private byte AttachFullRuleSet(byte[] buf) { //Get the players on that server ElementTable pt = this.client.server.MySQL.FetchPlayers(gServer.InternalId, this.client.server.Config.PlayerTimeout); //Push the playertable onto the serverparams if (pt != null) { gServer.DynamicStorage.AttachDataTable(pt); } //Attach every server-property foreach (DataPair field in gServer.DynamicStorage.FieldList) { ConcatArray(ArrayFunctions.GetBytes(field.varName), buf, 0); ConcatArray(ArrayFunctions.GetBytes(field.value), buf, 0); } }