コード例 #1
0
        void UndoConfirmOption(Joysticks PlayerInput)
        {
            switch (PlayerInput)
            {
            case Joysticks.White:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                    {
                        Player1Selected = false;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                    {
                        Player1Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                    {
                        Player1Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                    {
                        Player1Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                    {
                        Player1Selected = false;
                    }

                    break;

                default:
                    break;
                }

                Player1Confirmed.enabled = false;

                break;

            case Joysticks.Black:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B7))
                    {
                        Player2Selected = false;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.B))
                    {
                        Player2Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7))
                    {
                        Player2Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                    {
                        Player2Selected = false;
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                    {
                        Player2Selected = false;
                    }

                    break;

                default:
                    break;
                }

                Player2Confirmed.enabled = false;

                break;
            }
        }
コード例 #2
0
        protected override void Update()
        {
            base.Update();

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                if (ArcadeControls.ButtonPress(Player, Buttons.B1))
                {
                    DeflectPowerup();
                }

                break;

            case SupportedControllers.GamePadBoth:

                if (ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.A))
                {
                    DeflectPowerup();
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if (KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B1))
                {
                    DeflectPowerup();
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if (ConvertToPlayers() == Players.P1)
                {
                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B1))
                    {
                        DeflectPowerup();
                    }
                }
                else
                {
                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        DeflectPowerup();
                    }
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if (ConvertToPlayers() == Players.P2)
                {
                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B1))
                    {
                        DeflectPowerup();
                    }
                }
                else
                {
                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        DeflectPowerup();
                    }
                }

                break;

            default:
                break;
            }
        }
コード例 #3
0
        protected override void Update()
        {
            // The base update
            base.Update();

            JumpSmoothing();

            if (!JumpCoolRunning)
            {
                if (Physics.Linecast(transform.position, transform.position + new Vector3(0, -1.5f, 0), 1 << LayerMask.NameToLayer("Quacking:Ground")))
                {
                    CanDuckJump = true;
                }
                else
                {
                    CanDuckJump = false;
                }
            }

            switch (Power)
            {
            case Powerups.Explodie:
                MoveSpd = 8;
                PowerupLock.SetActive(false);
                PowerupSpd.SetActive(false);
                LockHex = false;
                break;

            case Powerups.Speedie:
                MoveSpd = 12;
                PowerupLock.SetActive(false);
                PowerupSpd.SetActive(true);
                LockHex = false;

                if (!IsSpeedie)
                {
                    StartCoroutine(SpdDuration());
                }

                mapController.SetControlledHexagonsToUnlocked(Ducks);

                break;

            case Powerups.Lockie:
                MoveSpd = 8;
                LockHex = true;
                PowerupLock.SetActive(true);
                PowerupSpd.SetActive(false);
                break;

            case Powerups.None:
                MoveSpd = 8;
                LockHex = false;
                PowerupLock.SetActive(false);
                PowerupSpd.SetActive(false);
                break;

            default:
                break;
            }

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                switch (Ducks)
                {
                case DuckPlayers.P1:

                    if (ArcadeControls.JoystickUp(Joysticks.White))
                    {
                        GoFoward();
                    }
                    else if (ArcadeControls.JoystickDown(Joysticks.White))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ArcadeControls.ButtonPress(Joysticks.White, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;

                case DuckPlayers.P2:

                    if (ArcadeControls.JoystickUp(Joysticks.Black))
                    {
                        GoFoward();
                    }
                    else if (ArcadeControls.JoystickDown(Joysticks.Black))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;
                }

                break;

            case SupportedControllers.GamePadBoth:

                switch (Ducks)
                {
                case DuckPlayers.P1:

                    if (ControllerControls.ControllerUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (ControllerControls.ControllerDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;

                case DuckPlayers.P2:

                    if (ControllerControls.ControllerUp(Players.P2))
                    {
                        GoFoward();
                    }
                    else if (ControllerControls.ControllerDown(Players.P2))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ControllerControls.ButtonPress(Players.P2, ControllerButtons.A)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;
                }

                break;

            case SupportedControllers.KeyboardBoth:

                switch (Ducks)
                {
                case DuckPlayers.P1:

                    if (KeyboardControls.KeyboardUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (KeyboardControls.KeyboardDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;

                case DuckPlayers.P2:

                    if (KeyboardControls.KeyboardUp(Players.P2))
                    {
                        GoFoward();
                    }
                    else if (KeyboardControls.KeyboardDown(Players.P2))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((KeyboardControls.ButtonPress(Players.P2, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                switch (Ducks)
                {
                case DuckPlayers.P1:

                    if (KeyboardControls.KeyboardUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (KeyboardControls.KeyboardDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;

                case DuckPlayers.P2:

