public void HandleCustomPlayerTexture() { CheckData(); if (customCharacterData.isCustomType || customCharacterData.isDefaultType) { //return; } else if (customCharacterDataCurrent.lastCustomTextureCode != customCharacterData.presetTextureCode) { //if(AppColorPresets.Instance.CheckByCode(customTextureCode)) { //LogUtil.Log("HandleCustomPlayerColor:changing:" + // " lastCustomColorCode:" + lastCustomTextureCode + // " characterData.presetColorCode:" + characterData.presetTextureCode); AppContentAssetTexturePreset preset = AppContentAssetTexturePresets.Instance.GetByCode( customCharacterData.presetTextureCode); if (preset != null) { // load from current code GameCustomController.UpdateTexturePresetObject( gameObject, preset); } customCharacterDataCurrent.lastCustomTextureCode = customCharacterData.presetTextureCode; //} } }
public void ChangePreset(int index) { int countPresets = AppContentAssetTexturePresets.Instance.GetListByType(type).Count; if (index < -1) { index = countPresets - 1; } if (index > countPresets - 1) { index = -1; } currentIndex = index; if (index > -2 && index < countPresets) { if (initialProfileCustomItem == null) { initialProfileCustomItem = GameProfileCharacters.currentCustom; } currentProfileCustomItem = GameProfileCharacters.currentCustom; if (index == -1) { UIUtil.SetLabelValue(labelCurrentDisplayName, "My Previous Uniform"); GameCustomController.UpdateTexturePresetObject( initialProfileCustomItem, currentObject, type); } else { AppContentAssetTexturePreset preset = AppContentAssetTexturePresets.Instance.GetListByType(type)[currentIndex]; //AppColorPreset presetColor = // AppColorPresets.Instance.GetListByType(type)[currentIndex]; // change character to currently selected texture preset currentProfileCustomItem = GameCustomController.UpdateTexturePresetObject( currentProfileCustomItem, currentObject, preset); //profileCustomItem = GameCustomController.UpdateColorPresetObject(profileCustomItem, currentObject, presetColor); GameCustomController.SaveCustomItem(currentProfileCustomItem); UIUtil.SetLabelValue(labelCurrentDisplayName, preset.display_name); } } }
// TEXTURE PRESETS // TODO use textures not preset... public virtual GameProfileCustomItem updateTexturePresetObject( GameProfileCustomItem profileCustomItem, GameObject go, string type) { string profilePreset = profileCustomItem.GetCustomTexturePreset(); AppContentAssetTexturePreset preset = AppContentAssetTexturePresets.Instance.GetByCode(profilePreset); if (preset != null) { return(updateTexturePresetObject(profileCustomItem, go, preset)); } return(profileCustomItem); }
public virtual GameProfileCustomItem updateTexturePresetObject( GameProfileCustomItem profileCustomItem, GameObject go, AppContentAssetTexturePreset preset) { if (preset == null) { return(null); } if (profileCustomItem.current_texture_preset == preset.code) { //return profileCustomItem; } //if (saveProfile) profileCustomItem.SetCustomTexturePreset(preset.code); if (go != null) { string path = ContentPaths.appCacheVersionSharedMaterials; //LogUtil.Log("UpdateObject:" + " path:" + path); foreach (AppContentAssetCustomItem customItem in AppContentAssetCustomItems.Instance.GetListByType(preset.type)) { //LogUtil.Log("UpdateObject:" + " customItem:" + customItem.code); foreach (AppContentAssetCustomItemProperty prop in customItem.properties) { if (prop.IsTypeTexture()) { string codeNew = prop.code + "-" + preset.code; string pathMaterial = path + codeNew; go.SetMaterialSwap(prop.code, pathMaterial); //if (saveProfile) profileCustomItem.SetCustomTexture(prop.code, codeNew); //LogUtil.Log("UpdateObject:preset:" + " prop.code:" + prop.code); //LogUtil.Log("UpdateObject:preset:" + " pathMaterial:" + pathMaterial); } } } } return(profileCustomItem); }