コード例 #1
0
        /// <summary>
        /// 水果机控制台首页
        /// </summary>
        /// <returns></returns>
        public ActionResult ConfigIndex(Dictionary <string, string> queryvalues)
        {
            string par      = queryvalues.ContainsKey("par") ? queryvalues["par"].Trim(',') : "";
            string type     = queryvalues.ContainsKey("type") ? queryvalues["type"] : "";
            string operType = queryvalues.ContainsKey("operType") ? queryvalues["operType"] : "";

            if (par.Contains("'"))
            {
                return(Content("-4"));
            }
            switch (operType)
            {
            case "1":     //说明是保存配置1,2,3
                          //type说明是保存的配置
                string[] pars = par.Trim(',').Split('|');

                string[] par1 = pars[0].Split(',');
                string[] par2 = pars[1].Split(',');
                string[] par3 = pars[2].Split(',');
                string[] par4 = pars[3].Split(',');
                string[] par5 = pars[4].Split(',');
                string[] par6 = pars[5].Split(',');
                string[] par7 = pars[6].Split(',');

                FruitGameExplodeConfig modelExp = new FruitGameExplodeConfig()
                {
                    Normal     = Convert.ToInt32(par1[0]),
                    Lucky      = Convert.ToInt32(par1[1]),
                    Random     = Convert.ToInt32(par1[2]),
                    SmallThree = Convert.ToInt32(par1[3]),


                    BigThree = Convert.ToInt32(par2[0]),
                    Bigfour  = Convert.ToInt32(par2[1]),
                    Zong     = Convert.ToInt32(par2[2]),
                    TianNv   = Convert.ToInt32(par2[3]),


                    TianLong  = Convert.ToInt32(par3[0]),
                    JiuBao    = Convert.ToInt32(par3[1]),
                    GrandSlam = Convert.ToInt32(par3[2]),
                    OpenTrain = Convert.ToInt32(par3[3]),


                    SmallApple  = Convert.ToInt32(par4[0]),
                    SmallOrange = Convert.ToInt32(par4[1]),
                    SmallMango  = Convert.ToInt32(par4[2]),
                    SmallRing   = Convert.ToInt32(par4[3]),

                    SmallWatermalon  = Convert.ToInt32(par5[0]),
                    SmallDoubleStar  = Convert.ToInt32(par5[1]),
                    SmallDoubleSeven = Convert.ToInt32(par5[2]),
                    Apple            = Convert.ToInt32(par5[3]),


                    Orange     = Convert.ToInt32(par6[0]),
                    Mango      = Convert.ToInt32(par6[1]),
                    Ring       = Convert.ToInt32(par6[2]),
                    Watermalon = Convert.ToInt32(par6[3]),


                    DoubleStar  = Convert.ToInt32(par7[0]),
                    DoubleSeven = Convert.ToInt32(par7[1]),
                    SmallBar    = Convert.ToInt32(par7[2]),
                    BigBar      = Convert.ToInt32(par7[3]),
                    Type        = Convert.ToInt32(type),
                    CreateTime  = DateTime.Now.ToString()
                };



                int res = FruitGameBLL.UpdateExplodeConfig(modelExp);
                if (res > 0)
                {    //修改成功
                     // return Content("1");

                    int callback = MessageSlot();
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "2":      //说明是修改比倍

                List <FruitBibeiConfig> modelList = new List <FruitBibeiConfig>();

                string[] parsbibei = par.Trim(',').Split('|');
                for (int i = 0; i <= parsbibei.Length - 1; i++)
                {
                    FruitBibeiConfig m  = new FruitBibeiConfig();
                    string[]         ps = parsbibei[i].Split(',');
                    m.SeasonID = i + 1;
                    m.GameNum1 = Convert.ToInt32(Convert.ToDouble(ps[0]) * 1000);
                    m.GameNum2 = Convert.ToInt32(Convert.ToDouble(ps[1]) * 1000);
                    m.GameNum3 = Convert.ToInt32(Convert.ToDouble(ps[2]) * 1000);
                    m.GameNumn = Convert.ToInt32(Convert.ToDouble(ps[3]) * 1000);
                    modelList.Add(m);
                }


                int resbibei = FruitGameBLL.UpdateFruitBibei(modelList);
                if (resbibei > 0)
                {    //修改成功
                     // return Content("1");

                    int callback = MessageSlot();
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "3":     //修改奖池

