/// <summary> /// Creates an instance of the dialog for modifying the value of a single /// integer used to specify search buffer size. /// </summary> /// <param name="initialInteger">The singular integer value to modify.</param> public ChangeCompressionRateDialog(int initialInteger) { InitializeComponent(); integerToManipulate = initialInteger; ApplyTheme.ThemeWindowsForm(this); MakeRoundedWindow.RoundWindow(this, 30, 30); }
/// <summary> /// Creates an instance of the dialog for modifying the value of a single /// integer used to specify search buffer size. /// </summary> /// <param name="name">Specifies the initial name for the dialog..</param> public RenameDialog(string name) { InitializeComponent(); localName = name; ApplyTheme.ThemeWindowsForm(this); MakeRoundedWindow.RoundWindow(this, 30, 30); }
/// <summary> /// Creates an instance of the dialog for modifying a given RenderWare version. /// Once this is executed, run <see cref="ShowDialog"/>. /// </summary> /// <param name="renderWareVersion">The RenderWare version entry to modify.</param> public RWVersionDialog(RWVersion renderWareVersion) { InitializeComponent(); RenderWareVersion = renderWareVersion; ApplyTheme.ThemeWindowsForm(this); MakeRoundedWindow.RoundWindow(this, 30, 30); }
/// <summary> /// Load the global theme once the base form has finished loading (all MDI children should also have finished loading) /// by then, as they are loaded in the constructor, pretty convenient. /// </summary> private void Base_Load(object sender, EventArgs e) { // Load the global theme if not loaded. if (String.IsNullOrEmpty(Global.Theme.ThemeDirectory)) { Global.Theme.ThemeDirectory = Global.LoaderConfiguration.CurrentTheme; } // Theme! ApplyTheme.ThemeWindowsForm(this); // Get all available games and populate them. _gameConfigs = ConfigManager.GetAllGameConfigs(); // Clear available items. borderless_SelectGame.Items.Clear(); // Populate the dropdown listbox. // For each config, append the name of the game. foreach (GameConfig gameConfig in _gameConfigs) { borderless_SelectGame.Items.Add ( gameConfig.GameName + " " + Theme.ThemeProperties.TitleProperties.LoaderTitleDelimiter + " " + gameConfig.ExecutableLocation + " " + Theme.ThemeProperties.TitleProperties.LoaderTitleDelimiter + " " + gameConfig.GameVersion ); } borderless_SelectGame.SelectedIndex = 0; borderless_UpdateProgressBar.Value = 0; }
private void Base_Load(object sender, EventArgs e) { // Load the global theme if not loaded. if (String.IsNullOrEmpty(Global.Theme.ThemeDirectory)) { Global.Theme.ThemeDirectory = Global.LoaderConfiguration.CurrentTheme; } MakeRoundedWindow.RoundWindow(this, 30, 30); ApplyTheme.ThemeWindowsForm(this); PopulateList(); }
/// <summary> /// Load the global theme once the base form has finished loading (all MDI children should also have finished loading) /// by then, as they are loaded in the constructor, pretty convenient. /// </summary> private void Base_Load(object sender, EventArgs e) { // Load the global theme. ApplyTheme.ThemeWindowsForm(this); // Set default logging location. borderless_LogLocation.Text = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + $"\\{Strings.Launcher.DefaultLogFileName}"; borderless_AttachExecutableName.Text = Path.GetFileNameWithoutExtension(Global.CurrentGameConfig.ExecutableLocation); // Set images. box_LogLocationSelect.BackgroundImage = Bindings.Images.TweaksImage; box_AttachExecutableNameSelect.BackgroundImage = Bindings.Images.TweaksImage; }
/// <summary> /// Load the global theme once the base form has finished loading (all MDI children should also have finished loading) /// by then, as they are loaded in the constructor, pretty convenient. /// </summary> private void Base_Load(object sender, EventArgs e) { // Load the global theme if not loaded. if (String.IsNullOrEmpty(Global.Theme.ThemeDirectory)) { Global.Theme.ThemeDirectory = Global.LoaderConfiguration.CurrentTheme; } // Theme! ApplyTheme.ThemeWindowsForm(this); // Set images borderless_SourceBox.Image = Bindings.Images.GithubImage; borderless_UserGuide.Image = Bindings.Images.AboutIconImage; }
/// <summary> /// Load the global theme once the base form has finished loading (all MDI children should also have finished loading) /// by then, as they are loaded in the constructor, pretty convenient. /// </summary> private void Base_Load(object sender, EventArgs e) { // Load the global theme if not loaded. if (String.IsNullOrEmpty(Global.Theme.ThemeDirectory)) { Global.Theme.ThemeDirectory = Global.LoaderConfiguration.CurrentTheme; } // Theme! ApplyTheme.ThemeWindowsForm(this); // Autostart update if enabled. if (Global.LoaderConfiguration.EnableAutomaticUpdates) { item_Update_Click(item_Update, null); } }
/// <summary> /// Load the global theme once the base form has finished loading (all MDI children should also have finished loading) /// by then, as they are loaded in the constructor, pretty convenient. /// </summary> private void Base_Load(object sender, EventArgs e) { // Load the global theme. ApplyTheme.ThemeWindowsForm(this); }