private void Awake() { soundManager = FindObjectOfType <SoundManager>(); notificationText = Resources.FindObjectsOfTypeAll <AreaNotificationText>()[0]; healthbars = Resources.FindObjectsOfTypeAll <EnemyBossHealthbar>(); platforms = FindObjectOfType <BossArenaPlatforms>(); }
void Awake() { areaNotificationText = FindObjectOfType <AreaNotificationText>(); cameraController = FindObjectOfType <CameraController>(); player = FindObjectOfType <Player>(); screenCover = FindObjectOfType <ScreenCover>(); }
void Awake() { areaNotText = FindObjectOfType <AreaNotificationText>(); cameraController = FindObjectOfType <CameraController>(); plrInter = FindObjectOfType <PlayerInteract>(); gamemanager = FindObjectOfType <GameManager>(); soundController = GetComponentInChildren <PlayerSoundController>(); playerDashParticleController = GetComponentInChildren <PlayerDashParticleController>(); playerMovement = GetComponent <PlayerMovement>(); AmuletFlash = FindObjectOfType <TheFirstFlash>(); statusGUI = FindObjectOfType <StatusGUI>(); footPrintParticles = transform.Find("FootprintParticles").GetComponent <ParticleSystem>(); landParticles = transform.Find("LandParticles").GetComponent <ParticleSystem>(); jumpParticles = transform.Find("JumpParticles").GetComponent <ParticleSystem>(); wallJumpParticles_left = transform.Find("WallJumpParticlesLeft").GetComponent <ParticleSystem>(); wallJumpParticles_right = transform.Find("WallJumpParticlesRight").GetComponent <ParticleSystem>(); enemyKillCount = new Dictionary <string, int>(); Inventory[] equipments = GetComponents <Inventory>(); for (int i = 0; i < equipments.Length; i++) { if (equipments[i].inventoryUI.name == "EquipmentUI") { equipment = equipments[i]; } else { hubChest = equipments[i]; } } craftWindow.equipment = equipment; craftWindow.hubChest = hubChest; }
void Awake() { bossHealthbars = Resources.FindObjectsOfTypeAll <EnemyBossHealthbar>(); essenceCollectorGUI = FindObjectOfType <EssenceCollectorGUI>(); areaNotificationText = Resources.FindObjectsOfTypeAll <AreaNotificationText>()[0]; cameraController = FindObjectOfType <CameraController>(); player = FindObjectOfType <Player>(); screenCover = FindObjectOfType <ScreenCover>(); soundManager = FindObjectOfType <SoundManager>(); hubManager = hubArea.GetComponent <HubManager>(); }
void Awake() { sound = GetComponent <AI_Soundmanager>(); soundManager = GameObject.FindObjectOfType <SoundManager>(); notificationText = GameObject.FindObjectOfType <AreaNotificationText>(); bossHealthbar = Resources.FindObjectsOfTypeAll <EnemyBossHealthbar>()[0]; bossArena = FindObjectOfType <BossArena>(); footPrintParticles = transform.Find("FootprintParticles").GetComponent <ParticleSystem>(); attackParticles = transform.Find("AttackParticles").GetComponent <ParticleSystem>(); Initialize(); }