public void SkillAddSound(int index, string skillId) { LCHSkillData skill = GetSkill(skillId); var v = skill.subSkills[index].objs; int objCount = v.Length; int id = 0; List <object> _list = new List <object>(); for (int i = 0; i < objCount; i++) { int _id = v[i].id; if (id <= _id) { id = _id + 1; } } LCHObjectData eo = new LCHObjectData(); eo.type = 4; eo.id = id; eo.name = "声音-未命名"; eo.propertys["mod"] = ""; eo.propertys["mod_name"] = ""; LCHSkillData s = new LCHSkillData(); skill.subSkills[index].objs = ArrayHelper.AddItem <LCHObjectData>(skill.subSkills[index].objs, eo); SaveSkill(skillId); }
public int SkillAddObject(string skillId, int index) { LCHSkillData skill = GetSkill(skillId); var v = skill.subSkills[index].objs; int objCount = v.Length; int id = 0; List <object> _list = new List <object>(); for (int i = 0; i < objCount; i++) { int _id = v[i].id; if (id <= _id) { id = _id + 1; } } LCHObjectData eo = new LCHObjectData(); eo.type = 1; eo.id = id; eo.name = "对象-未命名"; LCHSkillData s = new LCHSkillData(); skill.subSkills[index].objs = ArrayHelper.AddItem <LCHObjectData>(skill.subSkills[index].objs, eo); SaveSkill(skillId); return(id); }
public void SkillAddObject(params object[] args) { string skillId = (string)args[0]; LCHSkillData skill = GetSkill(skillId); var v = skill.objs; int objCount = v.Length; int id = 0; List <object> _list = new List <object>(); for (int i = 0; i < objCount; i++) { int _id = v[i].id; if (id <= _id) { id = _id + 1; } } LCHObjectData eo = new LCHObjectData(); eo.type = 1; eo.id = id; eo.name = "对象-未命名"; LCHSkillData s = new LCHSkillData(); skill.objs = ArrayHelper.AddItem <LCHObjectData>(skill.objs, eo); SaveSkill(skillId); }
/// <summary> /// Adds a new frame to the BoneAnimation. /// </summary> /// <param name="transform">The bone transform to be added.</param> public void Add(Vector3 position, Vector3 rotation, Vector3 scale) { Transform transform = new Transform() { Position = position, Rotation = rotation, Scale = scale }; Transforms = ArrayHelper.AddItem <Transform>(transform, Transforms); }
public void SkillAddBaseCollider(params object[] args) { string skillId = (string)args[0]; int objId = (int)args[1]; string bindName = (string)args[2]; LCHSkillData skill = GetSkill(skillId); var v = skill.objs; int objCount = v.Length; int id = 0; List <object> _list = new List <object>(); for (int i = 0; i < objCount; i++) { int _id = v[i].id; if (id <= _id) { id = _id + 1; } } LCHObjectData eo = new LCHObjectData(); eo.type = 3; eo.id = id; eo.name = "触发器-未命名"; if (bindName.Length > 0) { eo.propertys["bind"] = 2; } else { eo.propertys["bind"] = 1; } eo.propertys["objid"] = objId; eo.propertys["bind_name"] = bindName; LCHSkillData s = new LCHSkillData(); skill.objs = ArrayHelper.AddItem <LCHObjectData>(skill.objs, eo); SaveSkill(skillId); }
public void CreateSkill(params object[] arg) { string id = arg[0].ToString(); string roidId = arg[1].ToString(); #if UNITY_EDITOR if (this.loader.Exists(id, SkillDataType.SKILL)) { EditorUtility.DisplayDialog("提示", "同id技能已经存在", "确定"); return; } #endif var roid = GetRole(roidId); roid.skills = ArrayHelper.AddItem(roid.skills, id); LCHSkillData skill = new LCHSkillData(); skill.id = id; skill.roleId = roidId; string json = JsonConvert.SerializeObject(skill); loader.SaveFile(id, json, SkillDataType.SKILL); SaveRole(roidId); }
void btn_Click(object sender, System.EventArgs e) { ParameterCollection param = new ParameterCollection(); param.ObjectType = FileSource.Attachments.Keys[0]; if (info.Attachments == null) { info.Attachments = new ParameterCollection[] { param }; DisplayAttachment(param); } else { info.Attachments = ArrayHelper.AddItem <ParameterCollection>(param, info.Attachments); DisplayAttachment(param); } ReAddEnding(); }
/// <summary> /// Adds a LimbKeyFrame to this. /// </summary> /// <param name="frame">The LimbKeyFrame to be added.</param> public void AddFrame(LimbKeyFrame frame) { LimbFrames = ArrayHelper.AddItem <LimbKeyFrame>(frame, LimbFrames); }
void ReadFBXFile() { FileStream str = new FileStream(txtMdlFile.Text, System.IO.FileMode.Open); StreamReader reader = new StreamReader(str); string line = reader.ReadLine(); while (line != null) { if (line.Contains("Takes: {")) { while (line != null) { if (line.Contains("Take: \"")) { Animation ani = new Animation(); string name = GetAnimationName(line); ani.Name = name; lstAnim.Items.Add(name); int endCount = 0; while (endCount < 3) { if (line.Contains("}")) { endCount++; } string ident = "Model: \"Model::"; if (line.Contains(ident)) { endCount = 0; line = line.Remove(0, ident.Length + 2); line = GetBoneName(line); BoneAnimation bone = new BoneAnimation(); bone.BoneName = line; while (!line.Contains("}")) { string transformationIdent = "Channel: \"Transform\" {"; if (line.Contains(transformationIdent)) { List <Vector3> positions = GetTransformationChanel("T", reader, out reader); List <Vector3> rotations = GetTransformationChanel("R", reader, out reader); List <Vector3> scales = GetTransformationChanel("S", reader, out reader); int count = positions.Count; if (rotations.Count > count) { count = rotations.Count; } if (scales.Count > count) { count = scales.Count; } for (int i = 0; i < count; i++) { int pi, ri, si = 0; if (positions.Count - 1 > i) { pi = i; } else { pi = positions.Count - 1; } if (rotations.Count - 1 > i) { ri = i; } else { ri = rotations.Count - 1; } if (scales.Count - 1 > i) { si = i; } else { si = scales.Count - 1; } bone.Add(positions[pi], rotations[ri], scales[si]); } } line = reader.ReadLine(); } ani.BoneAnimations = ArrayHelper.AddItem <BoneAnimation>(bone, ani.BoneAnimations); } line = reader.ReadLine(); } animations.Add(ani); } line = reader.ReadLine(); } } else { line = reader.ReadLine(); } } if (animations.Count == 0) { MessageBox.Show("No animation data found."); } reader.Close(); }