public static bool BundleMap() { System.DateTime lastTime = System.DateTime.Now; string sOutDir = AppPackage.AddStamp(ms_sDataOutDir); string[] files = AppPackage.GetFiles(new string[] { ms_sMapDir }, new string[] { "*.unity" }, true); AppPackage.BundleFiles(sOutDir, files, BuildAssetBundleOptions.DeterministicAssetBundle, false); /*// 生成MD5 * Dictionary<string, string> dicMD5 = new Dictionary<string, string>(); * Dictionary<string, int> dicSize = new Dictionary<string, int>(); * string[] fls = GetFiles(new string[] { sOutDir }, new string[] { "*" + GameConfigMgr.ms_sABType }, false); * System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider(); * for (int i = 0; i < fls.Length; i++) * { * byte[] bt = File.ReadAllBytes(fls[i]); * int nLen = bt.Length; * string sMD5 = System.BitConverter.ToString(md5.ComputeHash(bt)); * string path = fls[i].Substring(sOutDir.Length, fls[i].Length - sOutDir.Length - GameConfigMgr.ms_sABType.Length); * dicMD5.Add(path, sMD5); * dicSize.Add(path, nLen); * File.WriteAllBytes(fls[i] + GameConfigMgr.ms_sMD5Type, System.Text.Encoding.UTF8.GetBytes(sMD5)); * } * md5.Clear();*/ System.TimeSpan costTime = System.DateTime.Now - lastTime; Debug.Log("-->> BundleMap Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s"); return(true); }
public static bool BundleData() { bool bSuccess = true; System.DateTime lastTime = System.DateTime.Now; string sOutDir = AppPackage.AddStamp(ms_sDataOutDir); BuildAssetBundleOptions theAssetOptions = BuildAssetBundleOptions.ForceRebuildAssetBundle; //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CompleteAssets; //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CollectDependencies; theAssetOptions = theAssetOptions | BuildAssetBundleOptions.UncompressedAssetBundle; theAssetOptions = theAssetOptions | BuildAssetBundleOptions.DeterministicAssetBundle; List <string> lstFiles = new List <string>(); string[] mediaFiles = AppPackage.GetFiles(new string[] { ms_sMediaDir }, new string[] { "*.ogg", "*.mp3" }, true); lstFiles.AddRange(mediaFiles); string[] objFiles = AppPackage.GetFiles(new string[] { ms_sObjDir }, new string[] { "*.prefab" }, true); lstFiles.AddRange(objFiles); string[] effectFiles = AppPackage.GetFiles(new string[] { ms_sEffectDir }, new string[] { "*.prefab" }, true); lstFiles.AddRange(effectFiles); string[] charFiles = AppPackage.GetFiles(new string[] { ms_sCharDir }, new string[] { "*.prefab" }, true); lstFiles.AddRange(charFiles); string[] uiFiles = AppPackage.GetFiles(new string[] { ms_sUIDir }, new string[] { "*.prefab", "*.png", "*.jpg", "*.ttf" }, true); lstFiles.AddRange(uiFiles); /*string[] cfgFiles = GetFiles(new string[] { ms_sConfigDir }, new string[] { "*.prefab", "*.json", "*.bytes" }, true); * lstFiles.AddRange(cfgFiles);*/ string[] mapFiles = AppPackage.GetFiles(new string[] { ms_sMapDir }, new string[] { "*.prefab" }, true); lstFiles.AddRange(mapFiles); AppPackage.DeleteABManifest(sOutDir + ms_sMediaDir.ToLower()); AppPackage.DeleteABManifest(sOutDir + ms_sObjDir.ToLower()); AppPackage.DeleteABManifest(sOutDir + ms_sEffectDir.ToLower()); AppPackage.DeleteABManifest(sOutDir + ms_sCharDir.ToLower()); //AppPackage.DeleteABManifest(sOutDir + ms_sConfigDir.ToLower()); AppPackage.DeleteABManifest(sOutDir + ms_sMapDir.ToLower()); AppPackage.DeleteABManifest(null, sOutDir + GameConfigMgr.ms_sABMFileName); string[] depFiles = AssetDatabase.GetDependencies(lstFiles.ToArray()); string[] files = AppPackage.GetMatch(depFiles, new string[] { "^.+\\.ogg$|^.+\\.mp3$|^.+\\.prefab$|^.+\\.png$|^.+\\.jpg$|^.+\\.ttf$|^.+\\.json$|^.+\\.bytes$|^.+\\.renderTexture$" }); AppPackage.BundleFiles(sOutDir, files, theAssetOptions, false); bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sABMFileName + GameConfigMgr.ms_sABType); if (!bSuccess) { return(false); } System.TimeSpan costTime = System.DateTime.Now - lastTime; Debug.Log("-->> BundleData Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s"); return(true); }
public static bool GenVersion(string version) { if (!AppPackage.CheckVersion(version)) { return(false); } string sOutDir = AppPackage.AddStamp(ms_sDataOutDir); string path = sOutDir + GameConfigMgr.ms_sVersionFileName + GameConfigMgr.ms_sABType; string dir = path.Substring(0, path.LastIndexOf('/')); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } File.WriteAllBytes(path, Encoding.UTF8.GetBytes(version)); return(true); }
// buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging; // debug // buildOptions = BuildOptions.None; // release public static bool Build(BuildOptions buildOptions, bool bSvnUpdate, string newVersion, bool bBundleLuaCsv, bool bBundleData, bool bBundleMap, bool bCopyData, bool bBuildApp) { if (!AppPackage.CheckVersion(newVersion)) { Debug.LogError("Invalid Version!!!!"); return(false); } ms_sNewVersion = newVersion; bool IsWinBuild = ms_target == BuildTarget.StandaloneWindows; string sDataOutDir = AppPackage.AddStamp(ms_sDataOutDir); if (!IsWinBuild && Directory.Exists(sDataOutDir)) { Debug.LogError("Exists Directory: " + sDataOutDir); return(false); } if (bSvnUpdate && !AppPackage.SvnUpdate()) { Debug.LogError("SvnUpdate Failed !!!!"); return(false); } if (bBundleLuaCsv && !AppPackage.BundleLuaCsv()) { return(false); } if (bBundleData && !AppPackage.BundleData()) { return(false); } if (bBundleMap && !AppPackage.BundleMap()) { return(false); } if (!AppPackage.GenVersion(newVersion)) { return(false); } //真机随包资源处理 if (bCopyData && !IsWinBuild) { if (!AppPackage.CopyFiles(sDataOutDir, ms_sResourcesDir, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true)) { return(false); } } AssetDatabase.Refresh(); if (bBuildApp && !AppPackage.BuildAPP(GameConfigMgr.ms_sPublicDir, buildOptions, null, bCopyData)) { return(false); } //PC资源处理 if (bCopyData && IsWinBuild) { string sWinData = GameConfigMgr.ms_sPublicDir + ms_target.ToString() + "/" + GameConfigMgr.ms_sABFolderName + "/"; if (!AppPackage.CopyFiles(sDataOutDir, sWinData, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true, true)) { return(false); } } return(true); }
public static bool BundleLuaCsv() { System.DateTime lastTime = System.DateTime.Now; string sOutDir = AppPackage.AddStamp(ms_sDataOutDir); string sDataLuaScriptPath = ms_sDataDir + ms_sLuaScriptName; string sDataDesignerPath = ms_sDataDir + ms_sDesignerName; bool bSuccess = true; bSuccess &= AppPackage.LuaToByteCode(ms_sLuaScriptDir, sDataLuaScriptPath, ms_sLuaScriptName, ms_ArrGacLuaCheck); bSuccess &= AppPackage.LuaToByteCode(ms_sDesignerDir, sDataDesignerPath, ms_sDesignerName, new string[] { "/Config/" }); AssetDatabase.Refresh(); if (!bSuccess) { return(false); } BuildAssetBundleOptions theAssetOptions = BuildAssetBundleOptions.ForceRebuildAssetBundle; //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CompleteAssets; //theAssetOptions = theAssetOptions | BuildAssetBundleOptions.CollectDependencies; theAssetOptions = theAssetOptions | BuildAssetBundleOptions.UncompressedAssetBundle; theAssetOptions = theAssetOptions | BuildAssetBundleOptions.DeterministicAssetBundle; // Lua Handle AppPackage.DeleteABManifest(sOutDir + ms_sLuaScriptName.ToLower(), sOutDir + GameConfigMgr.ms_sLuaMFileName); string[] luaFilesList = AppPackage.GetFiles(new string[] { sDataLuaScriptPath }, new string[] { "*.bytes" }, true); AppPackage.BundleFiles(sOutDir, luaFilesList, theAssetOptions, false); bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sLuaMFileName + GameConfigMgr.ms_sABType); if (!bSuccess) { return(false); } // Csv Handle AppPackage.DeleteABManifest(sOutDir + ms_sDesignerName.ToLower(), sOutDir + GameConfigMgr.ms_sCsvMFileName); string[] csvFilesList = AppPackage.GetFiles(new string[] { sDataDesignerPath }, new string[] { "*.bytes" }, true); AppPackage.BundleFiles(sOutDir, csvFilesList, theAssetOptions, false); bSuccess &= AppPackage.BackUpABManifest(sOutDir, sOutDir + GameConfigMgr.ms_sCsvMFileName + GameConfigMgr.ms_sABType); if (!bSuccess) { return(false); } //Clean LuaCsv Temp Files if (Directory.Exists(sDataLuaScriptPath)) { Directory.Delete(sDataLuaScriptPath, true); File.Delete(sDataLuaScriptPath + ms_sMetaExt); } if (Directory.Exists(sDataDesignerPath)) { Directory.Delete(sDataDesignerPath, true); File.Delete(sDataDesignerPath + ms_sMetaExt); } AssetDatabase.Refresh(); System.TimeSpan costTime = System.DateTime.Now - lastTime; Debug.Log("-->> BundleLuaCsv Cost: " + (costTime.Hours * 3600 + costTime.Minutes * 60 + costTime.Seconds).ToString() + "s"); return(true); }