// Token: 0x0600005B RID: 91 RVA: 0x00004A40 File Offset: 0x00002C40 private static void gmPadVibDMain(MTS_TASK_TCB tcb) { AppMain.GMS_PAD_VIB_WORK work = (AppMain.GMS_PAD_VIB_WORK)tcb.work; if (AppMain.ObjObjectPauseCheck(0U) != 0U) { if ((work.flag & 2U) == 0U) { work.flag |= 2U; } return; } work.flag &= 4294967293U; if (work.time > 0f) { work.time_count = AppMain.ObjTimeCountUpF(work.time_count); if (work.time_count >= work.time) { work.vib_type = 0; work.prio = 0U; work.time = -1f; work.flag |= 2U; } } switch (work.vib_type) { case 0: AoPad.AoPadSetVibration(0, 0); return; case 1: break; case 2: if (work.time - work.time_count < work.add_dec_time) { float num = (work.time - work.time_count) / work.add_dec_time; work.left_vib = (ushort)AppMain.nnRoundOff((float)work.left_vib * num + 0.5f); work.right_vib = (ushort)AppMain.nnRoundOff((float)work.right_vib * num + 0.5f); return; } break; case 3: if (work.time_count < work.add_dec_time) { float num = work.time_count / work.add_dec_time; work.left_vib = (ushort)AppMain.nnRoundOff((float)work.left_vib * num + 0.5f); work.right_vib = (ushort)AppMain.nnRoundOff((float)work.right_vib * num + 0.5f); return; } break; case 4: work.int_count = AppMain.ObjTimeCountUpF(work.int_count); if ((work.flag & 1U) != 0U) { if (work.int_count >= work.int_stop_time) { work.int_count = 0f; work.flag &= 4294967294U; return; } } else if (work.int_count >= work.int_stop_time) { work.int_count = 0f; work.flag |= 1U; } break; default: return; } AoPad.AoPadSetVibration(work.left_vib, work.right_vib); tcb.work = work; }
// Token: 0x0600005B RID: 91 RVA: 0x00004A40 File Offset: 0x00002C40 private void gmPadVibDMain(AppMain.MTS_TASK_TCB tcb) { AppMain.GMS_PAD_VIB_WORK gms_PAD_VIB_WORK = (AppMain.GMS_PAD_VIB_WORK)tcb.work; if (AppMain.ObjObjectPauseCheck(0U) != 0U) { if ((gms_PAD_VIB_WORK.flag & 2U) == 0U) { gms_PAD_VIB_WORK.flag |= 2U; } return; } gms_PAD_VIB_WORK.flag &= 4294967293U; if (gms_PAD_VIB_WORK.time > 0f) { gms_PAD_VIB_WORK.time_count = AppMain.ObjTimeCountUpF(gms_PAD_VIB_WORK.time_count); if (gms_PAD_VIB_WORK.time_count >= gms_PAD_VIB_WORK.time) { gms_PAD_VIB_WORK.vib_type = 0; gms_PAD_VIB_WORK.prio = 0U; gms_PAD_VIB_WORK.time = -1f; } } switch (gms_PAD_VIB_WORK.vib_type) { case 0: case 1: break; case 2: if (gms_PAD_VIB_WORK.time - gms_PAD_VIB_WORK.time_count < gms_PAD_VIB_WORK.add_dec_time) { float num = (gms_PAD_VIB_WORK.time - gms_PAD_VIB_WORK.time_count) / gms_PAD_VIB_WORK.add_dec_time; AppMain.nnRoundOff(( float )gms_PAD_VIB_WORK.left_vib * num + 0.5f); AppMain.nnRoundOff(( float )gms_PAD_VIB_WORK.right_vib * num + 0.5f); return; } break; case 3: if (gms_PAD_VIB_WORK.time_count < gms_PAD_VIB_WORK.add_dec_time) { float num = gms_PAD_VIB_WORK.time_count / gms_PAD_VIB_WORK.add_dec_time; AppMain.nnRoundOff(( float )gms_PAD_VIB_WORK.left_vib * num + 0.5f); AppMain.nnRoundOff(( float )gms_PAD_VIB_WORK.right_vib * num + 0.5f); return; } break; case 4: gms_PAD_VIB_WORK.int_count = AppMain.ObjTimeCountUpF(gms_PAD_VIB_WORK.int_count); if ((gms_PAD_VIB_WORK.flag & 1U) != 0U) { if (gms_PAD_VIB_WORK.int_count >= gms_PAD_VIB_WORK.int_stop_time) { gms_PAD_VIB_WORK.int_count = 0f; gms_PAD_VIB_WORK.flag &= 4294967294U; return; } } else if (gms_PAD_VIB_WORK.int_count >= gms_PAD_VIB_WORK.int_stop_time) { gms_PAD_VIB_WORK.int_count = 0f; gms_PAD_VIB_WORK.flag |= 1U; } break; default: return; } }
private void gmPadVibDMain(AppMain.MTS_TASK_TCB tcb) { AppMain.GMS_PAD_VIB_WORK work = (AppMain.GMS_PAD_VIB_WORK)tcb.work; if (AppMain.ObjObjectPauseCheck(0U) != 0U) { if (((int)work.flag & 2) != 0) { return; } work.flag |= 2U; } else { work.flag &= 4294967293U; if ((double)work.time > 0.0) { work.time_count = AppMain.ObjTimeCountUpF(work.time_count); if ((double)work.time_count >= (double)work.time) { work.vib_type = 0; work.prio = 0U; work.time = -1f; } } switch (work.vib_type) { case 2: if ((double)work.time - (double)work.time_count >= (double)work.add_dec_time) { break; } float num1 = (work.time - work.time_count) / work.add_dec_time; double num2 = (double)AppMain.nnRoundOff((float)((double)work.left_vib * (double)num1 + 0.5)); double num3 = (double)AppMain.nnRoundOff((float)((double)work.right_vib * (double)num1 + 0.5)); break; case 3: if ((double)work.time_count >= (double)work.add_dec_time) { break; } float num4 = work.time_count / work.add_dec_time; double num5 = (double)AppMain.nnRoundOff((float)((double)work.left_vib * (double)num4 + 0.5)); double num6 = (double)AppMain.nnRoundOff((float)((double)work.right_vib * (double)num4 + 0.5)); break; case 4: work.int_count = AppMain.ObjTimeCountUpF(work.int_count); if (((int)work.flag & 1) != 0) { if ((double)work.int_count < (double)work.int_stop_time) { break; } work.int_count = 0.0f; work.flag &= 4294967294U; break; } if ((double)work.int_count < (double)work.int_stop_time) { break; } work.int_count = 0.0f; work.flag |= 1U; break; } } }