                    if (ControllerControls.ControllerUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (ControllerControls.ControllerDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                switch (Ducks)
                {
                case DuckPlayers.P2:

                    if (KeyboardControls.KeyboardUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (KeyboardControls.KeyboardDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B1)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;

                case DuckPlayers.P1:

                    if (ControllerControls.ControllerUp(Players.P1))
                    {
                        GoFoward();
                    }
                    else if (ControllerControls.ControllerDown(Players.P1))
                    {
                        GoBackwards();
                    }
                    else
                    {
                        GoNowhere();
                    }

                    if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.A)) && (CanDuckJump))
                    {
                        am.PlayFromTime("Jump", .05f);
                        GetComponent <Rigidbody>().AddForce(transform.up * JumpHeight, ForceMode.Impulse);
                        StartCoroutine(JumpCooldown());
                    }

                    break;
                }

                break;

            default:
                break;
            }

            RotatePlayer();
        }
コード例 #4
0
        void ConfirmOption(Joysticks PlayerInput)
        {
            switch (PlayerInput)
            {
            case Joysticks.White:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player1Selected = true;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        MenuAM.Play("Menu_Select");
                        Player1Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player1Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player1Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        MenuAM.Play("Menu_Select");
                        Player1Selected = true;
                    }

                    break;

                default:
                    break;
                }

                break;

            case Joysticks.Black:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player2Selected = true;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.A))
                    {
                        MenuAM.Play("Menu_Select");
                        Player2Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player2Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        MenuAM.Play("Menu_Select");
                        Player2Selected = true;
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                    {
                        MenuAM.Play("Menu_Select");
                        Player2Selected = true;
                    }

                    break;

                default:
                    break;
                }

                break;
            }
        }
コード例 #5
0
        protected override void Update()
        {
            if (IsEnabled)
            {
                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    // Shoot Main Weapon on B1 Press
                    if ((ArcadeControls.ButtonHeldDown(Player, Buttons.B1)) && (CanShootMain))
                    {
                        audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                        CanShootMain = false;
                        StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Shoot Alt Weapon on B2 Press
                    if ((ArcadeControls.ButtonPress(Player, Buttons.B2)) && (CanShootAlt))
                    {
                        audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                        CanShootAlt = false;
                        StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Use Special Move on B3 Press
                    if ((ArcadeControls.ButtonPress(Player, Buttons.B3)) && (CanUseSpecialMove))
                    {
                        ExecuteSpecialMove();
                    }

                    // Shield - Protect from bolts
                    if ((ArcadeControls.ButtonPress(Player, Buttons.B4)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Bolts;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Protect from misisles
                    if ((ArcadeControls.ButtonPress(Player, Buttons.B5)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Missiles;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Regen Shields
                    if ((ArcadeControls.ButtonPress(Player, Buttons.B6)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Regen;
                        PlayerStats.shieldSwitches++;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    // Shoot Main Weapon on B1 Press
                    if ((ControllerControls.ButtonHeldDown(ConvertToPlayers(), ControllerButtons.A)) && (CanShootMain))
                    {
                        audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                        CanShootMain = false;
                        StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Shoot Alt Weapon on B2 Press
                    if ((ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.B)) && (CanShootAlt))
                    {
                        audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                        CanShootAlt = false;
                        StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Use Special Move on B3 Press
                    if ((ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.X)) && (CanUseSpecialMove))
                    {
                        ExecuteSpecialMove();
                    }

                    // Shield - Protect from bolts
                    if ((ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.LB)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Bolts;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Protect from misisles
                    if ((ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.RB)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Missiles;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Regen Shields
                    if ((ControllerControls.ButtonPress(ConvertToPlayers(), ControllerButtons.Y)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Regen;
                        PlayerStats.shieldSwitches++;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    // Shoot Main Weapon on B1 Press
                    if ((KeyboardControls.ButtonHeldDown(ConvertToPlayers(), Buttons.B1)) && (CanShootMain))
                    {
                        audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                        CanShootMain = false;
                        StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Shoot Alt Weapon on B2 Press
                    if ((KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B2)) && (CanShootAlt))
                    {
                        audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                        CanShootAlt = false;
                        StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                    }

                    // Use Special Move on B3 Press
                    if ((KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B3)) && (CanUseSpecialMove))
                    {
                        ExecuteSpecialMove();
                    }

                    // Shield - Protect from bolts
                    if ((KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B4)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Bolts;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Protect from misisles
                    if ((KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B5)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Missiles;
                        PlayerStats.shieldSwitches++;
                    }

