void Start() { if (GameObject.Find("Leap") != null) { leapGrab = FindObjectOfType <LeapGrab>(); } if (GameObject.Find("VIVE") != null) { viveGrab = FindObjectOfType <ViveGrab>(); } if (GameObject.Find("ArdManager") != null) { ardManager = FindObjectOfType <ArdManager>(); } }
// Use this for initialization void Start() { if (isServer || isLocalPlayer) { if (isLocalPlayer) { // Inform the local player about his new character LocalPlayerController.Singleton.SetActor(this); CmdInitialize(prefabNameHand); CmdInitialize(prefabNameFoot); if (GameObject.Find("ArdManager") != null) { ardManager = FindObjectOfType <ArdManager>(); if (ardManager != null) { coroutine = SendPositionToArduino(); cameraVive = GameObject.FindGameObjectWithTag("cameraVive"); StartCoroutine(coroutine); } } } //this part is for object sharing //******************************* if (isServer) { // find objects that can be manipulated // TIPP : you can use a specific tag for all GO's that can be manipulated by players foreach (GameObject go in GameObject.FindGameObjectsWithTag("shared")) { sharedObjects.Add(go.GetComponent <NetworkIdentity>()); } } if (isLocalPlayer) { // find objects that can be manipulated // assign this Actor to the localActor field of the AuthorityManager component of each shared object foreach (GameObject go in GameObject.FindGameObjectsWithTag("shared")) { sharedObjects.Add(go.GetComponent <NetworkIdentity>()); ParametersAuthorityManager paramAuthority = go.GetComponent <ParametersAuthorityManager>(); if (paramAuthority != null) { paramAuthority.AssignActor(this); } ViveParamsAuthorityManager viveParamAuthority = go.GetComponent <ViveParamsAuthorityManager>(); if (viveParamAuthority != null) { viveParamAuthority.AssignActor(this); } } } } else { // Initialize on startup InitializeHands(prefabNameHand); InitializeFoot(prefabNameFoot); } }