public void Initialize() { m_Bank = new MemoryBank(64); m_Reader = new OperationDTOReader( ArchitectureFactory.CreateArchitecture(new MemoryBankService(new List <IMemoryBank> { m_Bank }))); }
public void Initialize() { m_BankService = new MemoryBankService(new List <IMemoryBank>() { new MemoryBank(32) }); m_Reader = new OperationReader(ArchitectureFactory.CreateArchitecture(m_BankService), _CreateReader()); }
// Use this for initialization public static IEnumerator Generate(System.Random rand) { ArchitectureFactory architectureFactory = new ArchitectureFactory(); Architecture.direction dir; foreach (Room room in Map.roomObjs) { if (room.roomType == roomType.common) { yield return(new WaitForSecondsRealtime(0.25f)); for (int i = 0; i < 3; i++) { ArchitectureType type = (ArchitectureType)rand.Next(0, 4); Architecture arch = architectureFactory.CreateArchitecture(type); arch.randomGen = rand; dir = arch.GetRandom(); arch.Create(room, dir); } //int createPool = Random.Range(0, 6);//20% //if (createPool == 0) //{ // Pools pool = ScriptableObject.CreateInstance("Pools") as Pools; // dir = pool.GetRandom(); // pool.Create(room, dir); //} int createCuts = rand.Next(0, 2);//50% if (createCuts == 0) { Cuts cuts = new Cuts(); cuts.randomGen = rand; dir = cuts.GetRandom(); cuts.Create(room, dir); } } } yield return(0); }
private IOperationReader _CreateReader() { return(new OperationReader(ArchitectureFactory.CreateArchitecture(m_BankService), new OperationDTOReader(ArchitectureFactory.CreateArchitecture(m_BankService)))); }