コード例 #1
0
 public void AddArmy(ArmyVO army)
 {
     foreach (var armyVo in Defender.armies)
     {
         if (armyVo.cid == army.cid)
         {
             armyVo.amount += army.amount;
             ChangeArmyExp(army);
             return;
         }
     }
     Defender.armies.Add(army);
     ChangeArmyExp(army);
 }
コード例 #2
0
    private void ChangeArmyExp(ArmyVO army)
    {
        //判断当前的兵能不能加经验
        if (!ItemOperationManager.Instance.IsItemCanLevelUp(army.cid))
        {
            return;
        }
        List <ArmyExpVO> list      = Defender.player.armyShop;
        EntityModel      nextModel = ModelUtil.GetNextLevelModel(army.cid);
        //升级到的Id
        int levelUpId = 0;

        foreach (ArmyExpVO expVo in list)
        {
            if (expVo.cid == army.cid)
            {
                expVo.exp += army.amount;
                //可能跳跃升级
                while (null != nextModel && expVo.exp >= nextModel.costResourceCount)
                {
                    expVo.cid = nextModel.baseId;
                    levelUpId = nextModel.baseId;
                    nextModel = ModelUtil.GetNextLevelModel(nextModel.baseId);
                }
                break;
            }
        }
        if (levelUpId != 0)
        {
            foreach (var armyVo in Defender.armies)
            {
                if (armyVo.cid == army.cid)
                {
                    armyVo.cid = levelUpId;
                    break;
                }
            }
            EventDispather.DispatherEvent(GameEvents.SOLDIER_UP, army.cid);
        }
        else
        {
            EventDispather.DispatherEvent(GameEvents.SOLDIER_COUNT_CHANGE, army.cid);
        }
    }
コード例 #3
0
    public override void OnCompleteProductionImmediately()
    {
        DataCenter.Instance.SpaceUsed += CurrentQueueSize;
        var newViewActors = new List <ArmyVO>();

        foreach (var productionItem in ProductionItems)
        {
            var army = new ArmyVO()
            {
                amount = productionItem.count, cid = productionItem.cid
            };
            DataCenter.Instance.AddArmy(army);
            newViewActors.Add(army);
        }
        ProductionItems.Clear();
        int diamond = GameDataAlgorithm.TimeToGem(TotalTimeLeft);

        EndTime = System.DateTime.MinValue;
        CoroutineHelper.Run(CreateViewActors(newViewActors));
        new ProductionRequestCommand(ProductionReq.ProductionRequestType.CompleteImmediately, Entity.buildingVO, null, diamond).ExecuteAndSend();
    }