                IEnumerable <FruitPotConfig> potDBData = FruitGameBLL.GetFruitPotConfig("1,2,3,4,5,6", 20);
                string   potStr  = "";
                string[] parsPot = par.Split('|');
                List <FruitPotConfig> modelListPot = new List <FruitPotConfig>();
                for (int i = 0; i <= parsPot.Length - 1; i++)
                {
                    string[] ite = parsPot[i].Split(',');

                    FruitPotConfig m = new FruitPotConfig();
                    m.Id       = Convert.ToInt32(ite[0]);
                    m.Open     = Convert.ToInt32(ite[1]);
                    m.CurPot   = Convert.ToInt64(ite[2]);
                    m.Critical = Convert.ToInt64(ite[3]);
                    FruitPotConfig exist = potDBData.Where(k => k.Id == m.Id && k.CurPot != m.CurPot).FirstOrDefault();
                    if (exist != null)     //说明奖池被修改了
                    {
                        potStr = potStr + m.Id + "," + m.CurPot + "|";
                    }
                    modelListPot.Add(m);
                }
                int resPot = FruitGameBLL.UpdateFruitPotConfig(modelListPot);
                if (resPot > 0)
                {
                    int callback = MessagePot(potStr);
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "4":     //作弊
                string[] parsZuobi = par.Split('|');
                List <ArcadeGameStock> modelListArcade = new List <ArcadeGameStock>();

                IEnumerable <ArcadeGameStock> zuobiDBData = WaterMarginBLL.GetArcadeGameStockList("'11','12','13','14','15','16'");

                string zuobiStr = "";

                for (int i = 0; i <= parsZuobi.Length - 1; i++)
                {
                    string[] ite = parsZuobi[i].Split(',');

                    ArcadeGameStock m = new ArcadeGameStock();
                    m.ID          = Convert.ToInt32(ite[0]);
                    m.StockValue  = Convert.ToInt64(ite[1]);
                    m.StockCordon = Convert.ToInt64(ite[2]);
                    m.StockIsOpen = Convert.ToInt32(ite[3]);
                    m.Param1      = Convert.ToInt64(ite[4]); //个人盈利控制开关
                    m.Param2      = Convert.ToInt64(ite[5]); //充值玩家增益开关
                    m.Param3      = Convert.ToInt64(ite[6]); //新手玩家增益开关
                    m.Param4      = 0;                       //小玛丽触发概率
                    m.Param5      = 0;                       //小玛丽开关
                    m.Param6      = 0;                       //连输局数
                    m.Param7      = 0;                       //全盘奖开关
                    m.CreateTime  = DateTime.Now;
                    modelListArcade.Add(m);

                    ArcadeGameStock zuobidbData = zuobiDBData.Where(k => k.ID == m.ID).FirstOrDefault();
                    if (zuobidbData != null)
                    {
                        zuobiStr = zuobiStr + m.ID + "," + m.StockValue + "|";
                    }
                }
                int resZuobi = WaterMarginBLL.UpdateArcadeGameStock(modelListArcade);
                if (resZuobi > 0)
                {
                    int callback = MessageZuobi(zuobiStr);
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }
            }



            //爆灯配置
            IEnumerable <FruitGameExplodeConfig> data = FruitGameBLL.GetExplodeConfig();

            //比倍配置
            IEnumerable <FruitBibeiConfig> bibeiConfig = FruitGameBLL.GetBiBeiConfig();



            //彩池配置
            IEnumerable <FruitPotConfig> potData = FruitGameBLL.GetFruitPotConfig("1,2,3,4,5,6", 20);

            //水果机作弊库存配置
            IEnumerable <ArcadeGameStock> zuobiData = WaterMarginBLL.GetArcadeGameStockList("'11','12','13','14','15','16'");



            WaterMarginView model = new WaterMarginView();

            model.DataOne = data;

            model.DataTwo2  = bibeiConfig;
            model.DataThree = potData;
            model.DataFour  = zuobiData;
            return(View(model));
        }
コード例 #2
0
        /// <summary>
        /// 水浒传控制台首页
        /// </summary>
        /// <returns></returns>
        public ActionResult ConfigIndex(Dictionary <string, string> queryvalues)
        {
            //从数据库中获取配置参数



