public override void Move(float diff, Vector2 to) { var moveSpeed = GetMoveSpeed(); var deltaMovement = moveSpeed * 0.001f * diff; //If we were dashing champion, get my movement back! if (Target is null && IsDashing) { ApiFunctionManager.CancelDash(this); lastDasher.ApplyEffects((Target as IAttackableUnit), null); } base.Move(diff, to); }