public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(this); #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; #if UNITY_WP_8_1 SetupLocationService(); #endif }
public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the deviceFamily actually supports it, // otherwise we treat this as a normal XAML application string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0; #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; #if UNITY_UWP if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1)) { isPhone = true; } #endif #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(this); #else isPhone = true; #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; #if UNITY_WP_8_1 onRotationChangedHandler = new TypedEventHandler <DisplayInformation, object>((di, o) => { OnRotate(di); }); ExtendedSplashImage.RenderTransformOrigin = new Point(0.5, 0.5); var displayInfo = DisplayInformation.GetForCurrentView(); displayInfo.OrientationChanged += onRotationChangedHandler; OnRotate(displayInfo); SetupLocationService(); #endif } }
private void InitializeUnity(string args, Windows.ApplicationModel.Activation.SplashScreen splashScreen) { appCallbacks.SetAppArguments(args); Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null && !appCallbacks.IsInitialized()) { var mainPage = new MainPage(splashScreen); Window.Current.Content = mainPage; Window.Current.Activate(); // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); appCallbacks.SetKeyboardTriggerControl(mainPage); appCallbacks.SetSwapChainPanel(mainPage.GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); } Window.Current.Activate(); }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { appCallbacks.SetAppArguments(args.Arguments); Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null && !appCallbacks.IsInitialized()) { var mainPage = new MainPage(args.SplashScreen); Window.Current.Content = mainPage; Window.Current.Activate(); // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); appCallbacks.SetSwapChainPanel(mainPage.GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); } Window.Current.Activate(); }
public MainPage() { this.InitializeComponent(); appCallbacks = new AppCallbacks(); #if UNITY_WP_8_1 ApplicationView.GetForCurrentView().SuppressSystemOverlays = true; #pragma warning disable 4014 StatusBar.GetForCurrentView().HideAsync(); #pragma warning restore 4014 #endif SimpleScript.navigateBack = NavigateBack; appCallbacks.SetAppArguments(Globals.ApplicationArguments); // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(this); #endif appCallbacks.SetSwapChainPanel(this.GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); appCallbacks.UnityActivate(Window.Current.CoreWindow, CoreWindowActivationState.CodeActivated); appCallbacks.Initialized += OnInitialized; #if UNITY_WP_8_1 SetupLocationService(); #endif }
public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the deviceFamily actually supports it, // otherwise we treat this as a normal XAML application string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0; if (!isWindowsHolographic) { isWindowsHolographic = Windows.Graphics.Holographic.HolographicSpace.IsAvailable; } MyAppPlatformManager.DeviceFamilyString = deviceFamily; #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; appCallbacks.SetKeyboardTriggerControl(this); appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; xamlInputHandler = new XamlInputHandling(); DXSwapChainPanel.ManipulationMode = ManipulationModes.Scale | ManipulationModes.Rotate | ManipulationModes.TranslateX | ManipulationModes.TranslateY; DXSwapChainPanel.ManipulationDelta += DXSwapChainPanel_ManipulationDelta; DXSwapChainPanel.ManipulationStarted += DXSwapChainPanel_ManipulationStarted; DXSwapChainPanel.ManipulationCompleted += DXSwapChainPanel_ManipulationCompleted; DXSwapChainPanel.PointerReleased += DXSwapChainPanel_PointerReleased; DXSwapChainPanel.PointerMoved += DXSwapChainPanel_PointerMoved; DXSwapChainPanel.PointerWheelChanged += DXSwapChainPanel_PointerWheelChanged; DXSwapChainPanel.Holding += DXSwapChainPanel_Holding; DXSwapChainPanel.RightTapped += DXSwapChainPanel_RightTapped; AppBarButton_About.Click += AppBarButton_About_Click; AppBarButton_Reset.Click += AppBarButton_Reset_Click; } }
