コード例 #1
0
ファイル: ArcaneMage.cs プロジェクト: georgi4c/Battle4Beers
        public void ActivatePassive(string nameOfPassive, Hero player)
        {
            if (nameOfPassive == "AMPLIFY MAGIC")
            {
                this.IsAmplified     = true;
                this.PassiveDuration = AbilityDurationConstants.AmplifierDuration;
                player.Actions.First(a => a.Name == nameOfPassive).SetCooldown(AbilityCooldownConstants.AmplifyMagicCooldown);
                ArcaneBlast arcaneBlast = player.Actions[0] as ArcaneBlast;
            }
            else
            {
                this.Mana += AbilityConstants.ArcaneMageManaRegeneration;
                this.PassiveDuration--;
                player.Actions.First(a => a.Name == nameOfPassive).SetCooldown(AbilityCooldownConstants.ManaRegenerationCooldown);
            }

            if (this.PassiveDuration <= 0)
            {
                this.isAmplified = false;
            }
        }
コード例 #2
0
        private static CurrentSpell ArcaneMageCommands(Player mage)
        {
            ConsoleKeyInfo enter = new ConsoleKeyInfo();

            Console.Clear();

            var counter = 1;

            while (enter.Key != ConsoleKey.Enter)
            {
                if (enter.Key == ConsoleKey.DownArrow)
                {
                    counter++;
                }
                else if (enter.Key == ConsoleKey.UpArrow)
                {
                    counter--;
                }

                GameTitle.GetTitle();
                string actionSelect = $"SELECT ACTION FOR {mage.Name}";
                string polymorph    = $"POLYMORPH-- DISABLE TARGET FOR 2 TURNS, COST: 200 MANA, COOLDOWN: 4";
                string arcaneBlast  = $"ARCANE BLAST-- DAMAGE:{mage.Spellpower * 3}, COST: 90 MANA, , NO COOLDOWN";
                string amplifier    = $"AMPLIFY MAGIC-- DOUBLE SPELL DAMAGE FOR NEXT 2 TURNS, COST: 250 MANA, COOLDOWN: 4";
                string manaRegen    = $"MANA REGENERATION-- GET 300 MANA, COOLDOWN: 3";
                Console.WriteLine("{0}", actionSelect);
                switch (counter)
                {
                case 1:
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("{0,2}", "-> " + polymorph);
                    Console.WriteLine("{0,2}", arcaneBlast);
                    Console.WriteLine("{0,2}", amplifier);
                    Console.WriteLine("{0,2}", manaRegen); break;

                case 2:
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("{0,2}", polymorph);
                    Console.WriteLine("{0,2}", "-> " + arcaneBlast);
                    Console.WriteLine("{0,2}", amplifier);
                    Console.WriteLine("{0,2}", manaRegen); break;

                case 3:
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("{0,2}", polymorph);
                    Console.WriteLine("{0,2}", arcaneBlast);
                    Console.WriteLine("{0,2}", "-> " + amplifier);
                    Console.WriteLine("{0,2}", manaRegen); break;

                case 4:
                    Console.ForegroundColor = ConsoleColor.Magenta;
                    Console.WriteLine("{0,2}", polymorph);
                    Console.WriteLine("{0,2}", arcaneBlast);
                    Console.WriteLine("{0,2}", amplifier);
                    Console.WriteLine("{0,2}", "-> " + manaRegen); break;

                default:
                    if (counter == 5)
                    {
                        counter = 1;
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        Console.WriteLine("{0,2}", "-> " + polymorph);
                        Console.WriteLine("{0,2}", arcaneBlast);
                        Console.WriteLine("{0,2}", amplifier);
                        Console.WriteLine("{0,2}", manaRegen); break;
                    }
                    else if (counter == 0)
                    {
                        counter = 4;
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        Console.WriteLine("{0,2}", polymorph);
                        Console.WriteLine("{0,2}", arcaneBlast);
                        Console.WriteLine("{0,2}", amplifier);
                        Console.WriteLine("{0,2}", "-> " + manaRegen); break;
                    }
                    break;
                }
                enter = Console.ReadKey();
                Console.Clear();
            }
            var currentSpell = new CurrentSpell();

