/*private float GetDistance(){ return Vector3.Distance(transform.position, CharacterManager.GetPC().transform.position); }*/ /*private string ModifyTextByDistance(string text, float distance, Area area){ if (distance > area.GetNoSpeechTextDistance()){ return "..."; } else { return text; } }*/ private string GetStyleName(float distance, Area area) { if (distance < area.GetSmallSpeechTextDistance()){ return "box"; } else if (distance < area.GetNoSpeechTextDistance()){ return "small_font"; } else { return "three_dots"; } }