public bool Xunyuan(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; if (aimQQ == MsgDTO.FromQQ) { MsgSender.PushMsg(MsgDTO, "你无法和自己寻缘!"); return(false); } if (!XunYuanMgr.CheckGroup(MsgDTO.FromGroup)) { MsgSender.PushMsg(MsgDTO, "此群正在进行一场寻缘,请稍候再试!"); return(false); } if (!XunYuanMgr.CheckQQNum(MsgDTO.FromQQ)) { MsgSender.PushMsg(MsgDTO, "你正在进行一场寻缘,请稍候再试!"); return(false); } if (!XunYuanMgr.CheckQQNum(aimQQ)) { MsgSender.PushMsg(MsgDTO, "对方正在进行一场寻缘,请稍候再试!"); return(false); } var msg = $"{CodeApi.Code_At(aimQQ)} 你正被邀请参加一次寻缘,是否同意?"; if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi)) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } var Gamers = new[] { MsgDTO.FromQQ, aimQQ }.Select(p => { var armerRecord = PersonArmerRecord.Get(p); var osPerson = OSPerson_Doremi.GetPerson(p); var levelModel = LevelSvc.GetByLevel(osPerson.Level); var battleArmers = Rander.RandSort(armerRecord.Armers.ToArray()).Take(10).ToDictionary(a => a.Key, a => a.Value); return(new XunYuanGamingModel() { QQNum = p, Armers = battleArmers, EscapeArmers = armerRecord.EscapeArmers, BasicHP = levelModel.HP, HP = levelModel.HP + ArmerSvc.CountHP(battleArmers), BasicAttack = levelModel.Atk, Attack = levelModel.Atk + ArmerSvc.CountAtk(battleArmers) }); }).ToArray(); XunYuanMgr.StartGame(Gamers, MsgDTO.FromGroup, MsgDTO.BindAi); return(true); }
public bool MyStatus(MsgInformationEx MsgDTO, object[] param) { var osPerson = OSPerson_Doremi.GetPerson(MsgDTO.FromQQ); var level = LevelSvc.GetByLevel(osPerson.Level); var exp = MsgCounterSvc.Get(MsgDTO.FromQQ); var armerRecord = PersonArmerRecord.Get(MsgDTO.FromQQ); var session = new MsgSession(MsgDTO); session.Add($"等级:{level.Name}{(level.Level == LevelSvc.TopLevel ? "(满级)" : "")}"); session.Add($"经验值:{exp}/{level.Exp}{(exp >= level.Exp ? "(可渡劫)" : "")}"); session.Add($"{Emoji.心}:{level.HP}(+{ArmerSvc.CountHP(armerRecord.Armers)})"); session.Add($"{Emoji.剑}:{level.Atk}(+{ArmerSvc.CountAtk(armerRecord.Armers)})"); session.Add($"金币:{osPerson.Golds}"); session.Send(); return(true); }