コード例 #1
0
    public static bool BundleMap()
    {
        System.DateTime lastTime = System.DateTime.Now;
        string          sOutDir  = AppPackage.AddStamp(ms_sDataOutDir);

        string[] files = AppPackage.GetFiles(new string[] { ms_sMapDir }, new string[] { "*.unity" }, true);
        AppPackage.BundleFiles(sOutDir, files, BuildAssetBundleOptions.DeterministicAssetBundle, false);

        /*// 生成MD5
         * Dictionary<string, string> dicMD5  = new Dictionary<string, string>();
         * Dictionary<string, int> dicSize = new Dictionary<string, int>();
         *      string[] fls = GetFiles(new string[] { sOutDir }, new string[] { "*" + GameConfigMgr.ms_sABType }, false);
         * System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
         * for (int i = 0; i < fls.Length; i++)
         * {
         *  byte[] bt = File.ReadAllBytes(fls[i]);
         *  int nLen = bt.Length;
         *  string sMD5 = System.BitConverter.ToString(md5.ComputeHash(bt));
         *              string path = fls[i].Substring(sOutDir.Length, fls[i].Length - sOutDir.Length - GameConfigMgr.ms_sABType.Length);
         *  dicMD5.Add(path, sMD5);
         *  dicSize.Add(path, nLen);
         *              File.WriteAllBytes(fls[i] + GameConfigMgr.ms_sMD5Type, System.Text.Encoding.UTF8.GetBytes(sMD5));
         * }
         * md5.Clear();*/

        System.TimeSpan costTime = System.DateTime.Now - lastTime;
        Debug.Log("-->> BundleMap Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s");
        return(true);
    }
コード例 #2
0
    public static bool BundleData()
    {
        bool bSuccess = true;

        System.DateTime lastTime = System.DateTime.Now;
        string          sOutDir  = AppPackage.AddStamp(ms_sDataOutDir);

        BuildAssetBundleOptions theAssetOptions = BuildAssetBundleOptions.ForceRebuildAssetBundle;

        //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CompleteAssets;
        //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CollectDependencies;
        theAssetOptions = theAssetOptions | BuildAssetBundleOptions.UncompressedAssetBundle;
        theAssetOptions = theAssetOptions | BuildAssetBundleOptions.DeterministicAssetBundle;

        List <string> lstFiles = new List <string>();

        string[] mediaFiles = AppPackage.GetFiles(new string[] { ms_sMediaDir }, new string[] { "*.ogg", "*.mp3" }, true);
        lstFiles.AddRange(mediaFiles);

        string[] objFiles = AppPackage.GetFiles(new string[] { ms_sObjDir }, new string[] { "*.prefab" }, true);
        lstFiles.AddRange(objFiles);

        string[] effectFiles = AppPackage.GetFiles(new string[] { ms_sEffectDir }, new string[] { "*.prefab" }, true);
        lstFiles.AddRange(effectFiles);

        string[] charFiles = AppPackage.GetFiles(new string[] { ms_sCharDir }, new string[] { "*.prefab" }, true);
        lstFiles.AddRange(charFiles);

        string[] uiFiles = AppPackage.GetFiles(new string[] { ms_sUIDir }, new string[] { "*.prefab", "*.png", "*.jpg", "*.ttf" }, true);
        lstFiles.AddRange(uiFiles);

        /*string[] cfgFiles = GetFiles(new string[] { ms_sConfigDir }, new string[] { "*.prefab", "*.json", "*.bytes" }, true);
         * lstFiles.AddRange(cfgFiles);*/

        string[] mapFiles = AppPackage.GetFiles(new string[] { ms_sMapDir }, new string[] { "*.prefab" }, true);
        lstFiles.AddRange(mapFiles);

        AppPackage.DeleteABManifest(sOutDir + ms_sMediaDir.ToLower());
        AppPackage.DeleteABManifest(sOutDir + ms_sObjDir.ToLower());
        AppPackage.DeleteABManifest(sOutDir + ms_sEffectDir.ToLower());
        AppPackage.DeleteABManifest(sOutDir + ms_sCharDir.ToLower());
        //AppPackage.DeleteABManifest(sOutDir + ms_sConfigDir.ToLower());
        AppPackage.DeleteABManifest(sOutDir + ms_sMapDir.ToLower());

        AppPackage.DeleteABManifest(null, sOutDir + GameConfigMgr.ms_sABMFileName);
        string[] depFiles = AssetDatabase.GetDependencies(lstFiles.ToArray());
        string[] files    = AppPackage.GetMatch(depFiles, new string[] { "^.+\\.ogg$|^.+\\.mp3$|^.+\\.prefab$|^.+\\.png$|^.+\\.jpg$|^.+\\.ttf$|^.+\\.json$|^.+\\.bytes$|^.+\\.renderTexture$" });
        AppPackage.BundleFiles(sOutDir, files, theAssetOptions, false);
        bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sABMFileName + GameConfigMgr.ms_sABType);
        if (!bSuccess)
        {
            return(false);
        }

