public void Should_Use_AppleSimulator_Runner_From_Tool_Path_If_Provided(string toolPath, string expected) { // Given var fixture = new AppleSimulatorListRuntimesFixture { Settings = { ToolPath = toolPath } }; fixture.GivenSettingsToolPathExist(); // When var result = fixture.Run(); // Then result.Path.FullPath.Should().Be(expected); }