protected override void OnPicked(PlayerCharacterController player) { Armor playerArmor = player.GetComponent <Armor>(); if (playerArmor && playerArmor.CanPickup()) { playerArmor.GainArmor(ArmorAmount); PlayPickupFeedback(); Destroy(gameObject); } }
protected override void OnPicked(PlayerCharacterController player) { Armor playerArmor = player.GetComponent <Armor>(); if (playerArmor && playerArmor.CanPickup()) { playerArmor.GainArmor(ArmorAmount); PlayPickupFeedback(); Destroy(gameObject); } }