void AddAreaByName(string areaName) { TextAsset asset = Resources.Load("areas/" + areaName) as TextAsset; if (asset != null) { AreaData areaDataActive = JsonUtility.FromJson <AreaData> (asset.text); totalDistance += areaDataActive.z_length / 2; areaCreator.AddSceneObjectsToNewArea(areaName, areaDataActive, totalDistance); totalDistance += areaDataActive.z_length / 2; } else { Debug.LogError("Loco, no existe esta area: " + areaName + " en Respurces/areas/"); } }