/// <summary> /// Call <see cref="ArrangementConverter.Init"/> and <see cref="LayoutConverter.Init"/> once. /// </summary> public static void Init() { if (s_initted) { return; } s_initted = true; ArrangementConverter.Init(); LayoutConverter.Init(serialized: true); }
/// <summary> /// Static constructor to initialize the environment - calls <see cref="ArrangementConverter.Init"/>. /// </summary> static SerializedLayout() { ArrangementConverter.Init(); }