コード例 #1
0
        protected override void OnPicked(PlayerCharacterController player)
        {
            Armor playerArmor = player.GetComponent <Armor>();

            if (playerArmor && playerArmor.CanPickup())
            {
                playerArmor.GainArmor(ArmorAmount);
                PlayPickupFeedback();
                Destroy(gameObject);
            }
        }