public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(this); #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).SplashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; #if UNITY_WP_8_1 SetupLocationService(); #endif #if UNITY_METRO_8_1 // Configure settings charm settingsPane = SettingsPane.GetForCurrentView(); settingsPane.CommandsRequested += SettingsPaneCommandsRequested; #endif // provide the game configuration MarkerMetro.Unity.WinShared.GameController.Instance.Init(AppConfig.Instance); AppCallbacks.Instance.RenderingStarted += () => { isUnityLoaded = true; AppCallbacks.Instance.InvokeOnAppThread(() => { MarkerMetro.Unity.WinShared.ExceptionManager.Instance.Init(Crash); }, false); }; // create extended splash timer extendedSplashTimer = new DispatcherTimer(); extendedSplashTimer.Interval = TimeSpan.FromMilliseconds(100); extendedSplashTimer.Tick += ExtendedSplashTimer_Tick; extendedSplashTimer.Start(); #if UNITY_METRO_8_1 // set the fb web interface (only for Win8.1). FB.SetPlatformInterface(web); #endif }
/// <summary> /// Constructor. /// </summary> public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; #if UNITY AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the deviceFamily actually supports it, // otherwise we treat this as a normal XAML application string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0; #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; #if UNITY_UWP if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1)) { isPhone = true; } #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); //splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; } PeerVideo.Visibility = Visibility.Collapsed; PeerVideo2.Visibility = Visibility.Collapsed; SelfVideo.Visibility = Visibility.Collapsed; #else DXSwapChainPanel.Visibility = Visibility.Collapsed; #endif // UNITY }
public MainPage() { this.InitializeComponent(); _catalog = AppExtensionCatalog.Open("Atmosphere"); _catalog.PackageInstalled += _catalog_PackageInstalled; InstallPackageContent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; this.Loaded += MainPage_Loaded; this.KeyDown += MainPage_KeyDown; _timer = new DispatcherTimer(); _timer.Interval = TimeSpan.FromSeconds(2); _timer.Tick += _timer_Tick; _timer.Start(); #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(this); #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; #if UNITY_WP_8_1 onRotationChangedHandler = new TypedEventHandler <DisplayInformation, object>((di, o) => { OnRotate(di); }); ExtendedSplashImage.RenderTransformOrigin = new Point(0.5, 0.5); var displayInfo = DisplayInformation.GetForCurrentView(); displayInfo.OrientationChanged += onRotationChangedHandler; OnRotate(displayInfo); SetupLocationService(); #endif }
public UnityView() { this.InitializeComponent(); if (!UnityUtils.IsInitialized) { UnityUtils.CreatePlayer(); } AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the device actually supports it, // otherwise we treat this as a normal XAML application isWindowsHolographic = AppCallbacks.IsMixedRealitySupported(); #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1)) { isPhone = true; } appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = UnityUtils.splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; } }
public ChatPage() { this.InitializeComponent(); this.NavigationCacheMode = NavigationCacheMode.Enabled; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); appCallbacks.SetKeyboardTriggerControl(this); appCallbacks.SetSwapChainPanel(DXSwapChainPanel); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); dispatcher = CoreWindow.GetForCurrentThread().Dispatcher; App.mainSkype.messageReceived += messageReceived; }
internal void Initialize(Control keyboardControl, SwapChainPanel swapPanel) { // Validate if (keyboardControl == null) { throw new ArgumentNullException(nameof(keyboardControl)); } if (swapPanel == null) { throw new ArgumentNullException(nameof(swapPanel)); } // If already initialized, just ignore if (initStarted) { throw new InvalidOperationException("Unity has already been initialized by another control. Be sure to set cache mode to required on the page that uses UnityView."); } initStarted = true; // Get callbacks singleton appCallbacks = AppCallbacks.Instance; // Setup scripting bridge bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(bridge); // Subscribe to events in order to forward appCallbacks.Initialized += AppCallbacks_Initialized; appCallbacks.RenderingStarted += AppCallbacks_RenderingStarted; // Not sure if we should always do this, never do this or make it an option appCallbacks.SetKeyboardTriggerControl(keyboardControl); // Wire up to swap panel appCallbacks.SetSwapChainPanel(swapPanel); // Leaving this for now since it handles visibility, closing etc. // Hoping it doesn't impact rendering by listening to size changed. appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); // Initialize D3D appCallbacks.InitializeD3DXAML(); }
