public void Should_Use_AppleSimulator_Runner_From_Tool_Path_If_Provided(string toolPath, string expected)
        {
            // Given
            var fixture = new AppleSimulatorListRuntimesFixture {
                Settings = { ToolPath = toolPath }
            };

            fixture.GivenSettingsToolPathExist();

            // When
            var result = fixture.Run();

            // Then
            result.Path.FullPath.Should().Be(expected);
        }