コード例 #1
0
ファイル: CharCre.cs プロジェクト: nlacombe42/forgottenschism
        /// <summary>
        /// Generates Main Army
        /// </summary>
        private void genArmy()
        {
            if (sel_class.SelectedValue == "Fighter")
                GameState.CurrentState.mainChar = new Fighter(txt_name.Text);
            else if (sel_class.SelectedValue == "Archer")
                GameState.CurrentState.mainChar = new Archer(txt_name.Text);
            else if (sel_class.SelectedValue == "Healer")
                GameState.CurrentState.mainChar = new Healer(txt_name.Text);
            else if (sel_class.SelectedValue == "Caster")
                GameState.CurrentState.mainChar = new Caster(txt_name.Text);
            else if (sel_class.SelectedValue == "Scout")
                GameState.CurrentState.mainChar = new Scout(txt_name.Text);
            else
                GameState.CurrentState.mainChar = new Fighter(txt_name.Text);

            GameState.CurrentState.mainChar.toLvl(5);

            Army a = new Army();

            Unit u = new Unit(GameState.CurrentState.mainChar);

            Fighter f1 = new Fighter("Patrick");
            f1.toLvl(3);

            Archer a1 = new Archer("Violaine");
            a1.toLvl(4);

            Character.Stats.Traits gat=new Character.Stats.Traits();
            gat.norm();
            gat.dex=10;

            Item ga=new Item("Art Bow", Item.Item_Type.WEAPON, 20, gat);
            a1.equipWeapon(ga);

            Caster cc = new Caster("Brendan");
            cc.levelUp();

            Healer h1 = new Healer("Sophie");

            Scout s1 = new Scout("Steven");

            u.set(3, 2, f1);
            u.set(3, 3, a1);
            u.set(0, 3, cc);
            u.set(1, 1, h1);
            a.Standby.Add(s1);

            a.Units.Add(u);

            a.setOrgAll("main");

            Item i = new Item("Heal Potion", Item.Item_Type.CONSUMABLE, 100, new Character.Stats.Traits(), new Item.OtherEffect(10, 0));

            a.Inventory.Items.Add(i);

            GameState.CurrentState.mainArmy = a;
        }