            //QRCodeEncoder qrCodeEncoder = new QRCodeEncoder();
            //qrCodeEncoder.QRCodeEncodeMode = QRCodeEncoder.ENCODE_MODE.BYTE;
            //qrCodeEncoder.QRCodeScale = 4;
            //qrCodeEncoder.QRCodeVersion = 8;
            //qrCodeEncoder.QRCodeErrorCorrect = QRCodeEncoder.ERROR_CORRECTION.M;

            ////System.Drawing.Image image = qrCodeEncoder.Encode("4408810820 深圳-广州 小江");
            //System.Drawing.Image image = qrCodeEncoder.Encode("http://www.baidu.com");
            //string filename = DateTime.Now.ToString("yyyymmddhhmmssfff").ToString() + ".jpg";
            //string filepath = Server.MapPath(@"~\Upload") + "\\" + filename;
            //System.IO.FileStream fs = new System.IO.FileStream(filepath, System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.Write);
            //image.Save(fs, System.Drawing.Imaging.ImageFormat.Jpeg);

            //fs.Close();
            //image.Dispose();
            //二维码解码



            //   string s = BaiDuHelper.TransLongUrlToTinyUrl("http://www.515.com/tg/?via=asdf");



            string par      = queryvalues.ContainsKey("par") ? queryvalues["par"].Trim(',') : "";
            string type     = queryvalues.ContainsKey("type") ? queryvalues["type"] : "";
            string operType = queryvalues.ContainsKey("operType") ? queryvalues["operType"] : "";

            if (par.Contains("'"))
            {
                return(Content("-4"));
            }
            switch (operType)
            {
            case "1":     //说明是保存配置1,2,3
                          //type说明是保存的配置
                string[]           pars      = par.Split('|');
                List <WaterMargin> modelList = new List <WaterMargin>();
                for (int i = 0; i < pars.Length - 1; i++)
                {
                    WaterMargin m  = new WaterMargin();
                    string[]    ps = pars[i].Split(',');
                    m.ColumnNO   = i + 1;
                    m.Type       = Convert.ToInt32(type);
                    m.Hatchet    = Convert.ToInt32(ps[0]);
                    m.Gun        = Convert.ToInt32(ps[1]);
                    m.Knife      = Convert.ToInt32(ps[2]);
                    m.Lu         = Convert.ToInt32(ps[3]);
                    m.Lin        = Convert.ToInt32(ps[4]);
                    m.Song       = Convert.ToInt32(ps[5]);
                    m.God        = Convert.ToInt32(ps[6]);
                    m.Hall       = Convert.ToInt32(ps[7]);
                    m.Outlaws    = Convert.ToInt32(ps[8]);
                    m.Wine       = Convert.ToInt64(Convert.ToDouble(pars[pars.Length - 1]) * 1000);
                    m.CreateTime = DateTime.Now;
                    modelList.Add(m);
                }



                int res = WaterMarginBLL.UpdateWatermargin(modelList);
                if (res > 0)
                {    //修改成功
                     // return Content("1");

                    int callback = MessageSlot();
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "2":      //说明是修改小玛丽

                Int64 uplimit   = queryvalues.ContainsKey("uplimit") ? Convert.ToInt64(queryvalues["uplimit"]) : 0;
                Int64 downlimit = queryvalues.ContainsKey("downlimit") ? Convert.ToInt64(queryvalues["downlimit"]) : 0;

                Int64 bibei1 = queryvalues.ContainsKey("bibei1") ? Convert.ToInt64(queryvalues["bibei1"]) : 0;
                Int64 bibei2 = queryvalues.ContainsKey("bibei2") ? Convert.ToInt64(queryvalues["bibei2"]) : 0;
                Int64 bibei3 = queryvalues.ContainsKey("bibei3") ? Convert.ToInt64(queryvalues["bibei3"]) : 0;
                Int64 bibei4 = queryvalues.ContainsKey("bibei4") ? Convert.ToInt64(queryvalues["bibei4"]) : 0;
                Int64 bibei5 = queryvalues.ContainsKey("bibei5") ? Convert.ToInt64(queryvalues["bibei5"]) : 0;
                Int64 bibein = queryvalues.ContainsKey("bibein") ? Convert.ToInt64(queryvalues["bibein"]) : 0;



                int marryRes = WaterMarginBLL.UpdateMary(1, uplimit, downlimit, bibei1, bibei2, bibei3, bibei4, bibei5, bibein);
                if (marryRes > 0)
                {    //修改成功
                    // return Content("1");
                    int marryCallback = MessageSlot();
                    return(Content(marryCallback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "3":     //修改奖池
                string[]       parsPot      = par.Split('|');
                List <SSwitch> modelListPot = new List <SSwitch>();
                string         potStr       = "";