public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the deviceFamily actually supports it, // otherwise we treat this as a normal XAML application string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0; #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; appCallbacks.SetKeyboardTriggerControl(this); appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; } }
public MainPage() { this.InitializeComponent(); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; AppCallbacks appCallbacks = AppCallbacks.Instance; bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the device actually supports it, // otherwise we treat this as a normal XAML application isWindowsHolographic = AppCallbacks.IsMixedRealitySupported(); #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1)) { isPhone = true; } appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; } }
private void InitializeUnity(string args, Windows.ApplicationModel.Activation.SplashScreen splashScreen) { #if UNITY_WP_8_1 ApplicationView.GetForCurrentView().SuppressSystemOverlays = true; #pragma warning disable 4014 StatusBar.GetForCurrentView().HideAsync(); #pragma warning restore 4014 #endif appCallbacks.SetAppArguments(args); Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null && !appCallbacks.IsInitialized()) { var mainPage = new MainPage(splashScreen); Window.Current.Content = mainPage; Window.Current.Activate(); // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); #if !UNITY_WP_8_1 appCallbacks.SetKeyboardTriggerControl(mainPage); #endif appCallbacks.SetSwapChainPanel(mainPage.GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); } Window.Current.Activate(); #if UNITY_WP_8_1 SetupLocationService(); #endif }
public MainPage() { this.InitializeComponent(); //Call the pointers of the screen. We use the pointers for draw and send position pointers = new Dictionary <uint, Windows.UI.Xaml.Input.Pointer>(); VideoBorder.PointerMoved += new PointerEventHandler(VideoBorder_PointerMoved); NavigationCacheMode = Windows.UI.Xaml.Navigation.NavigationCacheMode.Required; try { // connect to socket.io via other server when App start socketWrapper = new SocketWrapper(); socketWrapper.OnReceiveMessenger += OnReceivedMessage_handler; socketWrapper.onDisconnect += OnDisconnection_handler; socketWrapper.Connect("ws://172.16.6.10:3001/socket.io/?EIO=4&transport=websocket"); } catch (Exception ex) { Debug.WriteLine(ex.Message); } #if UNITY AppCallbacks appCallbacks = AppCallbacks.Instance; // Setup scripting bridge _bridge = new WinRTBridge.WinRTBridge(); appCallbacks.SetBridge(_bridge); bool isWindowsHolographic = false; #if UNITY_HOLOGRAPHIC // If application was exported as Holographic check if the deviceFamily actually supports it, // otherwise we treat this as a normal XAML application string deviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; isWindowsHolographic = String.Compare("Windows.Holographic", deviceFamily) == 0; #endif if (isWindowsHolographic) { appCallbacks.InitializeViewManager(Window.Current.CoreWindow); } else { appCallbacks.RenderingStarted += () => { RemoveSplashScreen(); }; #if UNITY_UWP if (Windows.Foundation.Metadata.ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1)) { isPhone = true; } #endif appCallbacks.SetSwapChainPanel(GetSwapChainPanel()); appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow); appCallbacks.InitializeD3DXAML(); //splash = ((App)App.Current).splashScreen; GetSplashBackgroundColor(); OnResize(); onResizeHandler = new WindowSizeChangedEventHandler((o, e) => OnResize()); Window.Current.SizeChanged += onResizeHandler; } PeerVideo.Visibility = Visibility.Collapsed; SelfVideo.Visibility = Visibility.Collapsed; #else DXSwapChainPanel.Visibility = Visibility.Collapsed; #endif // UNITY }