コード例 #1
0
        private void RelicCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentRelic)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Relic, true);

            AvailableRelicJobs.Remove(CurrentRelic);
        }
コード例 #2
0
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentNexus)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Nexus, true);

            CurrentLight = 0;
            LoadAvailableJobs();
        }
コード例 #3
0
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentZeta)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Zeta, true);

            ResetBools();
            LoadAvailableJobs();
        }
コード例 #4
0
        private void CompleteCommand()
        {
            ArrJobs tempJob = ArrWeapon.JobList[ArrInfo.JobListString.IndexOf(CurrentNovus)];

            ArrStageCompleter.ProgressClass(selectedCharacter, tempJob.Novus, true);

            //int subtractAlexandrite = 75;
            //subtractAlexandrite -= MateriaShieldSum + MateriaSwordSum + MateriaSum;

            //if (subtractAlexandrite >= AlexandriteCount) { AlexandriteCount = 0; }
            //else { AlexandriteCount -= subtractAlexandrite; }

            ResetCounts();
            LoadAvailableJobs();
            PLDNovus    = false;
            NonPLDNovus = false;
        }