                IEnumerable <SSwitch> potDBData = WaterMarginBLL.GetSSwitchList("'7001','7002','7003','7004','7005','7006'");

                for (int i = 0; i <= parsPot.Length - 1; i++)
                {
                    string[] ite = parsPot[i].Split(',');

                    SSwitch m = new SSwitch();
                    m.ID     = Convert.ToInt32(ite[0]);
                    m.ISOpen = ite[1] == "1"?true:false;
                    m.para1  = Convert.ToInt32(Convert.ToDouble(ite[2]) * 1000);
                    m.para2  = Convert.ToInt64(ite[3]);
                    m.para6  = Convert.ToInt64(ite[4]);

                    SSwitch exist = potDBData.Where(k => k.ID == m.ID && k.para2 != m.para2).FirstOrDefault();
                    if (exist != null)     //说明奖池被修改了
                    {
                        potStr = potStr + m.ID + "," + m.para2 + "|";
                    }
                    modelListPot.Add(m);
                }
                int resPot = WaterMarginBLL.UpdateSSwitch(modelListPot);
                if (resPot > 0)
                {
                    int callback = MessagePot(potStr);
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }

            case "4":     //作弊
                string[] parsZuobi = par.Split('|');
                List <ArcadeGameStock> modelListArcade = new List <ArcadeGameStock>();

                IEnumerable <ArcadeGameStock> zuobiDBData = WaterMarginBLL.GetArcadeGameStockList("'1','2','3','4','5','6'");

                string zuobiStr = "";

                for (int i = 0; i <= parsZuobi.Length - 1; i++)
                {
                    string[] ite = parsZuobi[i].Split(',');

                    ArcadeGameStock m = new ArcadeGameStock();
                    m.ID          = Convert.ToInt32(ite[0]);
                    m.StockValue  = Convert.ToInt64(ite[1]);
                    m.StockCordon = Convert.ToInt64(ite[2]);
                    m.StockIsOpen = Convert.ToInt32(ite[3]);
                    m.Param1      = Convert.ToInt64(ite[4]);                   //个人盈利控制开关
                    m.Param2      = Convert.ToInt64(ite[5]);                   //充值玩家增益开关
                    m.Param3      = Convert.ToInt64(ite[6]);                   //新手玩家增益开关
                    m.Param4      = Convert.ToInt64(Convert
                                                    .ToDouble(ite[7]) * 1000); //小玛丽触发概率
                    m.Param5     = Convert.ToInt64(ite[8]);                    //小玛丽开关
                    m.Param6     = Convert.ToInt64(ite[9]);                    //连输局数
                    m.Param7     = Convert.ToInt64(ite[10]);                   //全盘奖开关
                    m.CreateTime = DateTime.Now;
                    modelListArcade.Add(m);

                    ArcadeGameStock zuobidbData = zuobiDBData.Where(k => k.ID == m.ID).FirstOrDefault();
                    if (zuobidbData != null)
                    {
                        zuobiStr = zuobiStr + m.ID + "," + m.StockValue + "|";
                    }
                }
                int resZuobi = WaterMarginBLL.UpdateArcadeGameStock(modelListArcade);
                if (resZuobi > 0)
                {
                    int callback = MessageZuobi(zuobiStr);
                    return(Content(callback.ToString()));
                }
                else
                {
                    return(Content("-3"));
                }
            }



            //slot配置
            IEnumerable <WaterMargin> data = WaterMarginBLL.GetWaterMarginList();
            //小玛丽
            MarryConfig maryConfig = WaterMarginBLL.GetMarryConfig(1);
            //比倍配置
            IEnumerable <BiBeiConfig> bibeiConfig = WaterMarginBLL.GetBiBeiConfig();


            //彩池配置
            IEnumerable <SSwitch> potData = WaterMarginBLL.GetSSwitchList("'7001','7002','7003','7004','7005','7006'");

            IEnumerable <ArcadeGameStock> zuobiData = WaterMarginBLL.GetArcadeGameStockList("'1','2','3','4','5','6'");



            WaterMarginView model = new WaterMarginView();

            model.DataOne   = data;
            model.DataTwo   = maryConfig;
            model.DataTwo2  = bibeiConfig;
            model.DataThree = potData;
            model.DataFour  = zuobiData;
            return(View(model));
        }