コード例 #1
0
    // This method upgrades the current lvl to the prefab passed into it
    public void UpgradeToDifferentLvl(GameObject newLvlPrefab, ApartmentUpgrade UIToUpdate)
    {
        //Check whether we have enough money to upgrade to this apartment
        if (miningController.myMiningController.currentBalance > UIToUpdate.myApartment.myPrice)
        {
            //Collect the numbers from the existing apartment
            CollectData();
            //Spawn the new apartment into the scene in the same position as the old one
            SpawnNewApartment(newLvlPrefab);


            //Assigning the numbers and spawning the same amount of items as in the previous apartment
            AssignDataAndSpawnItems();


            //Delete the old apartment
            DeleteOldApartment();

            PropogateNewMap();

            //Setting the new lvl data to the current lvl data
            currentLvlData = newLvlData;
            newLvlData     = null;

            // Run the upgraded apartment delegate
            upgradedApartment(UIToUpdate);
            levelUpgradedEvent.Raise();
        }
        return;
    }
コード例 #2
0
    void RefreshApartmentPurchaseUI(ApartmentUpgrade UItoUpdate)
    {
        if (this == UItoUpdate)
        {
            active  = false;
            current = true;

            darkOverlay.gameObject.SetActive(true);
            alreadyOwnedText.gameObject.SetActive(true);

            buyButton.GetComponentInChildren <TextMeshProUGUI>().text = "...";
            buyButton.interactable = false;
            buyButton.GetComponent <Image>().color = Color.gray;
        }
        else
        {
            if (this.orderNumber < UItoUpdate.orderNumber)
            {
                active  = false;
                current = false;
                darkOverlay.gameObject.SetActive(true);
                alreadyOwnedText.gameObject.SetActive(false);
                buyButton.GetComponentInChildren <TextMeshProUGUI>().text = "...";
                buyButton.GetComponent <Image>().color = Color.gray;
            }

            // Checking whether this is a current apartment
            if (current)
            {
                current = false;
                alreadyOwnedText.gameObject.SetActive(false);
            }
            buyButton.GetComponent <Image>().color = Color.gray;
        }
    }