コード例 #1
0
ファイル: GameFontWriter.cs プロジェクト: rebootus/Esthar
        public static void HiResToGameData(GameFont gameFont)
        {
            using (DisposableStack disposables = new DisposableStack(2))
            {
                GLTexture leftTexture;
                GLTexture rightTexture;
                GLTextureFactory.HorizontalSplit(gameFont.CharactersImage.Layer, out leftTexture, out rightTexture);
                disposables.Add(leftTexture);
                disposables.Add(rightTexture);

                ArchiveDirectoryEntry mainDirectory  = Archives.GetEntry <ArchiveDirectoryEntry>(GameFontReader.MainPath);
                ArchiveDirectoryEntry menuDirectory  = Archives.GetEntry <ArchiveDirectoryEntry>(GameFontReader.MenuPath);
                ArchiveDirectoryEntry hiresDirectory = menuDirectory.GetChildEntry <ArchiveDirectoryEntry>(GameFontReader.HiResDirectoryName);
                ArchiveFileEntry      tdwEntry       = mainDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResCharactersWidthsFileName);
                ArchiveFileEntry      image01        = hiresDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResFontImage1FileName);
                ArchiveFileEntry      image02        = hiresDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResFontImage2FileName);

                using (Stream output = tdwEntry.OpenWritableCapacityStream())
                    using (TdwFileWriter tdwWriter = new TdwFileWriter(output))
                    {
                        tdwWriter.WriteFontCharactersWidths(gameFont.CharactersWidths);
                        tdwEntry.UpdateMetrics((int)output.Position, tdwEntry.ContentOffset, Compression.None);
                    }

                using (Stream output = image01.OpenWritableCapacityStream())
                    using (TexFileWriter texWriter = new TexFileWriter(output))
                    {
                        texWriter.WriteImage(leftTexture, gameFont.CharactersImage.Palettes);
                        image01.UpdateMetrics((int)output.Position, image01.ContentOffset, Compression.None);
                    }

                using (Stream output = image02.OpenWritableCapacityStream())
                    using (TexFileWriter texWriter = new TexFileWriter(output))
                    {
                        texWriter.WriteImage(rightTexture, gameFont.CharactersImage.Palettes);
                        image02.UpdateMetrics((int)output.Position, image02.ContentOffset, Compression.None);
                    }

                Archives.GetInfo(ArchiveName.Main).Update();
                Archives.GetInfo(ArchiveName.Menu).Update();
            }
        }
コード例 #2
0
ファイル: GameLocationWriter.cs プロジェクト: rebootus/Esthar
        public void WriteMonologues(LocalizableStrings monologues)
        {
            ArchiveFileEntry msdEntry = (ArchiveFileEntry)_locationDirectory.Childs.TryGetValue(_name + ".msd");

            if (msdEntry == null)
            {
                if (!monologues.IsNullOrEmpty())
                {
                    throw new NotImplementedException();
                }

                return;
            }

            using (Stream output = msdEntry.OpenWritableCapacityStream())
                using (MsdFileWriter msdWriter = new MsdFileWriter(output))
                {
                    msdWriter.WriteAllMonologues(monologues.Select(m => m.Current));
                    msdEntry.UpdateMetrics((int)output.Position, msdEntry.ContentOffset, Compression.None);
                }
        }