public override void FixTask() { if (FixType == 1) { AppHelper.CheckExplicitAccessRulesAndAllowToModify(SettingsManager.IniFileName, true); } }
public override void Fix() { lock (checkLock) { if (FixType == 1) { AppHelper.CheckExplicitAccessRulesAndAllowToModify(SettingsManager.IniFileName, true); } } RaiseFixApplied(); }
public override void Check() { lock (checkLock) { if (!enableCheck) { return; } var gdb = GameDatabaseManager.Current.GdbFile; var md5 = GameDatabaseManager.Current.Md5File; //var xml = SettingsFile.Current.XmlFile; FixType = 0; // If file exist then. if (gdb.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(gdb.FullName, false); if (rulesMustBeFixed) { Description = string.Format("Can't write or modify '{0}' file.", gdb.FullName); Severity = IssueSeverity.Critical; FixType = 1; } } if (FixType == 0 && md5.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(md5.FullName, false); if (rulesMustBeFixed) { Description = string.Format("Can't write or modify '{0}' file.", md5.FullName); Severity = IssueSeverity.Critical; FixType = 2; } } //if (FixType == 0 && xml.Exists) //{ // var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(xml.FullName, false); // if (rulesMustBeFixed) // { // Description = string.Format("Can't write or modify '{0}' file.", xml.FullName); // Severity = IssueSeverity.Critical; // FixType = 3; // } //} if (FixType == 0) { Severity = IssueSeverity.None; Description = ""; FixType = 0; enableCheck = false; } } }
public override void FixTask() { if (FixType == 1) { var file = GameDatabaseManager.Current.GdbFile; AppHelper.CheckExplicitAccessRulesAndAllowToModify(file.FullName, true); } else if (FixType == 2) { var file = GameDatabaseManager.Current.Md5File; AppHelper.CheckExplicitAccessRulesAndAllowToModify(file.FullName, true); } }
public override void Check() { lock (checkLock) { if (!enableCheck) { return; } var required = SettingsManager.UserGames.Items.Any(x => x.EmulationType == (int)EmulationType.Library); if (!required) { SetSeverity(IssueSeverity.None); return; } var gdb = GameDatabaseManager.Current.GdbFile; var md5 = GameDatabaseManager.Current.Md5File; // If file exist then. if (gdb.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(gdb.FullName, false); if (rulesMustBeFixed) { SetSeverity( IssueSeverity.Critical, 1, string.Format("Can't write or modify '{0}' file.", gdb.FullName) ); return; } } if (md5.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(md5.FullName, false); if (rulesMustBeFixed) { SetSeverity( IssueSeverity.Critical, 2, string.Format("Can't write or modify '{0}' file.", md5.FullName) ); return; } } enableCheck = false; SetSeverity(IssueSeverity.None); } }
public override void Fix() { lock (checkLock) { if (FixType == 1) { var file = GameDatabaseManager.Current.GdbFile; AppHelper.CheckExplicitAccessRulesAndAllowToModify(file.FullName, true); } else if (FixType == 2) { var file = GameDatabaseManager.Current.Md5File; AppHelper.CheckExplicitAccessRulesAndAllowToModify(file.FullName, true); } //else if (FixType == 3) //{ // var file = SettingsFile.Current.XmlFile; // AppHelper.CheckExplicitAccessRulesAndAllowToModify(file.FullName, true); //} } RaiseFixApplied(); }
public override void CheckTask() { // Note: further check will be disabled if no issues were found. if (!enableCheck) { return; } var required = SettingsManager.UserGames.Items.Any(x => x.EmulationType == (int)EmulationType.Library); if (!required) { SetSeverity(IssueSeverity.None); return; } // If temp file exist then. var iniFile = new FileInfo(SettingsManager.IniFileName); var tmpFile = new FileInfo(SettingsManager.TmpFileName); if (tmpFile.Exists) { // It means that application crashed. Restore INI from temp. if (AppHelper.CopyFile(tmpFile.FullName, SettingsManager.IniFileName)) { enableCheck = false; SetSeverity(IssueSeverity.None); } else { SetSeverity( IssueSeverity.Critical, 0, string.Format("Failed to restore '{0}' file from '{1}' file.", SettingsManager.IniFileName, tmpFile.Name) ); } } else if (iniFile.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(SettingsManager.IniFileName, false); if (rulesMustBeFixed) { SetSeverity( IssueSeverity.Critical, 1, string.Format("Can't write or modify '{0}' file.", SettingsManager.IniFileName) ); } // Create temp file to store original settings. else if (AppHelper.CopyFile(SettingsManager.IniFileName, SettingsManager.TmpFileName)) { enableCheck = false; SetSeverity(IssueSeverity.None); } else { SetSeverity( IssueSeverity.Critical, 0, string.Format("Failed to backup '{0}' file to '{1}' file.", SettingsManager.IniFileName, tmpFile.Name) ); } } else { // Create temp file to store original settings. var resourceName = typeof(Program).Namespace + ".Presets." + SettingsManager.IniFileName; if (AppHelper.WriteFile(resourceName, SettingsManager.IniFileName)) { enableCheck = false; SetSeverity(IssueSeverity.None); } else { SetSeverity( IssueSeverity.Critical, 0, string.Format("Failed create '{0}' file.", SettingsManager.IniFileName) ); } } }
public override void Check() { lock (checkLock) { // Note: further check will be disabled if no issues were found. if (!enableCheck) { return; } // Description = string.Format("'{0}' was not found.\r\nThis file is required for emulator to function properly.\r\n\r\nDo you want to create this file?", SettingManager.IniFileName); // If temp file exist then. var iniFile = new FileInfo(SettingsManager.IniFileName); var tmpFile = new FileInfo(SettingsManager.TmpFileName); if (tmpFile.Exists) { // It means that application crashed. Restore INI from temp. if (AppHelper.CopyFile(tmpFile.FullName, SettingsManager.IniFileName)) { Severity = IssueSeverity.None; Description = ""; FixType = 0; enableCheck = false; } else { Description = string.Format("Failed to restore '{0}' file from '{1}' file.", SettingsManager.IniFileName, tmpFile.Name); Severity = IssueSeverity.Critical; FixType = 0; } } else if (iniFile.Exists) { var rulesMustBeFixed = AppHelper.CheckExplicitAccessRulesAndAllowToModify(SettingsManager.IniFileName, false); if (rulesMustBeFixed) { Description = string.Format("Can't write or modify '{0}' file.", SettingsManager.IniFileName); Severity = IssueSeverity.Critical; FixType = 1; } // Create temp file to store original settings. else if (AppHelper.CopyFile(SettingsManager.IniFileName, SettingsManager.TmpFileName)) { Severity = IssueSeverity.None; Description = ""; FixType = 0; enableCheck = false; } else { Description = string.Format("Failed to backup '{0}' file to '{1}' file.", SettingsManager.IniFileName, tmpFile.Name); Severity = IssueSeverity.Critical; FixType = 0; } } else { // Create temp file to store original settings. var resourceName = typeof(Program).Namespace + ".Presets." + SettingsManager.IniFileName; if (AppHelper.WriteFile(resourceName, SettingsManager.IniFileName)) { Severity = IssueSeverity.None; Description = ""; FixType = 0; enableCheck = false; } else { Description = string.Format("Failed create '{0}' file.", SettingsManager.IniFileName); Severity = IssueSeverity.Critical; FixType = 0; } } } }