コード例 #1
0
    public void ChangeRaidBattlePos(byte iChangeCurSelectIndex, byte iChangeOldSelectIndex)
    {
        ApplyInfo applyInfoFromMilitaryID = this.GetApplyInfoFromMilitaryID(this.m_i64ChangeMilitaryID[this.m_iChangeCurSelectIndex]);
        GUILDWAR_APPLY_MILITARY_DETAIL_INFO gUILDWAR_APPLY_MILITARY_DETAIL_INFO = null;
        ApplyInfo applyInfoFromMilitaryID2 = this.GetApplyInfoFromMilitaryID(this.m_i64ChangeMilitaryID[(int)iChangeOldSelectIndex]);
        GUILDWAR_APPLY_MILITARY_DETAIL_INFO gUILDWAR_APPLY_MILITARY_DETAIL_INFO2 = null;
        long num = this.m_i64ChangeMilitaryID[this.m_iChangeCurSelectIndex];

        this.m_i64ChangeMilitaryID[this.m_iChangeCurSelectIndex] = this.m_i64ChangeMilitaryID[(int)iChangeOldSelectIndex];
        this.m_i64ChangeMilitaryID[(int)iChangeOldSelectIndex]   = num;
        if (applyInfoFromMilitaryID != null)
        {
            gUILDWAR_APPLY_MILITARY_DETAIL_INFO = applyInfoFromMilitaryID.GetDetailInfo(0);
            if (applyInfoFromMilitaryID.GetLeader() == 1)
            {
                this.m_dtAllyLeaderSmall[(int)iChangeOldSelectIndex].Visible = true;
            }
            else
            {
                this.m_dtAllyLeaderSmall[(int)iChangeOldSelectIndex].Visible = false;
            }
        }
        if (gUILDWAR_APPLY_MILITARY_DETAIL_INFO != null)
        {
            this.SetSolImage(gUILDWAR_APPLY_MILITARY_DETAIL_INFO, this.m_itAllySelectSolSmall[(int)iChangeOldSelectIndex]);
        }
        else
        {
            this.m_itAllySelectSolSmall[(int)iChangeOldSelectIndex].ClearData();
            this.m_dtAllyLeaderSmall[(int)iChangeOldSelectIndex].Visible = false;
        }
        if (applyInfoFromMilitaryID2 != null)
        {
            gUILDWAR_APPLY_MILITARY_DETAIL_INFO2 = applyInfoFromMilitaryID2.GetDetailInfo(0);
            if (applyInfoFromMilitaryID2.GetLeader() == 1)
            {
                this.m_dtAllyLeaderSmall[this.m_iChangeCurSelectIndex].Visible = true;
            }
            else
            {
                this.m_dtAllyLeaderSmall[this.m_iChangeCurSelectIndex].Visible = false;
            }
        }
        if (gUILDWAR_APPLY_MILITARY_DETAIL_INFO2 != null)
        {
            this.SetSolImage(gUILDWAR_APPLY_MILITARY_DETAIL_INFO2, this.m_itAllySelectSolSmall[this.m_iChangeCurSelectIndex]);
        }
        else
        {
            this.m_itAllySelectSolSmall[this.m_iChangeCurSelectIndex].ClearData();
            this.m_dtAllyLeaderSmall[this.m_iChangeCurSelectIndex].Visible = false;
        }
    }
コード例 #2
0
    public void SetDetailInfoSub_RaidLeader(int iIndex, ApplyInfo Info, int iSelectIndex)
    {
        this.m_dtAllySelectImage[iIndex].Visible = false;
        this.m_itAllySelectSolLarge[iIndex].ClearData();
        this.m_itAllySelectSolLarge[iIndex].Visible = false;
        this.m_btAllySelectSolLarge[iIndex].Visible = false;
        this.m_dtAllyLeaderLarge[iIndex].Visible    = false;
        this.m_dtAllyLeaderSmall[iIndex].Visible    = false;
        this.m_itAllySelectSolSmall[iIndex].ClearData();
        if (Info == null)
        {
            return;
        }
        if (Info.GetLeader() == 1)
        {
            if (iIndex == iSelectIndex)
            {
                this.m_dtAllyLeaderLarge[iIndex].Visible = true;
            }
            else
            {
                this.m_dtAllyLeaderSmall[iIndex].Visible = true;
            }
        }
        GUILDWAR_APPLY_MILITARY_DETAIL_INFO gUILDWAR_APPLY_MILITARY_DETAIL_INFO = Info.GetDetailInfo(0);

        if (gUILDWAR_APPLY_MILITARY_DETAIL_INFO != null)
        {
            this.SetSolImage(gUILDWAR_APPLY_MILITARY_DETAIL_INFO, this.m_itAllySelectSolLarge[iIndex]);
            this.SetSolImage(gUILDWAR_APPLY_MILITARY_DETAIL_INFO, this.m_itAllySelectSolSmall[iIndex]);
            if (iIndex == iSelectIndex)
            {
                this.m_itAllySelectSolSmall[iIndex].Visible = false;
                this.m_btAllySelectSolSmall[iIndex].Visible = false;
                this.m_itAllySelectSolLarge[iIndex].Visible = true;
                this.m_btAllySelectSolLarge[iIndex].Visible = true;
                NrTSingleton <CTextParser> .Instance.ReplaceParam(ref this.m_strText, new object[]
                {
                    NrTSingleton <NrTextMgr> .Instance.GetTextFromInterface("1639"),
                    "count",
                    Info.GetCharLevel(),
                    "targetname",
                    Info.GetCharName()
                });

                this.m_lbUserName.SetText(this.m_strText);
            }
            else
            {
                this.m_itAllySelectSolSmall[iIndex].Visible = true;
                this.m_btAllySelectSolSmall[iIndex].Visible = true;
            }
        }
        if (iIndex == iSelectIndex)
        {
            for (int i = 0; i < 9; i++)
            {
                gUILDWAR_APPLY_MILITARY_DETAIL_INFO = Info.GetDetailInfoBattlePos(i);
                if (gUILDWAR_APPLY_MILITARY_DETAIL_INFO == null)
                {
                    this.m_itSolInfo[i].Visible = false;
                }
                else if (gUILDWAR_APPLY_MILITARY_DETAIL_INFO.i16BattlePos >= 0 && gUILDWAR_APPLY_MILITARY_DETAIL_INFO.i16BattlePos < 9)
                {
                    NkListSolInfo nkListSolInfo = new NkListSolInfo();
                    nkListSolInfo.ShowCombat    = true;
                    nkListSolInfo.FightPower    = gUILDWAR_APPLY_MILITARY_DETAIL_INFO.i64FightPower;
                    nkListSolInfo.SolLevel      = gUILDWAR_APPLY_MILITARY_DETAIL_INFO.i16level;
                    nkListSolInfo.SolCharKind   = gUILDWAR_APPLY_MILITARY_DETAIL_INFO.i32CharKind;
                    nkListSolInfo.SolGrade      = (int)gUILDWAR_APPLY_MILITARY_DETAIL_INFO.ui8grade;
                    nkListSolInfo.ShowLevel     = false;
                    this.m_itSolInfo[i].Visible = true;
                    this.m_itSolInfo[i].SetSolImageTexure(eCharImageType.SMALL, nkListSolInfo, false);
                }
            }
        }
    }