yes, get the next section _currentSection.Dispose(); _currentSection = Sections[0]; Sections.Remove(0); } // are there any partial sections left? if (_currentSection.Count != 0) { ////// yes, copy the current block to all other sections thatill not be filled w // resize the current section if needed if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity) { _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex); } // append the block to the current section fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the section count _currentSection.Count += Index - lastIndex; // iterate all sections foreach (ArrayRig <char> section in Sections) { // append the block to each section fixed(void *dst = §ion.Array[section.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the section count section.Count += Index - lastIndex; } } } else if (_suffixesSet) { // no, suffixes only // iterate characters in current block while (++Index < end) { char character = characters[Index]; // does the current character complete a suffix? if (_suffixSearch.Next(character)) { // yes, push current character block // if current section count + current block is greater than max allowed if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters) { // overflow - move the current section // shift characters from the current section fixed(void *dst = &_currentSection.Array[0]) { Marshal.Copy(_currentSection.Array, Index - lastIndex, (IntPtr)dst, _currentSection.Count - Index - lastIndex); } // set the new count _currentSection.Count = _currentSection.Count - Index - lastIndex; } // resize the current section if needed if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity) { _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex); } // append the block up to the current index fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the current section count _currentSection.Count += Index - lastIndex; // update the last index lastIndex = Index; // are there requirements? if (_reqParsersSet) { // yes, run the required parsers foreach (Parse parser in _reqParsers) { result |= parser.Next(_currentSection.Array, 0, _currentSection.Count); } } else { result = true; } // have the requirements been fulfilled? if (result) { // are there sub parsers? if (_subParsersSet) { // yes, begin running sub parsers for (int i = _subParsers.Count - 1; i >= 0; --i) { if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count)) { _activeSubParsers.Add(_subParsers[i]); } else { _activeSubParsers.RemoveQuick(_subParsers[i]); } } _runSubParsers = _activeSubParsers.Count != 0; } // is the section callback set? if (_extract.OnSectionSet) { // yes, run complete section callback _extract.OnSection.Take(); _extract.OnSection.Item.ArgA = _currentSection.ToArray(); _extract.OnSection.Item.Run(); _extract.OnSection.Release(); result = true; } } } } // copy the current character block // if current section count + current block is greater than max allowed if (_currentSection.Count + Index - lastIndex > _extract.MaxCharacters) { // overflow - move the current section // shift characters in the current section fixed(void *dst = &_currentSection.Array[0]) { Marshal.Copy(_currentSection.Array, Index - lastIndex, (IntPtr)dst, _currentSection.Count - Index - lastIndex); } // set the new count _currentSection.Count = _currentSection.Count - Index - lastIndex; } // resize the current section if needed if (_currentSection.Count + Index - lastIndex > _currentSection.Capacity) { _currentSection.SetCapacity(_currentSection.Count + Index - lastIndex); } // append the block up to the current index fixed(void *dst = &_currentSection.Array[_currentSection.Count]) { Marshal.Copy(characters, lastIndex, (IntPtr)dst, Index - lastIndex); } // update the current section count _currentSection.Count += Index - lastIndex; } else { // no prefixes or suffixes // are there requirements? if (_reqParsersSet) { // yes, check requirements foreach (Parse parser in _reqParsers) { result |= parser.Next(characters, start, end); } } else { // no, the result is positive result = true; } // is the parser becoming active? if (result && !Active) { // yes, update state Active = true; // run sub parsers if (!_runSubParsers) { _runSubParsers = true; // iterate sub parsers for (int i = _subParsers.Count - 1; i >= 0; --i) { if (_subParsers[i].Next(_currentSection.Array, 0, _currentSection.Count)) { _activeSubParsers.Add(_subParsers[i]); } else { _activeSubParsers.RemoveQuick(_subParsers[i]); } } } } } // return the result return(result); }
/// <summary> /// Load all referenced assemblies that could include a Singleton. /// </summary> private static void LoadAssemblies() { // load assemblies that reference the Efz.Common assembly ignoring the .Net assemblies ArrayRig <System.Reflection.Assembly> loadedAssemblies = new ArrayRig <System.Reflection.Assembly>(); loadedAssemblies.Add(System.Reflection.Assembly.GetCallingAssembly()); ArrayRig <System.Reflection.Assembly> nextAssemblies = new ArrayRig <System.Reflection.Assembly>(AppDomain.CurrentDomain.GetAssemblies()); // while there are more assemblies to load while (nextAssemblies.Count != 0) { // iterate the next assemblies to load for (int i = nextAssemblies.Count - 1; i >= 0; --i) { var assembly = nextAssemblies[i]; // remove the assembly nextAssemblies.Remove(i); // is it a system assembly? if ((assembly.FullName[6] == Chars.Stop || assembly.FullName[6] == Chars.Comma) && assembly.FullName.StartsWith("System", StringComparison.Ordinal) || assembly.FullName.StartsWith("mscorlib", StringComparison.Ordinal)) { // yes, skip loading referenced assemblies continue; } // get the referenced assemblies var referenced = assembly.GetReferencedAssemblies(); // iterate the referenced assemblies foreach (var reference in referenced) { // is the referenced assembly a system assembly? if (reference.Name.StartsWith("System", StringComparison.Ordinal) || reference.Name.Equals("mscorlib")) { // yes, skip it continue; } // does the current loaded assemblies contain the referenced assembly? bool found = false; foreach (var a in loadedAssemblies) { if (a.FullName == reference.FullName) { found = true; break; } } // was the assembly already loaded? yes, skip if (found) { continue; } // ensure each reference is loaded System.Reflection.Assembly next; try { next = AppDomain.CurrentDomain.Load(reference); } catch { // gracefully ignore continue; } loadedAssemblies.Add(next); nextAssemblies.Add(next); } } } loadedAssemblies.Dispose(); nextAssemblies.Dispose(); }