public void DownSelect() { former_arm_weapon_ = arm_weapon_; arm_weapon_--; if ((int)arm_weapon_ <0 ) { arm_weapon_ = (ArmWeapon)2; } SelectWeapon(); }
// Use this for initialization void Start() { pistol.SetActive(true); smg.SetActive(false); shotgun.SetActive(false); burst.SetActive(false); missle.SetActive(false); storm.SetActive(false); weapon = GameObject.FindWithTag("Arm").GetComponent <ArmWeapon>(); check = GameObject.FindWithTag("WeaponManager").GetComponent <WeaponManager>(); }
public void UpSelect() { former_arm_weapon_ = arm_weapon_; arm_weapon_++; if ((int)arm_weapon_ >= 3) { arm_weapon_ = 0; } SelectWeapon(); }