private void _event_exit(Area2D area) { foreach (Node cache in GetNode <Node2D>("/root/Game").GetChildren()) { if (cache.Name.BeginsWith("GravityArea")) { Area2D grav = (Area2D)cache; grav.Call("_on_Player_exit_area", this); } Console.Out.WriteLine(cache); } Console.Out.WriteLine("Es regt rem esde"); //EmitSignal(nameof(exit_area), this); }