                    // Shield - Regen Shields
                    if ((KeyboardControls.ButtonPress(ConvertToPlayers(), Buttons.B6)) && (CanChangeSheildType))
                    {
                        ActiveShieldType = ShieldTypes.Regen;
                        PlayerStats.shieldSwitches++;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (ConvertToPlayers() == Players.P1)
                    {
                        // Shoot Main Weapon on B1 Press
                        if ((KeyboardControls.ButtonHeldDown(Players.P1, Buttons.B1)) && (CanShootMain))
                        {
                            audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                            CanShootMain = false;
                            StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Shoot Alt Weapon on B2 Press
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B2)) && (CanShootAlt))
                        {
                            audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                            CanShootAlt = false;
                            StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Use Special Move on B3 Press
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B3)) && (CanUseSpecialMove))
                        {
                            ExecuteSpecialMove();
                        }

                        // Shield - Protect from bolts
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B4)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Bolts;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Protect from misisles
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B5)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Missiles;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Regen Shields
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B6)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Regen;
                            PlayerStats.shieldSwitches++;
                        }
                    }
                    else
                    {
                        // Shoot Main Weapon on B1 Press
                        if ((ControllerControls.ButtonHeldDown(Players.P1, ControllerButtons.A)) && (CanShootMain))
                        {
                            audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                            CanShootMain = false;
                            StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Shoot Alt Weapon on B2 Press
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) && (CanShootAlt))
                        {
                            audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                            CanShootAlt = false;
                            StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Use Special Move on B3 Press
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.X)) && (CanUseSpecialMove))
                        {
                            ExecuteSpecialMove();
                        }

                        // Shield - Protect from bolts
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.LB)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Bolts;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Protect from misisles
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.RB)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Missiles;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Regen Shields
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.Y)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Regen;
                            PlayerStats.shieldSwitches++;
                        }
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ConvertToPlayers() == Players.P2)
                    {
                        // Shoot Main Weapon on B1 Press
                        if ((KeyboardControls.ButtonHeldDown(Players.P1, Buttons.B1)) && (CanShootMain))
                        {
                            audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                            CanShootMain = false;
                            StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Shoot Alt Weapon on B2 Press
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B2)) && (CanShootAlt))
                        {
                            audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                            CanShootAlt = false;
                            StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Use Special Move on B3 Press
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B3)) && (CanUseSpecialMove))
                        {
                            ExecuteSpecialMove();
                        }

                        // Shield - Protect from bolts
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B4)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Bolts;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Protect from misisles
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B5)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Missiles;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Regen Shields
                        if ((KeyboardControls.ButtonPress(Players.P1, Buttons.B6)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Regen;
                            PlayerStats.shieldSwitches++;
                        }
                    }
                    else
                    {
                        // Shoot Main Weapon on B1 Press
                        if ((ControllerControls.ButtonHeldDown(Players.P1, ControllerButtons.A)) && (CanShootMain))
                        {
                            audioManager.Play("Shoot", Random.Range(.04f, .1f), Random.Range(.9f, 1f));
                            CanShootMain = false;
                            StartCoroutine(base.ShootMainWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Shoot Alt Weapon on B2 Press
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.B)) && (CanShootAlt))
                        {
                            audioManager.PlayFromTime("MissileShoot", .5f, .2f);
                            CanShootAlt = false;
                            StartCoroutine(base.ShootAltWeapon(Vector2.up, 10, (int)Player + 1));
                        }

                        // Use Special Move on B3 Press
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.X)) && (CanUseSpecialMove))
                        {
                            ExecuteSpecialMove();
                        }

                        // Shield - Protect from bolts
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.LB)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Bolts;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Protect from misisles
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.RB)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Missiles;
                            PlayerStats.shieldSwitches++;
                        }

                        // Shield - Regen Shields
                        if ((ControllerControls.ButtonPress(Players.P1, ControllerButtons.Y)) && (CanChangeSheildType))
                        {
                            ActiveShieldType = ShieldTypes.Regen;
                            PlayerStats.shieldSwitches++;
                        }
                    }

                    break;

                default:
                    break;
                }
            }

            // Runs the base update function on ship movement
            base.Update();


            // Clamp the players to the scene view (so they can't dodge off screen)
        }
コード例 #6
0
        protected override void Update()
        {
            base.Update();

            UpdateDisplay();

