コード例 #1
0
    /// <summary>
    /// Is called when this component is added to a GameObject.
    /// Sets up some default areas.
    /// </summary>
    void Reset()
    {
        // Set up some default areas
        areaDatas = new AreaData[4];
        int transitionCount = System.Enum.GetNames(typeof(Direction)).Length;

        for (int i = 0; i < areaDatas.Length; i++)
        {
            int         minTransition   = Random.Range(1, transitionCount);
            int         transitionStart = Random.Range(minTransition, transitionCount);
            Direction[] transitions     = new Direction[transitionCount - transitionStart];

            int counter = 0;
            for (int j = transitionStart; j < transitionCount; j++)
            {
                transitions[counter] = (Direction)j;
                counter++;
            }

            areaDatas[i] = new AreaData(AreaData.GetTransitionList(transitions), transitions);
        }
    }