public void Init(bool local) { settings = Session.session.arenaSettings; if (settings == null) { GD.Print("Using default arena settings."); settings = new ArenaSettings(); } this.local = local; actors = new List <Actor>(); scores = new System.Collections.Generic.Dictionary <int, int>(); InitTerrain(); InitSpawnPoints(); if (local) { LocalInit(); } else { OnlineInit(); } }
void Awake() { Time.timeScale = 1; MyDocumentsPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); arenaSettings = new ArenaSettings(); ArenaSettingsPath = MyDocumentsPath + "/Scrapper/arenasettings.json"; if (File.Exists(ArenaSettingsPath)) { LoadSettings(); } else { SaveSettings(); } if (SceneManager.GetActiveScene().buildIndex == 0) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } else { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } }
void Awake() { healthBar = GetComponentInChildren <Image>(); view = GetComponent <PhotonView>(); visuals = GetComponent <SpriteRenderer>(); playSettings = Resources.Load <PlaySettings>("Settings/PlaySettings"); arenaSettings = Resources.Load <ArenaSettings>("Settings/ArenaSettings"); killEffectPrefab = Resources.Load <GameObject>("KillEffect"); }
public void LoadSettings() { try { arenaSettings = JsonUtility.FromJson <ArenaSettings>(File.ReadAllText(ArenaSettingsPath)); } catch (Exception e) { Debug.Log(e); } }
public void ArenaEncounter(string info = "") { GD.Print("ArenaMatchEncounter: " + info); ArenaSettings settings = new ArenaSettings(); settings.useKits = false; settings.usePowerups = false; settings.enemies = EnemiesForMap(info); settings.player = playerData; Session.session.arenaSettings = settings; Session.LocalArena(info); }
public void DeferredOnlineInit(string json) { if (!Session.IsServer()) { settings = JsonConvert.DeserializeObject <ArenaSettings>(json); Session.session.arenaSettings = settings; } NetworkSession netSes = Session.session.netSes; netSes.playersReady = 0; playerWorldId = netSes.selfPeerId; foreach (KeyValuePair <int, PlayerData> entry in netSes.playerData) { int id = entry.Value.id; InitActor(Actor.Brains.Remote, id); } foreach (int id in settings.botIds) { if (Session.IsServer()) { InitActor(Actor.Brains.Ai, id); } else { InitActor(Actor.Brains.Remote, id); } } if (settings.usePowerups) { for (int i = 0; i < 1; i++) { SpawnItem(Item.Types.HealthPack); SpawnItem(Item.Types.AmmoPack); } } if (Session.IsServer()) { roundTimeRemaining = settings.duration * 60; roundTimerActive = true; } }
public void OnlineInit() { if (!Session.IsServer()) { return; } for (int i = 0; i < settings.bots; i++) { settings.botIds.Add(NextId()); } string settingsJson = ArenaSettings.ToJson(Session.session.arenaSettings); DeferredOnlineInit(settingsJson); Rpc(nameof(DeferredOnlineInit), settingsJson); }
public void Init(string terrainFile) { Sound.PlayRandomSong(Sound.GetPlaylist(Sound.Playlists.Arena)); settings = Session.session.arenaSettings; killQuota = DefaultKillQuota; if (settings == null) { GD.Print("Using default arena settings."); settings = new ArenaSettings(); } actors = new List <Actor>(); scores = new System.Collections.Generic.Dictionary <int, int>(); InitTerrain(terrainFile); InitSpawnPoints(); LocalInit(); }
public void Init(bool singlePlayer) { settings = Session.session.arenaSettings; if (settings == null) { GD.Print("Using default arena settings."); settings = new ArenaSettings(); } this.singlePlayer = singlePlayer; actors = new List <Actor>(); scores = new Dictionary <int, int>(); InitTerrain(); InitSpawnPoints(); if (singlePlayer) { SinglePlayerInit(); } else { MultiplayerInit(); } }
public static string ToJson(ArenaSettings dat) { return(""); //JsonConvert.SerializeObject(dat, Formatting.Indented); }
void InitArenaSettings() { config = new ArenaSettings(); Session.session.arenaSettings = config; }
// Call when instantiated on network void OnNetworkInstantiate(NetworkMessageInfo info) { if (!(this.networkView.isMine)) { this.arenaSettings = GameObject.Find("Arena").GetComponent<ArenaSettings>(); GameState gameState = GameObject.FindWithTag("GameState").GetComponent<GameState>(); this.playerIndex = gameState.playerIndex; } }
private void Awake() { playSettings = Resources.Load <PlaySettings>("Settings/PlaySettings"); arenaSettings = Resources.Load <ArenaSettings>("Settings/ArenaSettings"); }