コード例 #1
0
        // VCVT: convert vector elements (32-bit) between floating-point and fixed point
        public static void Vcvt_V2(ArmEmitterContext context)
        {
            OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;

            var toFixed  = op.Opc == 1;
            int fracBits = op.Fbits;
            var unsigned = op.U; // Sign of I32 (destination/source)

            if (toFixed)         // F32 to S32 or U32 (fixed)
            {
                EmitVectorUnaryOpF32(context, (op1) =>
                {
                    var a           = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
                    var rounded     = EmitUnaryMathCall(context, nameof(MathF.Truncate), a);
                    MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
                    return(context.Call(info, rounded));
                });
            }
            else // S32 or U32 (fixed) to F32
            {
                EmitVectorUnaryOpI32(context, (op1) =>
                {
                    var f = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
                    return(context.Multiply(f, ConstF(1f / MathF.Pow(2f, fracBits))));
                }, !unsigned);
            }
        }
コード例 #2
0
        private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, OperandType type, bool signed)
        {
            Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);

            if (signed)
            {
                return(context.ConvertToFP(type, value));
            }
            else
            {
                return(context.ConvertToFPUI(type, value));
            }
        }
コード例 #3
0
        private static Operand EmitFPConvert(ArmEmitterContext context, Operand value, int size, bool signed)
        {
            Debug.Assert(value.Type == OperandType.I32 || value.Type == OperandType.I64);
            Debug.Assert((uint)size < 2);

            OperandType type = size == 0 ? OperandType.FP32 : OperandType.FP64;

            if (signed)
            {
                return(context.ConvertToFP(type, value));
            }
            else
            {
                return(context.ConvertToFPUI(type, value));
            }
        }