// Use this for initialization public void Connect() { if (_state == ArduinoState.Uninitalised) { _arduino = new ArduinoConnector.Arduino(ArduinoType.Leonardo); _state = _arduino.Connect() ? ArduinoState.Ready : ArduinoState.NotFound; } }
public ArduinoStateEventArgs(ArduinoState state) { CurrentState = state; }