        System.TimeSpan costTime = System.DateTime.Now - lastTime;
        Debug.Log("-->> BundleData Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s");
        return(true);
    }
コード例 #3
0
    public static bool GenVersion(string version)
    {
        if (!AppPackage.CheckVersion(version))
        {
            return(false);
        }
        string sOutDir = AppPackage.AddStamp(ms_sDataOutDir);
        string path    = sOutDir + GameConfigMgr.ms_sVersionFileName + GameConfigMgr.ms_sABType;
        string dir     = path.Substring(0, path.LastIndexOf('/'));

        if (!Directory.Exists(dir))
        {
            Directory.CreateDirectory(dir);
        }
        File.WriteAllBytes(path, Encoding.UTF8.GetBytes(version));
        return(true);
    }
コード例 #4
0
    // buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;     // debug
    // buildOptions = BuildOptions.None;   // release
    public static bool Build(BuildOptions buildOptions, bool bSvnUpdate, string newVersion, bool bBundleLuaCsv, bool bBundleData, bool bBundleMap, bool bCopyData, bool bBuildApp)
    {
        if (!AppPackage.CheckVersion(newVersion))
        {
            Debug.LogError("Invalid Version!!!!");
            return(false);
        }

        ms_sNewVersion = newVersion;
        bool   IsWinBuild  = ms_target == BuildTarget.StandaloneWindows;
        string sDataOutDir = AppPackage.AddStamp(ms_sDataOutDir);

        if (!IsWinBuild && Directory.Exists(sDataOutDir))
        {
            Debug.LogError("Exists Directory: " + sDataOutDir);
            return(false);
        }

        if (bSvnUpdate && !AppPackage.SvnUpdate())
        {
            Debug.LogError("SvnUpdate Failed !!!!");
            return(false);
        }

        if (bBundleLuaCsv && !AppPackage.BundleLuaCsv())
        {
            return(false);
        }

        if (bBundleData && !AppPackage.BundleData())
        {
            return(false);
        }

        if (bBundleMap && !AppPackage.BundleMap())
        {
            return(false);
        }

        if (!AppPackage.GenVersion(newVersion))
        {
            return(false);
        }

        //真机随包资源处理
        if (bCopyData && !IsWinBuild)
        {
            if (!AppPackage.CopyFiles(sDataOutDir, ms_sResourcesDir, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true))
            {
                return(false);
            }
        }

        AssetDatabase.Refresh();
        if (bBuildApp && !AppPackage.BuildAPP(GameConfigMgr.ms_sPublicDir, buildOptions, null, bCopyData))
        {
            return(false);
        }

        //PC资源处理
        if (bCopyData && IsWinBuild)
        {
            string sWinData = GameConfigMgr.ms_sPublicDir + ms_target.ToString() + "/" + GameConfigMgr.ms_sABFolderName + "/";
            if (!AppPackage.CopyFiles(sDataOutDir, sWinData, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true, true))
            {
                return(false);
            }
        }

        return(true);
    }
コード例 #5
0
    public static bool BundleLuaCsv()
    {
        System.DateTime lastTime           = System.DateTime.Now;
        string          sOutDir            = AppPackage.AddStamp(ms_sDataOutDir);
        string          sDataLuaScriptPath = ms_sDataDir + ms_sLuaScriptName;
        string          sDataDesignerPath  = ms_sDataDir + ms_sDesignerName;
        bool            bSuccess           = true;

        bSuccess &= AppPackage.LuaToByteCode(ms_sLuaScriptDir, sDataLuaScriptPath, ms_sLuaScriptName, ms_ArrGacLuaCheck);
        bSuccess &= AppPackage.LuaToByteCode(ms_sDesignerDir, sDataDesignerPath, ms_sDesignerName, new string[] { "/Config/" });

        AssetDatabase.Refresh();
        if (!bSuccess)
        {
            return(false);
        }

        BuildAssetBundleOptions theAssetOptions = BuildAssetBundleOptions.ForceRebuildAssetBundle;

        //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CompleteAssets;
        //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CollectDependencies;
        theAssetOptions = theAssetOptions | BuildAssetBundleOptions.UncompressedAssetBundle;
        theAssetOptions = theAssetOptions | BuildAssetBundleOptions.DeterministicAssetBundle;

        // Lua Handle
        AppPackage.DeleteABManifest(sOutDir + ms_sLuaScriptName.ToLower(), sOutDir + GameConfigMgr.ms_sLuaMFileName);
        string[] luaFilesList = AppPackage.GetFiles(new string[] { sDataLuaScriptPath }, new string[] { "*.bytes" }, true);
        AppPackage.BundleFiles(sOutDir, luaFilesList, theAssetOptions, false);
        bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sLuaMFileName + GameConfigMgr.ms_sABType);
        if (!bSuccess)
        {
            return(false);
        }

        // Csv Handle
        AppPackage.DeleteABManifest(sOutDir + ms_sDesignerName.ToLower(), sOutDir + GameConfigMgr.ms_sCsvMFileName);
        string[] csvFilesList = AppPackage.GetFiles(new string[] { sDataDesignerPath }, new string[] { "*.bytes" }, true);
        AppPackage.BundleFiles(sOutDir, csvFilesList, theAssetOptions, false);
        bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sCsvMFileName + GameConfigMgr.ms_sABType);
        if (!bSuccess)
        {
            return(false);
        }

        //Clean LuaCsv Temp Files
        if (Directory.Exists(sDataLuaScriptPath))
        {
            Directory.Delete(sDataLuaScriptPath, true);
            File.Delete(sDataLuaScriptPath + ms_sMetaExt);
        }
        if (Directory.Exists(sDataDesignerPath))
        {
            Directory.Delete(sDataDesignerPath, true);
            File.Delete(sDataDesignerPath + ms_sMetaExt);
        }
        AssetDatabase.Refresh();

        System.TimeSpan costTime = System.DateTime.Now - lastTime;
        Debug.Log("-->> BundleLuaCsv Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s");
        return(true);
    }