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    SetNumberofRounds(Selection);
                    am.Play("Menu-Confirm", .25f);
                    OpenCustomMenu();
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    BackToRootMenu();
                }

                if (ArcadeControls.JoystickLeft(Joysticks.White) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(-1));
                }
                if (ArcadeControls.JoystickRight(Joysticks.White) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(1));
                }

                break;

            case SupportedControllers.GamePadBoth:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    SetNumberofRounds(Selection);
                    am.Play("Menu-Confirm", .25f);
                    OpenCustomMenu();
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    am.Play("Confirm", .25f);
                    BackToRootMenu();
                }

                if (ControllerControls.ControllerLeft(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(-1));
                }
                if (ControllerControls.ControllerRight(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(1));
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    SetNumberofRounds(Selection);
                    am.Play("Menu-Confirm", .25f);
                    OpenCustomMenu();
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    BackToRootMenu();
                }

                if (KeyboardControls.KeyboardLeft(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(-1));
                }
                if (KeyboardControls.KeyboardRight(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(1));
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    SetNumberofRounds(Selection);
                    am.Play("Menu-Confirm", .25f);
                    OpenCustomMenu();
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    BackToRootMenu();
                }

                if (KeyboardControls.KeyboardLeft(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(-1));
                }
                if (KeyboardControls.KeyboardRight(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(1));
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    SetNumberofRounds(Selection);
                    am.Play("Menu-Confirm", .25f);
                    OpenCustomMenu();
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    am.Play("Confirm", .25f);
                    BackToRootMenu();
                }

                if (ControllerControls.ControllerLeft(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(-1));
                }
                if (ControllerControls.ControllerRight(Players.P1) && !IsCoR)
                {
                    StartCoroutine(RoundsSelect(1));
                }

                break;

            default:
                break;
            }
        }
コード例 #7
0
        protected override void Update()
        {
            base.Update();

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    ConfirmEvent.Invoke();
                }
                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                {
                    ReturnEvent.Invoke();
                }

                break;

            case SupportedControllers.GamePadBoth:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    ConfirmEvent.Invoke();
                }
                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    ReturnEvent.Invoke();
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    ConfirmEvent.Invoke(); Debug.Log("I'm being pressed");
                }
                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    ReturnEvent.Invoke();
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    ConfirmEvent.Invoke(); Debug.Log("I'm being pressed");
                }
                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    ReturnEvent.Invoke();
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    ConfirmEvent.Invoke();
                }
                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    ReturnEvent.Invoke();
                }

                break;

            default:
                break;
            }
        }
コード例 #8
0
        private new void Update()
        {
            if (currentScreen == Screens.Input)
            {
                if (P1Ready && P2Ready /*&& (!string.IsNullOrEmpty(keyboards[0].InputtedValue)) && (!string.IsNullOrEmpty(keyboards[1].InputtedValue))*/)
                {
                    if (Confirm())
                    {
                        loadedData          = SaveManager.LoadOperationStarshine();
                        changeToLeaderboard = true;
                    }
                }

                // Keyboard backlights and confirming
                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    // Player 1
                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8) && (!P1Ready))
                    {
                        P1Ready = true;
                        keyboards[0].enabled = false;
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7) && (P1Ready))
                    {
                        P1Ready = false;
                        keyboards[0].enabled = true;
                        keyboards[0].ShowSelected();
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol;
                    }

                    // Player 2
                    if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8) && (!P2Ready))
                    {
                        P2Ready = true;
                        keyboards[1].enabled = false;
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B7) && (P2Ready))
                    {
                        P2Ready = false;
                        keyboards[1].enabled = true;
                        keyboards[1].ShowSelected();
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol;
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    // Player 1
                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm) && (!P1Ready))
                    {
                        P1Ready = true;
                        keyboards[0].enabled = false;
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return) && (P1Ready))
                    {
                        P1Ready = false;
                        keyboards[0].enabled = true;
                        keyboards[0].ShowSelected();
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol;
                    }

                    // Player 2
                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm) && (!P2Ready))
                    {
                        P2Ready = true;
                        keyboards[1].enabled = false;
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return) && (P2Ready))
                    {
                        P2Ready = false;
                        keyboards[1].enabled = true;
                        keyboards[1].ShowSelected();
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol;
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    // Player 1
                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8) && (!P1Ready))
                    {
                        P1Ready = true;
                        keyboards[0].enabled = false;
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (P1Ready))
                    {
                        P1Ready = false;
                        keyboards[0].enabled = true;
                        keyboards[0].ShowSelected();
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol;
                    }

                    // Player 2
                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8) && (!P2Ready))
                    {
                        P2Ready = true;
                        keyboards[1].enabled = false;
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7) && (P2Ready))
                    {
                        P2Ready = false;
                        keyboards[1].enabled = true;
                        keyboards[1].ShowSelected();
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol;
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    // Player 1
                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8) && (!P1Ready))
                    {
                        P1Ready = true;
                        keyboards[0].enabled = false;
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (P1Ready))
                    {
                        P1Ready = false;
                        keyboards[0].enabled = true;
                        keyboards[0].ShowSelected();
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol;
                    }

