private void Initialize(int[] primary, int[] secondary, int[] defense, int[] element, int[] armorType, int[] weaponType) { UnitLevel = new Level(200); Conditions = Condition.None; Primary = new PrimaryStats(primary); Secondary = new SecondaryStats(secondary); Defense = new DefenseStats(defense); ElementDefense = new ArcaneElementStats(element); ArmorTypes = new ArmorTypeStats(armorType); WeaponTypes = new WeaponDamageTypeStats(weaponType); SetMajorStats(); }
private void Initialize() { UnitLevel = new Level(200); Conditions = Condition.None; Primary = new PrimaryStats(); Secondary = new SecondaryStats(); Defense = new DefenseStats(); ElementDefense = new ArcaneElementStats(); ArmorTypes = new ArmorTypeStats(); WeaponTypes = new WeaponDamageTypeStats(); SetMajorStats(); }