public ApiJoinGameInfo(long maxTicks, ApiPlayerRole playerRole, ApiShipConstraints shipConstraints, ApiPlanet planet, ApiShipMatter defenderShip) { MaxTicks = maxTicks; PlayerRole = playerRole; ShipConstraints = shipConstraints; Planet = planet; DefenderShip = defenderShip; }
public ApiShip(ApiPlayerRole role, long shipId, V position, V velocity, ApiShipMatter matter, long temperature, long criticalTemperature, long maxFuelBurnSpeed) { Role = role; ShipId = shipId; Position = position; Velocity = velocity; Matter = matter; Temperature = temperature; CriticalTemperature = criticalTemperature; MaxFuelBurnSpeed = maxFuelBurnSpeed; }
public static ApiShip ToApiShip(this Ship ship, ApiPlayerRole role) { return(new ApiShip { Role = role, ShipId = ship.Uid, Position = ship.Position, Velocity = ship.Velocity, Matter = ship.Matter.ToApiShipMatter(), Temperature = ship.Temperature, MaxFuelBurnSpeed = ship.MaxFuelBurnSpeed, CriticalTemperature = ship.CriticalTemperature }); }
public PlanetWarsState(long level, PlanetWarsStatus status, long playerKey, ApiPlayerRole myRole, long totalScore, ApiPlayerStatus gameResultStatus, ApiShip selectedShip, IEnumerable <ApiShipCommand> commands, ApiCommandType editingCommand, ApiUniverse universe, ApiJoinGameInfo gameJoinInfo, ApiGameLog gameLog, ApiShipMatter shipMatter) { Level = level; Status = status; PlayerKey = playerKey; MyRole = myRole; TotalScore = totalScore; GameResultStatus = gameResultStatus; SelectedShip = selectedShip; Commands = commands; EditingCommand = editingCommand; Universe = universe; GameJoinInfo = gameJoinInfo; GameLog = gameLog; ShipMatter = shipMatter; }
public GameStateMachinePlayer(PlanetWarsServerSettings settings, int playerId, ApiPlayerRole role, InternalLogger internalLogger, CancellationToken cancellationToken) { this.settings = settings; totalCommandsTimeoutLeft = settings.TotalCommandsTimeout; this.internalLogger = internalLogger; this.cancellationToken = cancellationToken; PlayerKey = ThreadLocalRandom.Instance.NextLong(); PlayerId = playerId; Role = role; Stats = new ApiPlayerStats { PlayerKey = PlayerKey, Role = role, Status = ApiPlayerStatus.NotJoined }; join = new Operation <JoinArg, GameProtocolResult>(cancellationToken); start = new Operation <StartArg, GameProtocolResult>(cancellationToken); start.TrySetRequestFaulted(); commands = new Operation <CommandsArg, GameProtocolResult>(cancellationToken); commands.TrySetRequestFaulted(); currentTask = join.WaitForResponseAsync(); }
public ApiPlayer(ApiPlayerRole role, long playerKey) { Role = role; PlayerKey = playerKey; }
public ApiPlayerInfo(ApiPlayerRole role, long score, ApiPlayerStatus status) { Role = role; Score = score; Status = status; }