                    // Player 2
                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm) && (!P2Ready))
                    {
                        P2Ready = true;
                        keyboards[1].enabled = false;
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return) && (P2Ready))
                    {
                        P2Ready = false;
                        keyboards[1].enabled = true;
                        keyboards[1].ShowSelected();
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol;
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    // Player 1
                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm) && (!P1Ready))
                    {
                        P1Ready = true;
                        keyboards[0].enabled = false;
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return) && (P1Ready))
                    {
                        P1Ready = false;
                        keyboards[0].enabled = true;
                        keyboards[0].ShowSelected();
                        keyboards[0].GetComponentsInChildren <Image>()[0].color = P1PreviousCol;
                    }

                    // Player 2
                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8) && (!P2Ready))
                    {
                        P2Ready = true;
                        keyboards[1].enabled = false;
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = confirmCol;
                    }

                    if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7) && (P2Ready))
                    {
                        P2Ready = false;
                        keyboards[1].enabled = true;
                        keyboards[1].ShowSelected();
                        keyboards[1].GetComponentsInChildren <Image>()[0].color = P2PreviousCol;
                    }

                    break;

                default:
                    break;
                }

                // if move screen - do canvas grouip fades
                if ((changeToLeaderboard) && (canvasGroups[0].alpha != 0) && (canvasGroups[1].alpha != 1))
                {
                    canvasGroups[0].alpha -= 2 * Time.deltaTime;
                    canvasGroups[1].alpha += 2 * Time.deltaTime;

                    if (canvasGroups[0].alpha == 0 && canvasGroups[1].alpha == 1)
                    {
                        if (keyboards[0].GetFinalValue() != null)
                        {
                            leaderboardData.Player1Name = keyboards[0].GetFinalValue();
                        }
                        else
                        {
                            leaderboardData.Player1Name = "Unknown";
                        }

                        if (keyboards[1].GetFinalValue() != null)
                        {
                            leaderboardData.Player2Name = keyboards[1].GetFinalValue();
                        }
                        else
                        {
                            leaderboardData.Player2Name = "Unknown";
                        }

                        leaderboardData.Player1Score    = loadedData.Player1Score;
                        leaderboardData.Player2Score    = loadedData.Player2Score;
                        leaderboardData.Player1ShipName = ConvertToShipName(loadedData.LastPlayer1ShipSelection);
                        leaderboardData.Player2ShipName = ConvertToShipName(loadedData.LastPlayer2ShipSelection);

                        if (ControllerType == SupportedControllers.ArcadeBoard)
                        {
                            leaderboardData.Platform = "Arcade";
                        }
                        else
                        {
                            leaderboardData.Platform = "PC";
                        }

                        isLeaderboardScreen = true;
                        currentScreen       = Screens.Leaderboard;
                        sendScript.SendDataToBoard(leaderboardData);
                        UpdateStatsScreen();
                    }
                }
            }
            else
            {
                MoveUD();
                UpdateMenuOptions();
                UpdateStatsScreen();

                if (isLeaderboardScreen)
                {
                    UpdateLeaderboardRow();
                    isLeaderboardScreen = false;
                }

                if (Confirm())
                {
                    switch (pos)
                    {
                    case 0:
                        animator.SetBool("ChangeScene", true);
                        ChangeScene("Operation-Starshine-Level", 1.1f);
                        break;

                    case 1:
                        animator.SetBool("ChangeScene", true);
                        ChangeScene("Operation-Starshine-Menu", 1.1f);
                        break;

                    default:
                        break;
                    }
                }
            }
        }
コード例 #9
0
        public bool Return(ControllerButtons DesiredButton)
        {
            if (inputReady)
            {
                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P1, DesiredButton))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ButtonPress(Players.P1, DesiredButton))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                default:
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
コード例 #10
0
        public bool Confirm()
        {
            if (inputReady)
            {
                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                    {
                        StartCoroutine(InputLag()); Debug.Log(">> Confirm Pressed <<");  return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                    {
                        StartCoroutine(InputLag()); return(true);
                    }
                    else
                    {
                        return(false);
                    }

                default:
                    return(false);
                }
            }
            else
            {
                return(false);
            }
        }
コード例 #11
0
        protected override void Update()
        {
            base.Update();