            switch (counter)
            {
            case 1:
                var polymorph = new Polymorph();
                currentSpell = polymorph.GetPolymorph(mage);
                break;

            case 2:
                var arcaneBlast = new ArcaneBlast();
                currentSpell = arcaneBlast.GetArcaneBlast(mage);
                break;

            case 3:
                var amplifier = new Amplifier();
                currentSpell = amplifier.GetAmplifier(mage);
                break;

            default:
                var manaReg = new ManaRegeneration();
                currentSpell = manaReg.GetManaReg(mage);
                break;
            }

            return(currentSpell);
        }
コード例 #3
0
ファイル: CastingState.cs プロジェクト: say1981/Rawr
        public Spell GetSpell(SpellId spellId)
        {
            Spell s = Spells[(int)spellId];

            if (s != null)
            {
                return(s);
            }
            //Spell s = null;
            //if (Spells.TryGetValue((int)spellId, out s)) return s;

            switch (spellId)
            {
            case SpellId.ArcaneBolt:
                s = new ArcaneBolt(this);
                break;

            case SpellId.LightningBolt:
                s = new LightningBolt(this);
                break;

            case SpellId.ArcaneMissiles:
                s = new ArcaneMissiles(this, false);
                break;

            case SpellId.ArcaneMissilesMB:
                s = new ArcaneMissiles(this, true);
                break;

            case SpellId.ArcaneMissilesCC:
                s = new ArcaneMissilesCC(this);
                break;

            case SpellId.ArcaneMissilesNoProc:
                s = new ArcaneMissiles(this, false, true, false, false);
                break;

            /*case SpellId.ArcaneMissilesFTF:
             *  s = new ArcaneMissiles(this);
             *  break;
             * case SpellId.ArcaneMissilesFTT:
             *  s = new ArcaneMissiles(this);
             *  break;*/
            case SpellId.Frostbolt:
                s = new Frostbolt(this);
                break;

            case SpellId.FrostboltNoCC:
                s = new Frostbolt(this, true, false, false);
                break;

            case SpellId.Fireball:
                s = new Fireball(this, false);
                break;

            case SpellId.FrostfireBolt:
                s = new FrostfireBolt(this, false);
                break;

            case SpellId.Pyroblast:
                s = new Pyroblast(this, false);
                break;

            case SpellId.FireBlast:
                s = new FireBlast(this);
                break;

            case SpellId.Scorch:
                s = new Scorch(this);
                break;

            case SpellId.ScorchNoCC:
                s = new Scorch(this, false);
                break;

            case SpellId.ArcaneBarrage:
                s = new ArcaneBarrage(this);
                break;

            case SpellId.ArcaneBlast33:
                s = new ArcaneBlast(this, 3, 3);
                break;

            case SpellId.ArcaneBlast33NoCC:
                s = new ArcaneBlast(this, 3, 3, true, false, false);
                break;

            case SpellId.ArcaneBlast00:
                s = new ArcaneBlast(this, 0, 0);
                break;

            case SpellId.ArcaneBlast00NoCC:
                s = new ArcaneBlast(this, 0, 0, true, false, false);
                break;

            case SpellId.ArcaneBlast10:
                s = new ArcaneBlast(this, 1, 0);
                break;

            case SpellId.ArcaneBlast01:
                s = new ArcaneBlast(this, 0, 1);
                break;

            case SpellId.ArcaneBlast11:
                s = new ArcaneBlast(this, 1, 1);
                break;

            case SpellId.ArcaneBlast11NoCC:
                s = new ArcaneBlast(this, 1, 1, true, false, false);
                break;

            case SpellId.ArcaneBlast22:
                s = new ArcaneBlast(this, 2, 2);
                break;

            case SpellId.ArcaneBlast22NoCC:
                s = new ArcaneBlast(this, 2, 2, true, false, false);
                break;

