/// <summary> /// 设置被挑战玩家数据 /// </summary> /// <param name="data"></param> /// <param name="level"></param> public void SetArenaPlayerData(ArenaPlayerData data, int tab) { m_playerForce.GetComponent <UILabel>().text = LanguageData.dataMap.Get(25008).Format(data.fightForce); m_playerLevel.GetComponent <UILabel>().text = "LV" + data.level.ToString(); m_playerName.GetComponent <UILabel>().text = data.name; m_playerVocation.GetComponent <UILabel>().text = LanguageData.dataMap.Get(data.vocation).content; SetArenaPlayerMedal(data.arenaLevel); }
/// <summary> /// 竞技场敌方数据 /// </summary> /// <param name="data"></param> /// <param name="tab"></param> public void SetArenaPlayerData(ArenaPlayerData data, int tab) { if (m_view != null) { m_playerData[tab] = data; if (m_curTab == tab) { m_view.SetArenaPlayerData(data, tab); m_view.SetModelShow(m_playerData[m_curTab].vocation, m_playerData[m_curTab].equip, true); if (m_curTab == (int)ArenaTab.Revenge) { m_view.SetArenaDesc(LanguageData.dataMap.Get(274).Format(m_playerData[m_curTab].name)); if (m_arenaPersonalData.beatEnemy != 0) { m_view.SetRevengeInfo(true); } } } } }
/// <summary> /// 设置玩家自己的数据 /// </summary> /// <param name="data"></param> public void SetArenaEnemyData(ArenaPlayerData data, ArenaUIEnemyTab enemyTab) { SetArenaUIEnyForceNum(data.fightForce.ToString()); SetArenaUIEnyLevelNum(data.level.ToString()); }
/// <summary> /// 设置被挑战玩家数据 /// </summary> /// <param name="data"></param> /// <param name="level"></param> public void SetArenaPlayerData(ArenaPlayerData data, int tab) { m_playerForce.GetComponent<UILabel>().text = LanguageData.dataMap.Get(25008).Format(data.fightForce); m_playerLevel.GetComponent<UILabel>().text = "LV" + data.level.ToString(); m_playerName.GetComponent<UILabel>().text = data.name; m_playerVocation.GetComponent<UILabel>().text = LanguageData.dataMap.Get(data.vocation).content; SetArenaPlayerMedal(data.arenaLevel); }
/// <summary> /// 竞技场敌方数据 /// </summary> /// <param name="data"></param> /// <param name="tab"></param> public void SetArenaPlayerData(ArenaPlayerData data, int tab) { if (m_view != null) { m_playerData[tab] = data; if (m_curTab == tab) { m_view.SetArenaPlayerData(data, tab); m_view.SetModelShow(m_playerData[m_curTab].vocation, m_playerData[m_curTab].equip,true); if (m_curTab == (int)ArenaTab.Revenge) { m_view.SetArenaDesc(LanguageData.dataMap.Get(274).Format(m_playerData[m_curTab].name)); if (m_arenaPersonalData.beatEnemy != 0) m_view.SetRevengeInfo(true); } } } }