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    ConfirmP1();
                }
                if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8))
                {
                    ConfirmP2();
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                {
                    ReturnP1();
                }
                if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B7))
                {
                    ReturnP2();
                }

                break;

            case SupportedControllers.GamePadBoth:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    ConfirmP1();
                }
                if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm))
                {
                    ConfirmP2();
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Return))
                {
                    ReturnP1();
                }
                if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return))
                {
                    ReturnP2();
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    ConfirmP1();
                }
                if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8))
                {
                    ConfirmP2();
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    ReturnP1();
                }
                if (KeyboardControls.ButtonPress(Players.P2, Buttons.B7))
                {
                    ReturnP2();
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    ConfirmP1();
                }
                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    ConfirmP2();
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    ReturnP1();
                }
                if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return))
                {
                    ReturnP2();
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    ConfirmP2();
                }
                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    ConfirmP1();
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    ReturnP2();
                }
                if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Return))
                {
                    ReturnP1();
                }

                break;

            default:
                break;
            }


            if ((Player1Ready) && (Player2Ready))
            {
                SendDataToBoard(Player1_LB_Data, 0);
                SendDataToBoard(Player2_LB_Data, 1);

                // change after sent
                GetComponentInParent <CanvasGroup>().alpha -= Time.deltaTime * 2;

                StartCoroutine(WaitAndEnableMenuCtrl());
            }
        }
コード例 #12
0
        protected override void Update()
        {
            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                // Player 1
                if ((ArcadeControls.JoystickLeft(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(1));
                }
                if ((ArcadeControls.JoystickRight(Joysticks.White) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(-1));
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP1          = !ReadyP1;
                    Ready[0].enabled = ReadyP1;
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    SC.MoveToDucks  = false;
                    SC.MoveToRounds = true;
                    RSC.enabled     = true;
                    this.enabled    = false;
                }

                // Player 2
                if ((ArcadeControls.JoystickLeft(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(1));
                }
                if ((ArcadeControls.JoystickRight(Joysticks.Black) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(-1));
                }

                if (ArcadeControls.ButtonPress(Joysticks.Black, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP2          = !ReadyP2;
                    Ready[1].enabled = ReadyP2;
                }

                break;

            case SupportedControllers.GamePadBoth:

                // Player 1
                if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(1));
                }
                if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(-1));
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP1          = !ReadyP1;
                    Ready[0].enabled = ReadyP1;
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    am.Play("Confirm", .25f);
                    SC.MoveToDucks  = false;
                    SC.MoveToRounds = true;
                    RSC.enabled     = true;
                    this.enabled    = false;
                }

                // Player 2
                if ((ControllerControls.ControllerLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(1));
                }
                if ((ControllerControls.ControllerRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(-1));
                }

                if (ControllerControls.ButtonPress(Players.P2, ControllerButtons.Confirm))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP2          = !ReadyP2;
                    Ready[1].enabled = ReadyP2;
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(1));
                }
                if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(-1));
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP1          = !ReadyP1;
                    Ready[0].enabled = ReadyP1;
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    SC.MoveToDucks  = false;
                    SC.MoveToRounds = true;
                    RSC.enabled     = true;
                    this.enabled    = false;
                }

                // Player 2
                if ((KeyboardControls.KeyboardLeft(Players.P2) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(1));
                }
                if ((KeyboardControls.KeyboardRight(Players.P2) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(-1));
                }

                if (KeyboardControls.ButtonPress(Players.P2, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP2          = !ReadyP2;
                    Ready[1].enabled = ReadyP2;
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(1));
                }
                if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(-1));
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP1          = !ReadyP1;
                    Ready[0].enabled = ReadyP1;
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7))
                {
                    am.Play("Confirm", .25f);
                    SC.MoveToDucks  = false;
                    SC.MoveToRounds = true;
                    RSC.enabled     = true;
                    this.enabled    = false;
                }

                if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(1));
                }
                if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(-1));
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP2          = !ReadyP2;
                    Ready[1].enabled = ReadyP2;
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if ((ControllerControls.ControllerLeft(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(1));
                }
                if ((ControllerControls.ControllerRight(Players.P1) && (!IsCoR_P1) && (!ReadyP1)))
                {
                    StartCoroutine(ToggleSelP1(-1));
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP1          = !ReadyP1;
                    Ready[0].enabled = ReadyP1;
                }

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B))
                {
                    am.Play("Confirm", .25f);
                    SC.MoveToDucks  = false;
                    SC.MoveToRounds = true;
                    RSC.enabled     = true;
                    this.enabled    = false;
                }

                if ((KeyboardControls.KeyboardLeft(Players.P1) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(1));
                }
                if ((KeyboardControls.KeyboardRight(Players.P1) && (!IsCoR_P2) && (!ReadyP2)))
                {
                    StartCoroutine(ToggleSelP2(-1));
                }