            case SpellId.ArcaneBlast12:
                s = new ArcaneBlast(this, 1, 2);
                break;

            case SpellId.ArcaneBlast23:
                s = new ArcaneBlast(this, 2, 3);
                break;

            case SpellId.ArcaneBlast30:
                s = new ArcaneBlast(this, 3, 0);
                break;

            case SpellId.ABAM:
                s = new ABAM(this);
                break;

            case SpellId.ABMBAM:
                s = new ABMBAM(this);
                break;

            case SpellId.ABABar:
                s = new ABABar(this);
                break;

            case SpellId.ABAMP:
                s = new ABAMP(this);
                break;

            case SpellId.AB3AMSc:
                s = new AB3AMSc(this);
                break;

            case SpellId.ABAM3Sc:
                s = new ABAM3Sc(this);
                break;

            case SpellId.ABAM3Sc2:
                s = new ABAM3Sc2(this);
                break;

            case SpellId.ABAM3FrB:
                s = new ABAM3FrB(this);
                break;

            case SpellId.ABAM3FrB2:
                s = new ABAM3FrB2(this);
                break;

            case SpellId.ABFrB:
                s = new ABFrB(this);
                break;

            case SpellId.AB3FrB:
                s = new AB3FrB(this);
                break;

            case SpellId.ABFrB3FrB:
                s = new ABFrB3FrB(this);
                break;

            case SpellId.ABFrB3FrB2:
                s = new ABFrB3FrB2(this);
                break;

            case SpellId.ABFrB3FrBSc:
                s = new ABFrB3FrBSc(this);
                break;

            case SpellId.ABFB3FBSc:
                s = new ABFB3FBSc(this);
                break;

            case SpellId.AB3Sc:
                s = new AB3Sc(this);
                break;

            case SpellId.FireballScorch:
                s = new FireballScorch(this);
                break;

            case SpellId.FireballFireBlast:
                s = new FireballFireBlast(this);
                break;

            case SpellId.ABAM3ScCCAM:
                s = new ABAM3ScCCAM(this);
                break;

            case SpellId.ABAM3Sc2CCAM:
                s = new ABAM3Sc2CCAM(this);
                break;

            case SpellId.ABAM3FrBCCAM:
                s = new ABAM3FrBCCAM(this);
                break;

            case SpellId.ABAM3FrBCCAMFail:
                s = new ABAM3FrBCCAMFail(this);
                break;

            case SpellId.ABAM3FrBScCCAM:
                s = new ABAM3FrBScCCAM(this);
                break;

            case SpellId.ABAMCCAM:
                s = new ABAMCCAM(this);
                break;

            case SpellId.ABAM3CCAM:
                s = new ABAM3CCAM(this);
                break;

            case SpellId.ArcaneExplosion:
                s = new ArcaneExplosion(this);
                break;

            case SpellId.FlamestrikeSpammed:
                s = new Flamestrike(this, true);
                break;

            case SpellId.FlamestrikeSingle:
                s = new Flamestrike(this, false);
                break;

            case SpellId.Blizzard:
                s = new Blizzard(this);
                break;

            case SpellId.BlastWave:
                s = new BlastWave(this);
                break;

            case SpellId.DragonsBreath:
                s = new DragonsBreath(this);
                break;

            case SpellId.ConeOfCold:
                s = new ConeOfCold(this);
                break;

            case SpellId.ArcaneBlast0POM:
                s = new ArcaneBlast(this, 0, 0, false, false, true);
                break;

            case SpellId.FireballPOM:
                s = new Fireball(this, true);
                break;

            case SpellId.FrostboltPOM:
                s = new Frostbolt(this, false, false, true);
                break;

            case SpellId.PyroblastPOM:
                s = new Pyroblast(this, true);
                break;

            case SpellId.CustomSpellMix:
                s = new SpellCustomMix(this);
                break;
            }
            if (s != null)
            {
                s.SpellId            = spellId;
                Spells[(int)spellId] = s;
            }

            return(s);
        }