private static void DrawScreen() { BorderLine.draw(); TitleLabel.draw(); WeaponTypeLabel.draw(); ArmourTypeLabel.draw(); //Updatable GoldItemLabel.draw(); SilverItemLabel.draw(); KeyItemLabel.draw(); ArmourItemLabel.draw(); SwordItemLabel.draw(); HealthPotionLabel.draw(); TotalItemLabel.draw(); TotalEnemyLabel.draw(); TotalMonsterWLabel.draw(); TotalGlobinWLabel.draw(); WeaponTypeValLabel.draw(); ArmourTypeValLabel.draw(); WeaponBar.draw(); ArmourBar.draw(); }
//WeaponTypePowerValLabel /* * public static void UpdateWeaponTypePowerVal(int val) * { * WeaponTypePowerVal = val; * WeaponTypePowerValLabel.textItem = WeaponTypePowerVal + " %"; * SwordItemLabel.draw(); * }*/ //ArmourTypeValLabel public static void UpdateArmourTypeVal(string val) { ArmourTypeStr = val; ArmourTypeValLabel.textItem = ArmourTypeStr; ArmourTypeValLabel.draw(); }