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    am.Play("Menu_Select", .75f);
                    ReadyP2          = !ReadyP2;
                    Ready[1].enabled = ReadyP2;
                }

                break;

            default:
                break;
            }

            if (ReadyP1 && ReadyP2)
            {
                QuackingTimeData _data = new QuackingTimeData(Duck1Pos, Duck2Pos);
                SaveManager.SaveQuackingTime(_data);
                ChangeScene.ChangeToLevel();
            }
        }
コード例 #13
0
        private void Update()
        {
            if (!SelectionPopupMenu.activeInHierarchy)
            {
                UpdateDisplay();

                if ((ArcadeControls.JoystickLeft(Joysticks.White)) && (IsAbleToSwitch))
                {
                    if (Hovered == 0)
                    {
                        Hovered = (MaxSelections);
                    }
                    else
                    {
                        --Hovered;
                    }

                    UpdateDisplay();
                    StartCoroutine(DelayToChange());
                }

                if ((ArcadeControls.JoystickRight(Joysticks.White)) && (IsAbleToSwitch))
                {
                    if (Hovered == (MaxSelections))
                    {
                        Hovered = 0;
                    }
                    else
                    {
                        ++Hovered;
                    }

                    UpdateDisplay();
                    StartCoroutine(DelayToChange());
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    RunSelection();
                }

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                {
                    SelectionPopupMenu.SetActive(false);
                }
            }
            else
            {
                // Replay with different (Open menu)

                if (!SelectionMade)
                {
                    UpdateTextDisplayOnPopup();

                    if ((ArcadeControls.JoystickDown(Joysticks.White)) && (IsAbleToSwitch))
                    {
                        if (Hovered == (MaxSelections))
                        {
                            Hovered = 0;
                        }
                        else
                        {
                            ++Hovered;
                        }

                        UpdateTextDisplayOnPopup();
                        StartCoroutine(DelayToChange());
                    }

                    if ((ArcadeControls.JoystickUp(Joysticks.White)) && (IsAbleToSwitch))
                    {
                        if (Hovered == 0)
                        {
                            Hovered = (MaxSelections);
                        }
                        else
                        {
                            --Hovered;
                        }

                        UpdateTextDisplayOnPopup();
                        StartCoroutine(DelayToChange());
                    }

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                    {
                        NewMode       = (GameManager.GameTypes)(Hovered + 1);
                        SelectionMade = true;
                    }

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                    {
                        SelectionPopupMenu.SetActive(false);
                    }

                    HowManyText.enabled       = false;
                    HowManyNumberText.enabled = false;
                    DefaultNumberValue        = false;
                }

                // lives, timer or score selected....
                else
                {
                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B1))
                    {
                        ++SelectionInt;
                    }

                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B2))
                    {
                        --SelectionInt;
                    }


                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7))
                    {
                        SelectionMade = false;
                    }

                    HowManyText.enabled       = true;
                    HowManyNumberText.enabled = true;

                    // Update text & diaply of text while it is still been changed


                    switch (NewMode)
                    {
                    case GameManager.GameTypes.Lives:

                        if (!DefaultNumberValue)
                        {
                            SelectionInt       = 3;
                            DefaultNumberValue = true;
                        }


                        HowManyText.text = "How Many Lives?";

                        HowManyNumberText.text = SelectionInt.ToString();

                        break;

                    case GameManager.GameTypes.Timer:

                        if (!DefaultNumberValue)
                        {
                            SelectionInt       = 60;
                            DefaultNumberValue = true;
                        }

                        HowManyText.text = "How Long?";

                        string Mins = (SelectionInt / 60).ToString("00");
                        string Sec  = (SelectionInt % 60).ToString("00");

                        HowManyNumberText.text = Mins + ":" + Sec;

                        break;

                    case GameManager.GameTypes.SetScore:

                        if (!DefaultNumberValue)
                        {
                            SelectionInt       = 1000;
                            DefaultNumberValue = true;
                        }

                        HowManyText.text = "Target Score?";

                        HowManyNumberText.text = SelectionInt.ToString();

                        break;

                    default:
                        break;
                    }



                    // if confirm pressed - send info and reload scene
                    if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                    {
                        switch (NewMode)
                        {
                        case GameManager.GameTypes.Lives:
                            PlayerPrefs.SetFloat("Pinball-Lives", SelectionInt);
                            SelectionInt  = 0;
                            SelectionMade = false;
                            SelectionPopupMenu.SetActive(false);
                            PlayerPrefs.SetInt("Pinball-Gametype", (int)GameManager.GameTypes.Lives);
                            SceneManager.LoadSceneAsync("BallGame");
                            break;

                        case GameManager.GameTypes.Timer:
                            PlayerPrefs.SetFloat("Pinball-Timer", SelectionInt);
                            SelectionInt  = 0;
                            SelectionMade = false;
                            SelectionPopupMenu.SetActive(false);
                            PlayerPrefs.SetInt("Pinball-Gametype", (int)GameManager.GameTypes.Timer);
                            SceneManager.LoadSceneAsync("BallGame");
                            break;

