private void Start() { boutons = new List <BouttonDuCul>(); for (int i = 0; i < nbrButtons; i++) { BouttonDuCul b = new BouttonDuCul(); b.i = i; arduinoCommunication.SetButtonColor(i, defaultColor); boutons.Add(b); } }
void Update() { for (int i = 0; i < colors.Length; i++) { arduinoCommunication.SetButtonColor(i, colors[i]); } }
private void Update() { bool isPressed = arduinoCommunication.IsButtonPressed(inputIndex) || Input.GetKey(keyCode); if (isPressed && !currentIsPressed) { if (flashTweener != null) { flashTweener.Kill(); } flashIntensity = 1f; flashTweener = DOTween.To( () => flashIntensity, (value) => { flashIntensity = value; }, 0f, .3f ) .SetEase(Ease.InOutCubic); var fxInstance = Instantiate(fxPrefab, ui.transform); var fxImage = fxInstance.GetComponent <Image>(); var fxMaterial = new Material(fxImage.material); fxImage.material = fxMaterial; var fxStartRadius = fxStartRadiusRatio * uiMaterial.GetFloat("_Radius"); DOTween.To( () => 0f, (value) => { fxMaterial.SetFloat("_Radius", Mathf.LerpUnclamped(fxStartRadius, fxEndRadius, value)); fxMaterial.SetFloat("_Width", Mathf.LerpUnclamped(fxStartWidth, fxEndWidth, value)); }, 1f, fxDuration ) .SetEase(Ease.Linear) .OnComplete(() => { Destroy(fxInstance); }); } currentIsPressed = isPressed; var intensity = Mathf.Max(.01f + intensityRatio * intensityRatio * .05f, flashIntensity); arduinoCommunication.SetButtonColor(inputIndex, Color.white * intensity); uiMaterial.SetFloat("_Inside", intensity); uiMaterial.SetFloat("_Radius", Mathf.Lerp(minRadius, maxRadius, intensityRatio)); }
void Update() { cpt -= Time.deltaTime; if (cpt > 0f) { return; } cpt = delay; for (int i = 0; i <= nbrButtons; i++) { arduinoCommunication.SetButtonColor(i, colors[Random.Range(0, colors.Length)]); } }
void NewChallenge() { state = State.Challenge; mainHue = Random.Range(0f, 1f); buttons.Shuffle(); for (int i = 0; i < ArduinoCommunication.ButtonCount; ++i) { float hue = (mainHue + hueOffsets[buttons[i].hueOffsetIndex]) % 1f; var color = Color.HSVToRGB(hue, 1f, 1f); arduinoCommunication.SetButtonColor(i, color); } if (buttonCount <= 0) { buttonCount = minCounter; webcamSprites.Clear(); } else { ++buttonCount; } counter = buttonCount; spaceCounter = 0; timer = challengeDuration; float firstHue = (mainHue + hueOffsets[0]) % 1f; var firstColor = Color.HSVToRGB(firstHue, 1f, 1f); backgroundImage.material.SetColor("_Color", firstColor); SetAngle(1.0f); webcamImage.enabled = false; counterText.enabled = true; victoireText.enabled = false; defaiteText.enabled = false; UpdateCounterText(); }
public void TurnOnPlayerLight(int _id, Color _c) { Debug.Log("Turn on " + _id + " with " + _c.ToString()); arduinoCommunication.SetButtonColor(_id, _c); }