                        case GameManager.GameTypes.SetScore:
                            PlayerPrefs.SetFloat("Pinball-SetScore", SelectionInt);
                            SelectionInt  = 0;
                            SelectionMade = false;
                            SelectionPopupMenu.SetActive(false);
                            PlayerPrefs.SetInt("Pinball-Gametype", (int)GameManager.GameTypes.SetScore);
                            SceneManager.LoadSceneAsync("BallGame");
                            break;

                        default:
                            break;
                        }
                    }
                }
            }
        }
コード例 #14
0
        void MenuInput_MultiOption()
        {
            switch (InputDir)
            {
            case Directions.Hoz:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.JoystickLeft(Joysticks.White))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ArcadeControls.JoystickRight(Joysticks.White))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ControllerLeft(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ControllerControls.ControllerRight(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.KeyboardLeft(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (KeyboardControls.KeyboardRight(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.KeyboardLeft(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (KeyboardControls.KeyboardRight(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ControllerLeft(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ControllerControls.ControllerRight(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                default:
                    break;
                }

                break;

            case Directions.Ver:

                switch (ControllerType)
                {
                case SupportedControllers.ArcadeBoard:

                    if (ArcadeControls.JoystickUp(Joysticks.White))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ArcadeControls.JoystickDown(Joysticks.White))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.GamePadBoth:

                    if (ControllerControls.ControllerUp(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ControllerControls.ControllerDown(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardBoth:

                    if (KeyboardControls.KeyboardUp(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (KeyboardControls.KeyboardDown(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardP1ControllerP2:

                    if (KeyboardControls.KeyboardUp(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (KeyboardControls.KeyboardDown(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                case SupportedControllers.KeyboardP2ControllerP1:

                    if (ControllerControls.ControllerUp(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(-1));
                    }
                    if (ControllerControls.ControllerDown(Players.P1))
                    {
                        StartCoroutine(MoveAroundMenu(1));
                    }

                    break;

                default:
                    break;
                }

                break;
            }

            switch (ControllerType)
            {
            case SupportedControllers.ArcadeBoard:

                if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                {
                    RunEvent();
                }

                break;

            case SupportedControllers.GamePadBoth:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    RunEvent();
                }

                break;

            case SupportedControllers.KeyboardBoth:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    RunEvent();
                }

                break;

            case SupportedControllers.KeyboardP1ControllerP2:

                if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                {
                    RunEvent();
                }

                break;

            case SupportedControllers.KeyboardP2ControllerP1:

                if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.Confirm))
                {
                    RunEvent();
                }

                break;

            default:
                break;
            }
        }
コード例 #15
0
        protected override void Update()
        {
            base.Update();

            if (Script_Active)
            {
                // Is a Multi Option
                if (Multi_Option)
                {
                    // Input
                    if (CanInput)
                    {
                        MenuInput_MultiOption();
                    }

                    // Update Selected Visual - ( if needed )
                    if (UpdateSelectedNeeded())
                    {
                        UpdateSelectedVisuals();
                    }
                }
                else
                {
                    switch (ControllerType)
                    {
                    case SupportedControllers.ArcadeBoard:

                        if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B7) && (Use_Return_Event))
                        {
                            ReturnEvent.Invoke();
                        }
                        if (ArcadeControls.ButtonPress(Joysticks.White, Buttons.B8))
                        {
                            ScreenEvents[0].Invoke();
                        }

                        break;

                    case SupportedControllers.GamePadBoth:

                        if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B) && (Use_Return_Event))
                        {
                            ReturnEvent.Invoke();
                        }
                        if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                        {
                            ScreenEvents[0].Invoke();
                        }

                        break;

                    case SupportedControllers.KeyboardBoth:

                        if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (Use_Return_Event))
                        {
                            ReturnEvent.Invoke();
                        }
                        if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                        {
                            ScreenEvents[0].Invoke();
                        }

                        break;

                    case SupportedControllers.KeyboardP1ControllerP2:

                        if (KeyboardControls.ButtonPress(Players.P1, Buttons.B7) && (Use_Return_Event))
                        {
                            ReturnEvent.Invoke();
                        }
                        if (KeyboardControls.ButtonPress(Players.P1, Buttons.B8))
                        {
                            ScreenEvents[0].Invoke();
                        }

                        break;

                    case SupportedControllers.KeyboardP2ControllerP1:

                        if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.B) && (Use_Return_Event))
                        {
                            ReturnEvent.Invoke();
                        }
                        if (ControllerControls.ButtonPress(Players.P1, ControllerButtons.A))
                        {
                            ScreenEvents[0].Invoke();
                        }

                        break;

                    default:
                        break;
                    }
                }

                FadeInCanvasGroup_and_FadeOutThisCanvasGroup();
            }
        }